ABA1

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/62

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 8:22 PM on 12/6/25
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

63 Terms

1
New cards

Whole Interval Time Sampling

bx has to occur the entire time

2
New cards

Whole Interval Advantage

provides estimate of duration of bx without measuring every incident

3
New cards

whole interval disadvantage

underreport frequency, requires sustained observation

4
New cards

partial interval time sampling

A method where the observer records whether the target behavior occurred at any time during the interval.

5
New cards

Partial-Interval Disadvantage

overestimate frequency; less precise

6
New cards

partial-interval advantage

good for brief/frequent behaviors

7
New cards

Momentary Time Sampling

records whether the target behavior is occurring at that moment each time interval ends

8
New cards

Momentary time sampling advantage

least effort; good for many clients at once

9
New cards

momentary time sampling disadvantage

can under- or overestimate; may miss behavior between checks.

10
New cards

Reinforcement

delivery of the reinforcer and the resulting change in behavior

11
New cards

Reinforcer

a consequence that increases future behavior

12
New cards

punishment

a consequence that decreases future behavior

13
New cards

discriminative stimulus

any stimulus that provides a cue for a certain response to gain reinforcement (reinforcement is available)

14
New cards

Stimulus class

A group of stimuli that share specified common elements along formal, temporal, and/or functional dimensions.

15
New cards

Establishing Operation (EO)

A motivating operation that increases the effectiveness of some stimulus as a reinforcer. for example: food deprivation-food becomes more reinforcing

16
New cards

Abolishing Operation (AO)

A motivating operation that decreases the reinforcing effectiveness of a stimulus, object, or event. For example, the reinforcing effectiveness of food is abolished as a result of food ingestion.

17
New cards

factors that impact effectiveness

rate, response cost, response delay

18
New cards

positive reinforcement

adding a stimulus to increase a behavior

19
New cards

negative reinforcement

removing a stimulus to increase behavior

20
New cards

Premack Principle

High-probability behavior reinforces low-probability behavior (first, then)

21
New cards

response deprivation hypothesis

a behavior becomes a reinforcer when access to it is restricted below baseline levels

22
New cards

Fixed Ratio (FR)

produces high rate of responding; post-reinforcement pause

23
New cards

Variable Ratio (VR)

high, steady rate of responding; very resistant to extinction

24
New cards

Fixed Interval (FI)

scallop effect

25
New cards

Variable Interval (VI)

moderate, steady responding

26
New cards

Differential Reinforcement of Other Behavior (DRO)

reinforcement of any other behavior during a time period

27
New cards

Noncontingent Reinforcement (NCR)

Reinforcement is delivered on a schedule independent of behavior.

28
New cards

Limited Hold

reinforcement only available for a brief time after interval ends

29
New cards

ratio strain

breakdown in responding when ratio increases too quickly; can result in avoidance, pauses

30
New cards

positive punishment

Adding a stimulus to decrease behavior.

31
New cards

negative punishment

Removing a stimulus to decrease behavior.

32
New cards

Conditioned Punisher

learned punisher through pairing

33
New cards

Unconditioned Punisher

A stimulus that decreases behavior regardless of the clients previous learning history

34
New cards

essential characteristics of punishment

consistent, immediacy, varied punisher, decreases future behavior

35
New cards

Potential Negative Effects of Punishment

emotional responding

36
New cards

Avoidance and escape

37
New cards

Modeling of undesirable behavior

38
New cards

Extinction

withholding reinforcement for a previously reinforced behavior until the behavior decreases

39
New cards

Extinction Burst

a temporary increase in the frequency and intensity of responding when extinction is first implemented

40
New cards

Response Variation

new forms of behavior appear

41
New cards

emotional responding

crying, aggression, frustration

42
New cards

spontaneous recovery

the reappearance of a learned response after extinction has occurred

43
New cards

gradual decline

behavior decreases over time

44
New cards

respondent behavior

involuntary, elicited, reflex

45
New cards

operant behavior

voluntary, controlled by consequence

46
New cards

neutral stimulus (ns)

stimulus that doesn't elicit a response before conditioning

47
New cards

Unconditioned Stimulus (US)

naturally elicits a reflex (UR)

48
New cards

Conditioned Stimulus (CS)

a stimulus that elicits a response only after learning has taken place

49
New cards

stimulus salience

more noticeable stimuli become conditioned faster

50
New cards

Conditioned Emotional Response (CER)

learned emotional reaction (fear, joy, anxiety)

51
New cards

Tier 1: Universal

supports for all students; school wide expectations

52
New cards

Tier 2: Targeted

supports for students at risk; small group intervention; frequent monitoring

53
New cards

Tier 3: Intensive

Individual treatment; high intensity interventions; one on one supports

54
New cards

treatment integrity

degree to which intervention is implemented as designed

55
New cards

Social Validity

ensures goals are meaningful and acceptable to stakeholders

56
New cards

dimensions of social validity

goals; procedures; outcomes

57
New cards

Importance of Progress Monitoring

determines effectiveness, helps modify interventions early

58
New cards

Ways to Measure Target Behaviors

progress monitoring, universal screening (benchmarking)

59
New cards
<p>AB Design</p>

AB Design

baseline; intervention; simple comparison

60
New cards
<p>ABAB (Reversal) Design</p>

ABAB (Reversal) Design

Replication of effect; strong experimental control

61
New cards
<p>Multiple Baseline Design</p>

Multiple Baseline Design

Staggered start across subjects, settings, or behaviors; no withdrawal

62
New cards
<p>Changing Criterion Design</p>

Changing Criterion Design

Stepwise increases or decreases; behavior follows criterion changes

63
New cards
<p>Alternating Treatments</p>

Alternating Treatments

Rapid alternation of two or more conditions; compares interventions