CA149 First Midterm Lecture Notes

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123 Terms

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John Cage

An influential composer known for his innovative works and exploration of sound possibilities.

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Prepared Piano

A technique where objects are placed on or between piano strings to alter the sound.

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4’33”

A composition by John Cage consisting of four minutes and thirty-three seconds of silence.

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Geophony

Non-biological sounds in any given habitat, like wind or water.

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Biophony

All sounds generated by organisms in a habitat at a specific time and place.

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Anthrophony

Sounds generated by humans which can include music and environmental noise.

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Soundscape Ecology

The study of sound within the environment, focusing on how sound operates within different habitats.

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Psychoacoustics

The study of how humans perceive sound and its psychological effects.

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Signal to Noise Ratio

The measure of the desired signal level compared to background noise in audio recording.

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Decibel (dB)

A unit of measurement for sound intensity, quantifying the power level of an electrical signal.

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Onomatopoeia

Words that phonetically imitate, resemble, or suggest the sound they describe.

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Dynamic Range

The ratio between the largest and smallest values of a changeable quantity, often measured in audio levels.

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Analog vs Digital Audio

Analog audio is continuous, while digital audio is represented in discrete values, minimizing degradation over time.

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Microphone Transducer

A device that converts sound vibrations into electrical signals.

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Classical Filters

Signal processing tools that restrict frequencies within certain bounds (low-pass, high-pass, bandpass).

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Cymatics

The study of visible sound and vibration, demonstrating how sound affects matter.

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Reverberation

The persistence of sound in a space after the source has stopped, caused by multiple reflections.

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Absorption

The reduction of sound energy by materials within an environment that diminishes echoes.

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Sampling

The process of taking a portion of audio and reusing it in a different context, prevalent in modern music.

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Signal-to-Noise Ratio (SNR)

The ratio of the amplitude of the desired signal to the amplitude of background noise.

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Dynamic Range

A measure of the quietest to loudest sounds a system can reproduce, measured in decibels (dB).

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Sampling

The use of pre-recorded sounds in a new composition or context; can be recordings of instruments, voices, or environmental sounds.

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Microphone

A device that converts acoustic energy (sound waves) into electrical energy (an audio signal).

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Audio Filtering

The modification of an audio signal's frequency content using filters such as low-pass, high-pass, and band-pass filters.

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Sound Absorption

The degree to which a material absorbs sound energy, preventing reflections and reducing reverberation.

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Cymatics

The study of wave phenomena, exploring how sound vibrations create visible patterns on various mediums.

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Soundscape

The collection of sounds characterizing a particular environment, encompassing geophony, biophony, and anthrophony.

28
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John Cage

An influential composer known for his innovative works and exploration of sound possibilities.

29
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Prepared Piano

A technique where objects are placed on or between piano strings to alter the sound.

30
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4’33”

A composition by John Cage consisting of four minutes and thirty-three seconds of silence.

31
New cards

Geophony

Non-biological sounds in any given habitat, like wind or water.

32
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Biophony

All sounds generated by organisms in a habitat at a specific time and place.

33
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Anthrophony

Sounds generated by humans which can include music and environmental noise.

34
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Soundscape Ecology

The study of sound within the environment, focusing on how sound operates within different habitats.

35
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Psychoacoustics

The study of how humans perceive sound and its psychological effects.

36
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Signal to Noise Ratio

The measure of the desired signal level compared to background noise in audio recording.

37
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Decibel (dB)

A unit of measurement for sound intensity, quantifying the power level of an electrical signal.

38
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Onomatopoeia

Words that phonetically imitate, resemble, or suggest the sound they describe.

39
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Dynamic Range

The ratio between the largest and smallest values of a changeable quantity, often measured in audio levels.

40
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Analog vs Digital Audio

Analog audio is continuous, while digital audio is represented in discrete values, minimizing degradation over time.

41
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Microphone Transducer

A device that converts sound vibrations into electrical signals.

42
New cards

Classical Filters

Signal processing tools that restrict frequencies within certain bounds (low-pass, high-pass, bandpass).

43
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Cymatics

The study of visible sound and vibration, demonstrating how sound affects matter.

44
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Reverberation

The persistence of sound in a space after the source has stopped, caused by multiple reflections.

45
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Absorption

The reduction of sound energy by materials within an environment that diminishes echoes.

46
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Sampling

The process of taking a portion of audio and reusing it in a different context, prevalent in modern music.

47
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Signal-to-Noise Ratio (SNR)

The ratio of the amplitude of the desired signal to the amplitude of background noise.

48
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Dynamic Range

A measure of the quietest to loudest sounds a system can reproduce, measured in decibels (dB).

49
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Sampling

The use of pre-recorded sounds in a new composition or context; can be recordings of instruments, voices, or environmental sounds.

50
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Microphone

A device that converts acoustic energy (sound waves) into electrical energy (an audio signal).

51
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Audio Filtering

The modification of an audio signal's frequency content using filters such as low-pass, high-pass, and band-pass filters.

52
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Sound Absorption

The degree to which a material absorbs sound energy, preventing reflections and reducing reverberation.

53
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Cymatics

The study of wave phenomena, exploring how sound vibrations create visible patterns on various mediums.

54
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Soundscape

The collection of sounds characterizing a particular environment, encompassing geophony, biophony, and anthrophony.

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Reverberation

Sound reflected so many times that no singular discontinuous repeat of the source is perceived; reflective surfaces are too close to listener to allow for subjectivity.

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Echo

Sound source is distinctly reproduced; can be single or multiple.

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Reverberation time

Time it takes for sound to die away to a level 60 dB below its original level.

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Reflection (Sound Wave)

Hitting off surface in another direction; reflected sound almost as loud as incoming sound.

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Absorption (Sound Wave)

Absorbing power determined by material used; some sound will travel through material instead of bouncing back.

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Diffusion (Sound Wave)

Scatters sound off surface.

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Low Frequency Sound

Large sound waves that move everywhere and can go around surfaces; nothing can really block it.

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High Frequency Sound

More directional; don’t diffract as much; can’t wrap around objects the same way as low frequency.

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Chamber Reverb

Put speaker in a very reverberant room (hard surfaced walls).

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Spring Reverb

Put a mic next to springs; play sound through spring; vibrate spring.

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Plate Reverb

Put a mic on plate; play sound through plate.

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Digital Reverb

Done through technological system; done by math; control through how sound works.

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Convolution Reverb

You make a whoosh, use math to multiply frequency of that sound with any other sound.

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Roomsize (Reverb Parameter)

How soon early reflections of sound will come back to you.

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Reverb Time (Parameter)

How long does sound actually bounce back and forth.

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Damping (Reverb Parameter)

How much high frequency sound we lose.

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Dry Signal Level (dB)

How much original sound you hear; works with tail level.

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Tail Level (dB)

How much 'whoosh' from air you hear from tail; works with dry signal level.

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Sound (Plato)

Anything that vibrates causes sound.

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Harmonic Lyre (Stephen Ian McIntosh)

Octave of 7 tones; Orpheus’s lyre produced harmonies that joined all nature together; Pythagoras discovered sound vibrations using strings.

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Harmony of the Spheres (Plato)

All spheres of the solar system create one large harmony, tying together music and science.

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Cymatics

Pattern of sounds in liquids; demonstrates resonance.

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Timbre

Quality of a sound that makes each voice sound different.

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Low Pass Filter

Allows frequencies below a limit to pass.

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High Pass Filter

Allows frequencies above a limit to pass.

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Bandpass Filter

Filters frequencies between two limits.

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Notch (Band-Reject) Filter

Passes all frequencies outside a range between two limits.

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Frequencies

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Walter Murch Quote:

“Music was the main poetic metaphor for that which could not be preserved”

Before recording, music only existed if you put a band to work; when finished, the moment was gone, never to be seen again. Recording captured and preserved music and sound.

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Signal

Converting sound waves into a form that can be captured using a transducer. Useful forms include mechanical energy and voltage.

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Signal to Noise Ratio

The ratio of the desired signal level compared to background noise in audio recording

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Storage

Storage on a medium that allows a signal to be stored, such as magnetic tape, optical track, or digital encoding.

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David Byrne Quote:

“Recording technology changed the way we hear. Neutral technology does not exist.”

You could replay something again capturing moments.

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Phonautograph

Edouard-Leon Scott de Martinville's device that used a horn to collect sound waves and inscribe an image using a stiff bristle.

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Magnetic Tape

Device used from WWII up to the 1990s to record; involves moving a transducer to generate an electrical signal and rearranging a magnetic field.

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Overdubbing & Multitrack recording

Record multiple tracks which is useful for recording different instruments separately.

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Non Linear Editing

Making edits in any order, usually done by software editing tools; (usually) non-destructive editing

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Vibrato

oscillations above and below the pitch of a note, used to color a note.

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Steps to audio production

Recording, Editing, Mixing, and Mastering

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Recording

Set up mics, Record the sound (action)

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Editing

Loading sounds, Cutting sounds, Preparing sounds, Sequencing sounds

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Mixing (many tracks)

Mixing sounds over many tracks, Adjusting levels/pans, Introducing effects, Finalize track levels, Equalize audio between tracks

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Mastering

Apply noise reduction, Adjust stereo width, Add local or global ambience, Add Reverb, Dynamic Expansion/Compression, Peak limit

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Étude aux chemins de fer

Impression for its ability to recreate train sound very nicely.

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Discreet Music - Brian Eno

Originally intended for Robert Fripp (guitar player) to use as background music.

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Sampling beats

Classical composers take themes and reuse them to make other pieces from original pieces; creative act of reusing material.