Human Factors, Ergonomics, and Production Concepts

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/125

flashcard set

Earn XP

Description and Tags

These flashcards cover key concepts, terms, and definitions related to human factors, ergonomics, commercial production, sustainability, and design principals as discussed in the lecture.

Last updated 3:47 AM on 3/14/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

126 Terms

1
New cards

Human Factors

The study of how humans interact with products, systems, and environments.

2
New cards

Ergonomics

The science of designing products to optimize human well-being and overall system performance.

3
New cards

Anthropometric Data

Measurements of the human body, including height, weight, and limb lengths.

4
New cards

Primary Data

Data collected directly by the designer from the target audience.

5
New cards

Secondary Data

Data that is collected by others and used by designers, typically larger in scale.

6
New cards

Static Measurements

Fixed measurements of the human body, like height.

7
New cards

Dynamic Measurements

Measurements related to movement, reach, or strength.

8
New cards

Normal Reach

The comfortable arm extension distance of a user.

9
New cards

Maximal Reach

The maximum distance a user can extend their arm.

10
New cards

Percentiles Range

Statistical measure indicating the proportion of a population with a dimension at or below a certain value.

11
New cards

Clearance

The physical space between two objects.

12
New cards

Adjustability

The ability of a product to be changed in size to accommodate different users.

13
New cards

Range of Sizes

Different sizes a product is manufactured in to cater to various users.

14
New cards

Nominal Scale

Measurement scale used for labeling variables without any quantitative value.

15
New cards

Ordinal Scale

Scale that orders items by importance or significance.

16
New cards

Interval Scale

Scale that indicates order and the difference between values, but not absolute zero.

17
New cards

Ratio Scale

Scale similar to interval scale but with an absolute zero value.

18
New cards

Human Information Processing System (HIPS)

The system through which humans interpret information, encompassing inputs, processes, and outputs.

19
New cards

Perception

The process of interpreting sensory information.

20
New cards

Alertness

The state of being vigilant and attentive.

21
New cards

Comfort

The state of being physically free from discomfort or pain.

22
New cards

Fatigue

A state of physical or mental weariness.

23
New cards

Biomechanics

The study of the mechanical aspects of living organisms.

24
New cards

Just In Case (JIC)

A production strategy where products are made in anticipation of demand.

25
New cards

Inventory

A stock of goods ready for sale or distribution.

26
New cards

Just In Time (JIT)

A manufacturing strategy that produces goods only as they are needed.

27
New cards

Lean Production

Manufacturing that aims to minimize waste and maximize efficiency.

28
New cards

Value Stream Mapping

A tool to analyze production processes to identify waste and opportunities for improvement.

29
New cards

Workflow Analysis

The review of processes in a workflow.

30
New cards

Lead Time

The time between the initiation of a process and its completion.

31
New cards

Kaizen

A philosophy of continuous improvement involving all employees.

32
New cards

The 5 S’s of Lean

Sort, Set in order, Shine, Standardize, Sustain.

33
New cards

The 7 Wastes

Overproduction, Waiting, Transporting, Wrong Process, Unnecessary Inventory, Motion, Defects.

34
New cards

CIM (Computer Integrated Manufacturing)

Utilizing computers to integrate manufacturing processes.

35
New cards

Mass Customization

Production of goods tailored to meet individual customer requirements.

36
New cards

Destructive Testing

Testing that destroys the product to measure physical property.

37
New cards

Non-Destructive Testing

Testing that does not damage the product.

38
New cards

Quality Control (QC)

Ensuring that products meet predefined quality standards.

39
New cards

Statistical Process Control (SPC)

A method of quality control using statistical methods.

40
New cards

Quality Assurance (QA)

Process-oriented approach to ensuring quality in production.

41
New cards

Cost Effectiveness

Strategy focusing on minimizing production costs.

42
New cards

Profit Margin

The difference between the costs of production and the sales price.

43
New cards

Variable Costs

Costs that change with production volume.

44
New cards

Fixed Costs

Costs that do not change regardless of production volume.

45
New cards

Break-even Point

The level of sales at which total costs equal total revenue.

46
New cards

Return on Investment (ROI)

A measure of the profitability of an investment.

47
New cards

Cradle to Grave

A design philosophy considering the entire lifecycle of a product.

48
New cards

Cradle to Cradle

A design philosophy aiming for products that can be reused infinitely.

49
New cards

Lifecycle Analysis (LCA)

Assessment of the environmental impact of a product throughout its lifecycle.

50
New cards

Product Cycle

The lifecycle stages of a product from introduction to withdrawal.

51
New cards

Conceptual Modelling

Abstract models created in the mind to understand ideas.

52
New cards

Graphical Model

Visualization of an idea created through drawings or software.

53
New cards

Physical Model

A tangible representation of an object in reduced or enlarged scale.

54
New cards

Virtual Model

Photorealistic interactive models created via CAD.

55
New cards

Projection Drawings

Accurate drawings depicting 3D objects in 2D formats.

56
New cards

Scale Drawings

Drawings that are proportional representations of the actual object.

57
New cards

Orthographic Drawings

2D views of an object showing its exact shape and dimensions.

58
New cards

Isometric Drawing

3D representation of objects with parallel lines at 30-degree angles.

59
New cards

Assembly Drawing

Illustration showing how parts fit together.

60
New cards

Freehand Drawing

Quick sketches made without technical tools.

61
New cards

Aesthetic Model

A model that resembles the visual characteristics of the final product.

62
New cards

Prototype

An early sample or model used to test a concept.

63
New cards

Fidelity

The degree to which a prototype resembles the final product.

64
New cards

Computer Aided Design (CAD)

The use of computers in the design process.

65
New cards

Surface Modelling

Creating realistic 3D models focusing on the exterior.

66
New cards

Solid Modelling

Detailed representation including all data about the final part.

67
New cards

Top Down Design

A design approach where the ultimate product is conceptualized first.

68
New cards

Data Modelling

Determining the structure of data in a system.

69
New cards

Digital Humans

Computer simulations of human biomechanics used for analysis.

70
New cards

Haptic Technology

Technology providing tactile feedback through touch.

71
New cards

Virtual Reality

Simulation of real-world environments on screen.

72
New cards

Motion Capture

Recording the movements of humans or animals electronically.

73
New cards

Rapid Prototyping

Quickly creating prototypes through various techniques.

74
New cards

Fused Deposition Modelling (FDM)

A 3D printing process that layers plastic to create objects.

75
New cards

Stereolithography (SLA)

A 3D printing method using lasers to cure resin layer by layer.

76
New cards

Mass Production

Manufacturing large quantities of identical products.

77
New cards

Batch Production

Producing goods in groups or batches.

78
New cards

One-off Production

Producing unique items tailored to specific requirements.

79
New cards

Continuous Flow Production

Automated manufacturing process that operates nonstop.

80
New cards

Economies of Scale

Cost advantages gained from producing larger quantities.

81
New cards

Craft Production

Small-scale production emphasizing manual skills.

82
New cards

Automated Production

Production that uses machines controlled by computers.

83
New cards

Assembly Line Production

Production method where products move sequentially along a line.

84
New cards

Pioneering Strategy

Introducing an innovative product to the market first.

85
New cards

Imitative Strategy

Developing products similar to existing successful ones.

86
New cards

Hybrid Strategy

Combining both pioneering and imitative strategies.

87
New cards

Reverse Engineering

Analyzing a product by disassembling it to understand its workings.

88
New cards

Corporate Social Responsibility (CSR)

A self-regulation process where companies assess their impact on society.

89
New cards

Market Research

Gathering information to inform product design and strategies.

90
New cards

User Trials

Observing users interacting with a product to gather insights.

91
New cards

Qualitative Data

Data that describes the quality or category of information.

92
New cards

Quantitative Data

Data that is measurable and expressed numerically.

93
New cards

Price Strategy

Approach chosen to set prices for products or services.

94
New cards

Demand Pricing

Setting prices based on market demand for a product.

95
New cards

Cost Plus Pricing

Setting prices by adding a fixed percentage to the cost of production.

96
New cards

Psychological Pricing

Pricing that creates a perception of value for consumers.

97
New cards

Product Family

A group of related products that share common features.

98
New cards

Innovation

The implementation of new ideas or products that solve problems.

99
New cards

Invention

Creating a novel product or process not previously conceived.

100
New cards

Sustainable Development

Development that meets present needs without compromising future generations.

Explore top notes

note
Chapter 1 - Study of Psychology
Updated 749d ago
0.0(0)
note
Experimental Designs
Updated 1152d ago
0.0(0)
note
Verbal Forms
Updated 654d ago
0.0(0)
note
Untitled
Updated 797d ago
0.0(0)
note
Earth's Spheres
Updated 1282d ago
0.0(0)
note
Persepolis (Satrapi)
Updated 571d ago
0.0(0)
note
Chapter 1 - Study of Psychology
Updated 749d ago
0.0(0)
note
Experimental Designs
Updated 1152d ago
0.0(0)
note
Verbal Forms
Updated 654d ago
0.0(0)
note
Untitled
Updated 797d ago
0.0(0)
note
Earth's Spheres
Updated 1282d ago
0.0(0)
note
Persepolis (Satrapi)
Updated 571d ago
0.0(0)

Explore top flashcards