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These flashcards cover key concepts, terms, and definitions related to human factors, ergonomics, commercial production, sustainability, and design principals as discussed in the lecture.
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Human Factors
The study of how humans interact with products, systems, and environments.
Ergonomics
The science of designing products to optimize human well-being and overall system performance.
Anthropometric Data
Measurements of the human body, including height, weight, and limb lengths.
Primary Data
Data collected directly by the designer from the target audience.
Secondary Data
Data that is collected by others and used by designers, typically larger in scale.
Static Measurements
Fixed measurements of the human body, like height.
Dynamic Measurements
Measurements related to movement, reach, or strength.
Normal Reach
The comfortable arm extension distance of a user.
Maximal Reach
The maximum distance a user can extend their arm.
Percentiles Range
Statistical measure indicating the proportion of a population with a dimension at or below a certain value.
Clearance
The physical space between two objects.
Adjustability
The ability of a product to be changed in size to accommodate different users.
Range of Sizes
Different sizes a product is manufactured in to cater to various users.
Nominal Scale
Measurement scale used for labeling variables without any quantitative value.
Ordinal Scale
Scale that orders items by importance or significance.
Interval Scale
Scale that indicates order and the difference between values, but not absolute zero.
Ratio Scale
Scale similar to interval scale but with an absolute zero value.
Human Information Processing System (HIPS)
The system through which humans interpret information, encompassing inputs, processes, and outputs.
Perception
The process of interpreting sensory information.
Alertness
The state of being vigilant and attentive.
Comfort
The state of being physically free from discomfort or pain.
Fatigue
A state of physical or mental weariness.
Biomechanics
The study of the mechanical aspects of living organisms.
Just In Case (JIC)
A production strategy where products are made in anticipation of demand.
Inventory
A stock of goods ready for sale or distribution.
Just In Time (JIT)
A manufacturing strategy that produces goods only as they are needed.
Lean Production
Manufacturing that aims to minimize waste and maximize efficiency.
Value Stream Mapping
A tool to analyze production processes to identify waste and opportunities for improvement.
Workflow Analysis
The review of processes in a workflow.
Lead Time
The time between the initiation of a process and its completion.
Kaizen
A philosophy of continuous improvement involving all employees.
The 5 S’s of Lean
Sort, Set in order, Shine, Standardize, Sustain.
The 7 Wastes
Overproduction, Waiting, Transporting, Wrong Process, Unnecessary Inventory, Motion, Defects.
CIM (Computer Integrated Manufacturing)
Utilizing computers to integrate manufacturing processes.
Mass Customization
Production of goods tailored to meet individual customer requirements.
Destructive Testing
Testing that destroys the product to measure physical property.
Non-Destructive Testing
Testing that does not damage the product.
Quality Control (QC)
Ensuring that products meet predefined quality standards.
Statistical Process Control (SPC)
A method of quality control using statistical methods.
Quality Assurance (QA)
Process-oriented approach to ensuring quality in production.
Cost Effectiveness
Strategy focusing on minimizing production costs.
Profit Margin
The difference between the costs of production and the sales price.
Variable Costs
Costs that change with production volume.
Fixed Costs
Costs that do not change regardless of production volume.
Break-even Point
The level of sales at which total costs equal total revenue.
Return on Investment (ROI)
A measure of the profitability of an investment.
Cradle to Grave
A design philosophy considering the entire lifecycle of a product.
Cradle to Cradle
A design philosophy aiming for products that can be reused infinitely.
Lifecycle Analysis (LCA)
Assessment of the environmental impact of a product throughout its lifecycle.
Product Cycle
The lifecycle stages of a product from introduction to withdrawal.
Conceptual Modelling
Abstract models created in the mind to understand ideas.
Graphical Model
Visualization of an idea created through drawings or software.
Physical Model
A tangible representation of an object in reduced or enlarged scale.
Virtual Model
Photorealistic interactive models created via CAD.
Projection Drawings
Accurate drawings depicting 3D objects in 2D formats.
Scale Drawings
Drawings that are proportional representations of the actual object.
Orthographic Drawings
2D views of an object showing its exact shape and dimensions.
Isometric Drawing
3D representation of objects with parallel lines at 30-degree angles.
Assembly Drawing
Illustration showing how parts fit together.
Freehand Drawing
Quick sketches made without technical tools.
Aesthetic Model
A model that resembles the visual characteristics of the final product.
Prototype
An early sample or model used to test a concept.
Fidelity
The degree to which a prototype resembles the final product.
Computer Aided Design (CAD)
The use of computers in the design process.
Surface Modelling
Creating realistic 3D models focusing on the exterior.
Solid Modelling
Detailed representation including all data about the final part.
Top Down Design
A design approach where the ultimate product is conceptualized first.
Data Modelling
Determining the structure of data in a system.
Digital Humans
Computer simulations of human biomechanics used for analysis.
Haptic Technology
Technology providing tactile feedback through touch.
Virtual Reality
Simulation of real-world environments on screen.
Motion Capture
Recording the movements of humans or animals electronically.
Rapid Prototyping
Quickly creating prototypes through various techniques.
Fused Deposition Modelling (FDM)
A 3D printing process that layers plastic to create objects.
Stereolithography (SLA)
A 3D printing method using lasers to cure resin layer by layer.
Mass Production
Manufacturing large quantities of identical products.
Batch Production
Producing goods in groups or batches.
One-off Production
Producing unique items tailored to specific requirements.
Continuous Flow Production
Automated manufacturing process that operates nonstop.
Economies of Scale
Cost advantages gained from producing larger quantities.
Craft Production
Small-scale production emphasizing manual skills.
Automated Production
Production that uses machines controlled by computers.
Assembly Line Production
Production method where products move sequentially along a line.
Pioneering Strategy
Introducing an innovative product to the market first.
Imitative Strategy
Developing products similar to existing successful ones.
Hybrid Strategy
Combining both pioneering and imitative strategies.
Reverse Engineering
Analyzing a product by disassembling it to understand its workings.
Corporate Social Responsibility (CSR)
A self-regulation process where companies assess their impact on society.
Market Research
Gathering information to inform product design and strategies.
User Trials
Observing users interacting with a product to gather insights.
Qualitative Data
Data that describes the quality or category of information.
Quantitative Data
Data that is measurable and expressed numerically.
Price Strategy
Approach chosen to set prices for products or services.
Demand Pricing
Setting prices based on market demand for a product.
Cost Plus Pricing
Setting prices by adding a fixed percentage to the cost of production.
Psychological Pricing
Pricing that creates a perception of value for consumers.
Product Family
A group of related products that share common features.
Innovation
The implementation of new ideas or products that solve problems.
Invention
Creating a novel product or process not previously conceived.
Sustainable Development
Development that meets present needs without compromising future generations.