In this game, each player can either cooperate or defect.
To cooperate is to refuse to testify; to defect is to testify.
For the matrix to qualify as a prisoner’s dilemma game, it must be true that *T* > *R* > *P* > *S*,
* *T* is “temptation to defect” payoff,
* *R* is “reward for mutual cooperation” payoff,
* *P* is “punishment for mutual defection” payoff
* *S* is “sucker’s” payoff.
Each cell shows the payoff to suspect 1 (above the dashed diagonal line) and the payoff to suspect 2 (below the dashed diagonal line).
For example, in the lower left cell, when suspect 1 defects and suspect 2 cooperates, the former gets no time in jail, while the latter gets 5 years in jail.
Technically, in order for the game to be a prisoner’s dilemma, it must also be true that the payoff for mutual cooperation (2*R*) is greater than the sum of the payoffs received by two players in a cooperator–defector interaction— that is, 2*R* > *T* + *S*