Object Oriented Programming

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22 Terms

1

Class

the description/template of what the data looks like (the state) and what the data can do (the behaviour)

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2

Objects

data items, an object is an instance of a class

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3

attributes

gives and object’s properties

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4

methods

describes the actions that the object can perform

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5

instantiation

creating objects within a class

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6

setter

sets the value of a particular attribute

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7

getter

retrieves the value of a particular attribute

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8

encapsulation

attributes cannot be directly accessed/edited by the user by making them private

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9

constructor

allows a new object to be created

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10

super class

parent class

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11

subclass

class within a parent class

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12

inheritance

  • where the subclass possess all of the methods/attributes of the superclass

  • each subclass can have its own attributes along with those in the superclass

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13

overriding

classing a method from an object that shares the same name as a method further up

  • can be ignored is using superclass each super.______

    • the method from the original subclass is used instead

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14

Declarative programming

statements are written that describe the problem to be solved and the language implementation decides the best way of solving it

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15

Functional programming

statements are written as a series of functions which accept input data as arguments and return an output

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16

procedural programming

has a series of instructions that tell the computer what to do with the input in order to solve the problem

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17

structured programming

type of procedural programming which uses modular programming techniques to split large programs into manageable chunks

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18

object oriented programming

abstracts details of implementations away from the programmers to make code reusable and programs easy to maintain

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19

example of object oriented programming

class ToyTank

private colour

private name

public procedure new(givenColour, givenName)

colour = givenColour

name = givenName

end procedure

public procedure getColour()

print(“My colour is”, colour)

end procedure

public procedure setColour(newColour)

colour = newColour

end procedure

end class

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20

Polymorphism

Reusing the same code in another area/object to obtain different results

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21

Parameters

A variables used in a subroutine to refer to data provided within the input of the subroutine

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22

method examples

update [attribute]

change [attribute]

set [attribute]

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