1/39
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
Representation theory
Stuart hall
focused on how culture is represented and constructed by media producers
media representations can affect how people are viewed, leading to stereotypes and narrowed mindsets
Binary Opposition theory
suggests that meaning in language and culture is constructed through juxtaposition of contrasting pairs of concepts
binary oppositions can be used to
structure a narrative
convey ideological meaning
Hesmondhalgh’s cultural industries theory
media industries seek to maximise profit and minimise risk
done through vertical and horizontal integration
diversifies product through variety of platforms
focuses on popular genres/stars and make more of same product
controlled release schedule
Curran and Seaton: Power and Media Industries Theory
most media industries are dominated by small number of giant conglomerates, results in similar products
not a lot of variety
media companies are all about profit and power
Hypodermic Needle Theory
suggest audience passively consumes media
leads to uniform and immediate effects on thoughts and behaviors
outdated
end of audience theory
Clay shirky
suggests traditional media consumers are now active
happened due to improving technology
Fandom theory
henry jenkins
participatory culture, fans shaping how media is produced, shaping narratives and influencing industries
Past Lives (2023) budget
12 million USD
Past Lives world wide total
41.2 million dollars
Zeistgeist -
the defining of a mood during a particular period of history
Horizontal integration involves
a company acquiring or merging with
competitors or similar businesses at the same stage of the value chain to increase market share, eliminate competition, or expand its product offerings
Vertical integration is
a strategy where a company expands by acquiring businesses at different stages of its value chain, controlling more of the supply or production process
Semiology theory
Roland Barthes – signifiers and signified
Objects are used as symbols, representing different meanings
Propp’s archetypes:
Villain
Helper - sidekick
The donor - gives something to the hero
Princess - damsel in distress
Dispatcher - sends heroes off on a mission
False hero - ends up betraying the hero
The hero
end of audience theory
Clay Shirky
suggests that traditional media consumers are now active participants
may have happened due to evolving/improving of technology
Challenges the notion of a passive audience.
- Fandom theory
Henry Jenkins
Theory of fandom/participatory culture, fans are shaping how media is produced.
Fans collaborate online, shaping narratives and influencing industries
Male Gaze Theory - Objectification/sexualisation
Laura Mulvey
States that gender power asymmetry is a controlling force in media
constructed for the pleasure of the male viewer
which is deeply rooted in patriarchal ideologies and discourses
Means that male viewers are the target audience
therefore their needs are met first and that this problem stems from an old fashioned, male-driven society
The Bechdel Test
Simple way to gauge the active presence of female characters in Hollywood films.
Have at least two named female characters
Who talk to eachother
About something besides a man
IF a text subverts male gaze a female may have
Agency (controlling the story)
Challenging the male perspective
May not conform to beauty standards
May pass the bechdel test
Clothing
Hair
Disability
how does laura mulvey male gaze affect male portrayal
portrayals of men as invulnerable, heroic, rational, and emotionally restrained, reinforcing traditional toxic masculinity
camera avoids lingering shots that might feminize men
female gaze
reframes male representation, showing men as emotionally complex or as objects of desire themselves
Uses and gratification theory
Why people watch media:
Escapism
Identity (tied to media consumed)
Relationships (allows people to have conversations and build relationships)
surveillance
—
contrasts with older theories that viewed audiences as passive recipients of media messages
Cruella (2021) budget
around 100 million (according to impd)
Cruella (2021) worldwide box office
Earned 234 million
Cruella (2021) marketing and merchandise
Synergy with Disney's media ecosystem, including promotions on Disney+ and features on its official fan club site, D23.
Merchandise and brand partnerships, like a makeup collection with MAC Cosmetics, helped extend the film's presence beyond the screen
Cruella target audeince
PG-13 rating and rebellious tone aimed to attract young adults, and nostalgic adults who grew up with the 101 Dalmatians franchise.
Cruella Hesmondhalgh's Theory of Cultural Industries:
risk minimization and profit maximization. By creating a prequel to a globally recognized piece of media, Disney minimized the risk associated with a new products
use of star actors (Emma Stone, Emma Thompson) and the hybrid release model (theatrical and streaming) further minimized risk while creating new revenue streams to maximize profit.
Cruella Curran & Seaton's Theory of Media Ownership:
demonstrates the concentration of power in the media industry because
film benefits from and reinforces Disney's dominant position as it allowed Disney to use its various platforms to promote and monetise the films.
Shows how large corporations control the production and distribution of media to maintain their power.
Moonlight A24 budget
4 million dollars (according to impd)
Moonlight A24 worldwide box office
66.8 million dollars (according to IMPD)
the little mermaid budget
355.1 million USD
the little mermaid worldwide box office total
569 million USD
what makes a box office success
makes 2.5x their budget
Parasite budget
11.4 million USD
parasite world wide box office total
262 million USD
Shangchi (2021) budget
200 million USD
Shangchi worldwide box office
432 million USD
civil war a24 budget
50 million USD
civil war gross world wide
127.3 million USD