APCSP Vocab

0.0(0)
Studied by 1 person
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/105

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 3:37 AM on 5/14/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

106 Terms

1
New cards

Computing Innovation

includes a program as an integral part of its function. They can be physical (e.g., self-driving car), non-physical computing software (e.g., picture editing software), or non-physical computing concepts (e.g., e-commerce). The purpose of computing innovations is to solve problems or pursue interests through creative expression

2
New cards

Program

a collection of program statements that performs a specific task when run by a computer. A program is often referred to as software

3
New cards

Code segment

a collection or program statements that is part of a program

4
New cards

Behavior (of a program)

how a program functions during execution and is often described by how a user interacts with it

5
New cards

Program inputs

data sent to a computer for processing by a program. Input can come in a variety of forms, such as tactile, audio, visual, or text

6
New cards

Event

associated with an action and supplies input data to a program (key pressed, mouse clicked, program started, or any other defined action occurs that affects the flow of execution)

7
New cards

Program outputs

any data sent from a program to a device. Program outputs can come in a variety of forms, such as tactile, audio, visual, or text

8
New cards

Program documentation

a written description of the function of a code segment, event, procedure, or program and how it was developed

9
New cards

Comments

a form of program documentation written into the program to be read by people and do not affect how a program runs

10
New cards

Logic error

a mistake in the algorithm or program that causes it to behave incorrectly or unexpectedly

11
New cards

Syntax error

a mistake in the program where the rules of the programming language are not followed

12
New cards

Run-time error

a mistake in the program that occurs during the execution of a program. Programming languages define their own run-time errors

13
New cards

Overflow error

an error that occurs when a computer attempts to handle a number that is outside of the defined range of values

14
New cards

Testing

uses defined inputs to ensure that an algorithm or program is producing the expected outcomes

15
New cards

Bit

shorthand for binary digit and is either 0 or 1. Bits are grouped to represent abstractions, such as numbers, characters, colors, etc. The same sequence of bits may represent different types of data in different contexts

16
New cards

Byte

8 bits

17
New cards

Abstraction

the process of reducing complexity by focusing on the main idea. By hiding details irrelevant to the question at hand and bringing together related and useful details, abstraction reduces complexity and allows one to focus on the idea

18
New cards

Sampling technique

measuring values of the analog signal at regular intervals called samples.

19
New cards

Binary (base 2)

uses only combinations of the digits zero and one

20
New cards

Decimal (base 10)

uses only combinations of the digits 0 - 9

21
New cards

Data compression

can reduce the size (number of bits) of transmitted or stored data

22
New cards

Lossless compression

these algorithms can usually reduce the number of bits stored or transmitted while guaranteeing complete reconstruction of the original data

23
New cards

Lossy compression

these algorithms can significantly reduce the number of bits stored or transmitted but only allow reconstruction of an approximation of the original data. Lossy data compression algorithms can usually reduce the number of bits stored or transmitted more than lossless compression algorithms

24
New cards

Information

the collection of facts and patterns extracted from data

25
New cards

Metadata

data about data. For example, the piece of data may be an image, while the metadata may include the date of creation or the file size of the image

26
New cards

Cleaning data

a process that makes the data uniform without changing their meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word)

27
New cards

Parallel systems

may be required to process large data sets

28
New cards

Variable

an abstraction inside a program that can hold a value. Each variable has associated data storage that represents one value at a time, but that value can be a list or other collection that in turn contains multiple values

29
New cards

Types

some programming languages provide types to represent data, which are referenced using variables. These types include numbers, Booleans, lists, and strings

30
New cards

List

an ordered sequence of elements

31
New cards

Element

an individual value in a list that is assigned a unique index

32
New cards

Index

a common method for referencing the elements in a list or or string using natural numbers

33
New cards

String

an ordered sequence of characters

34
New cards

Algorithm

a finite set of instructions that accomplish a specific task

35
New cards

Sequencing

the application of each step of an algorithm in the order in which the code statements are given

36
New cards

Code statement

a part of program code that expresses an action to be carried out

37
New cards

Expression

can consist of a value, a variable, an operator, or a procedure call that returns a value. They are evaluated to produce a single value

38
New cards

MOD (modulo operator)

evaluates to the remainder after division

39
New cards

String concatenation

joins together two or more strings end-to-end to make a new string

40
New cards

Substring

part of an existing string

41
New cards

Boolean value

a value that is either true or false

42
New cards

Logical operators

NOT, AND, and OR, which evaluate to a Boolean value (true/false)

43
New cards

Selection

determines which parts of an algorithm are executed based on a condition being true or false (if-statements)

44
New cards

Iteration

a repeating portion of an algorithm. Iteration repeats a specified number of times or until a given condition is met (for loops and while loops)

45
New cards

Traversing a list

accessing either a portion of elements in a list or all elements in a list (for loop processing a list)

46
New cards

Linear search algorithms

check each element of a list, in order, until the desired value or found or all elements in the list have been checked

47
New cards

Binary search algorithm

starts at the middle of a sorted data set of numbers and eliminates half of the data; this process repeats until the desired value is found or all elements have been eliminated

48
New cards

Procedure

a named group of programming instructions that may have parameters and return values (called function in JavaScript/App Lab)

49
New cards

Parameter

an input variable of a procedure (function). Allows functions (procedures) to be generalized, enabling the functions (procedures) to be reused with a range of input values or arguments

50
New cards

Argument

specifies the value of the parameter when a procedure (function) is called

51
New cards

Procedural abstraction

provides a name for a process and allows a procedure to be used only knowing what it does, not how it does it

52
New cards

Modularity

the subdivision of a computer program into separate subprograms

53
New cards

(Software) Library

contains functions (procedures) that may be used in creating new programs

54
New cards

Application program interface (API)

specifications for how the functions (procedures) in a library behave and can be used

55
New cards

Simulation

a representation that uses varying sets of values to reflect the changing state of a phenomenon. They often mimic real-world events with the purpose of drawing inferences, allowing investigation of a phenomenon without the constraints of the real world

56
New cards

Problem

a general description of a task that can (of cannot) be solved algorithmically. An instance of a problem also includes specific input

57
New cards

Decision problem

a problem with a yes/no answer (e.g., is there a path from A to B?)

58
New cards

Optimization problem

a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)

59
New cards

Efficiency

an estimation of the amount of computational resources used by an algorithm. Efficiency is typically expressed as a function of the size of the input (n)

60
New cards

Reasonable amount of time

algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc. - n, 10*n, n2, n3)

61
New cards

Unreasonable amount of time

algorithms with exponential or factorial efficiencies (2n or n!)

62
New cards

Heuristic

an approach to a problem that produces a solution that is not guaranteed to be optimal but may be used when techniques that are guaranteed to always find an optimal solution are impractical

63
New cards

Decidable problem

a decision problem for which an algorithm can be written to produce a correct output for all inputs (e.g., "Is the number even?")

64
New cards

Undecidable problem

a decision problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer

65
New cards

Computing device

a physical artifact that can run a program. Some examples include computers, tablets, servers, routers, and smart sensors

66
New cards

Computing system

a group of computing devices and programs working together for a common purpose

67
New cards

Computer network

a group of interconnected computing devices capable of sending or receiving data. A computer network is a type of computing system

68
New cards

Path

a sequence of directly connected computing devices that begins at the sender and ends at the receiver

69
New cards

Routing

the process of finding a path from sender to receiver

70
New cards

Bandwidth

the maximum amount of data that can be sent in a fixed amount of time over a computer network. Bandwidth is usually measured in bits per second

71
New cards

The Internet

a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols

72
New cards

Protocol

an agreed-upon set of rules that specify the behavior of a system

73
New cards

Scalability

the capacity for a system to change in size and scale to meet new demands

74
New cards

Data stream

information passed through the Internet

75
New cards

Packet

an encapsulated chunk of data passed through a network. Packets may arrive at the destination in order, out of order, or not at all

76
New cards

IP (Internet Protocol)

a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device

77
New cards

TCP (Transmission Control Protocol)

a protocol for sending packets that does error-checking to ensure all packets are received and properly ordered

78
New cards

UDP (User Datagram Protocol)

a protocol for sending packets quickly with minimal error-checking and no resending of dropped packets

79
New cards

HTTP

a protocol used by the World Wide Web, which uses the Internet

80
New cards

DNS (Domain Name System)

the system responsible for translating domain names like example.com into IP addresses

81
New cards

Redundancy

the inclusion of extra components that can be used to mitigate failure of a system if other components fail

82
New cards

Fault tolerance

when a system can support failures and still continue to function. This is important because elements of complex systems fail at unexpected times, often in groups, and fault tolerance allows users to continue to use the network

83
New cards

Sequential computing

a computational model in which operations are performed in order one at a time. A sequential solution takes as long as the sum of all of its steps

84
New cards

Parallel computing

a computational model where the program is broken into multiple smaller sequential computing operations, some of which are performed simultaneously. A parallel computing solution takes as long as its sequential tasks plus the longest of its parallel tasks

85
New cards

Speedup (of a parallel solution)

measured in the time is took to complete the task sequentially divided by the time it took to complete the task when done in parallel

86
New cards

Distributed computing

a computational model in which multiple devices are used to run a program. This allows problems to be solved that could not be solved on a single computer and allos much larger problems to be solved quicker than they could using a single computer

87
New cards

Digital Divide

differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics

88
New cards

Citizen science

scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices

89
New cards

Crowdsourcing

the practice of obtaining input of information from a large number of people via the Internet

90
New cards

Intellectual property

material created on a computer is the intellectual property of the creator or an organization

91
New cards

Creative Commons

a public copyright license that enables the free distribution of an otherwise copyrighted work. This is used when the content creator wants to give others the right to share, use, and build upon the work they have created

92
New cards

Open source

programs that are made freely available and may be redistributed and modified

93
New cards

Open access

online research output free of any and all restrictions on access and free of many restrictions on use, such as copyright or license restrictions

94
New cards

Personally identifiable information (PII)

information about an individual that identifies, links, relates, or describes them. Examples: social security number, age, race, phone number(s), medical information, financial information, biometric data

95
New cards

Authentication measures

protect devices and information from unauthorized access. Examples: strong passwords and multifactor authentication

96
New cards

Multifactor authentication

a method of computer access control in which a user is only granted access after successfully presenting several separate pieces of evidence to an authentication mechanism, typically in at least two of the following categories: knowledge (something they know), possession (something they have), and inherence (something they are)

97
New cards

Encryption

the process of encoding data to prevent unauthorized access

98
New cards

Decryption

the process of decoding encrypted data

99
New cards

Symmetric key encryption

uses one key for both encryption and decryption

100
New cards

Public key (asymmetric) encryption

pairs a public key for encryption and a private key for decryption. The sender does not need the receiver's private key to encrypt a message, but the receiver's private key is required to decrypt the message