PSY 12000 Unit 2 Exam Purdue University

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183 Terms

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CH 5

Sensation and Perception

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Sensation

The detection of signals in the environment by sensor receptors in the body

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Perception

The organization and interpretation of this (sensation) information

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Signal Detection Theory

Studies the extent to which we notice things based on a sensory process and decision process

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Absolute Threshold

Minimum amount of stimulation that is needed to detect sensory input

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Just Noticeable Difference

Measures how much change is necessary for us to notice a change that has taken place

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Attention

Helps filter out unimportant information but it limited

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Focuses on processes such a sensory adaptation and selective attention

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Bottom-Up Processing

Starts from a raw sensation and goes up to complex perception

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EX: smell->nose->neural impulses->brain

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Top-Down Processing

Previous knowledge can affect how we process and organize specific raw data

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Perceptual Set

Expectations of what we think we shall perceive can drive how we process perceptual information

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EX: we can raed tihs wthiuot porbelm

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Synesthesia

When senses get bundles together

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May occur due to a breakdown in either way of processing

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Structure of the Eye

Each eye has 130-megapixel resolution (cameras have 12-20)

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Each eye has 120-125 million rods, and 7-8 million cones

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Fovea

Higher concentration of receptors

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Sensory Memory

Allows us to create a larger perception of detail than just seen by fovea by details around it

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Perception: Gestalt

Gestalt psychologists described various different principals of perceptual organization

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  • similarity
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  • continuity
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  • proximity
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  • closure
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3-D Visual Perception

Visual system that is to discern depth

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Hypothesized to have evolutionary value for breaking camouflage

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2 different types of info we use to perceive depth

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Binocular Cues

Come to virtue of having two eyes

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Monocular Cues

Perceived with one eye only

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  • relative size
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  • occlusion/ interposition
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  • linear perspective/ convergence
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  • clarity
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  • shadow
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  • motion parallax
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Retinal Disparity

The difference between the images that reach each eye

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  • allows the brain to estimate depth
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3-D Auditory Perception

Hearing can locate sounds in 3D

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Brain compares sounds from both ears to locate the source of the noise on loudness and arrival time

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CH 6

Learning

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Behaviorism

The study of humans via observable behavior and how it is affected by environment

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Classical Conditioning

Learning by association

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The process of associating a previously neutral stimulus with a stimulus that elicits response

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Ivan Pavlov

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The association process leads to the neutral stimulus to elicit the same response.

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CC Process

Begin with neutral stimulus and unconditioned stimulus. The UCS brings about the target behavior (unconditioned response). We want the neutral stimulus to cause target behavior. Neutral stimulus associated repeatedly with the UCS. Pairing the two has to be close in time. UCS triggers UCR. After however long, present neutral stimulus by itself and the result should be natural stimulus triggers target behavior, and the neutral stimulus has become a conditioned stimulus that elicits a conditioned response.

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Related terms to CC

Stimulus discrimination: usually we will learn to respond differently to a stimulus that are similar to cs but not the same

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Stimulus generalization: sometimes stimulus similar to cs will bring out the cr

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Extinction: if you dont periodically re-associate the cs with the ucs, the cs will cease to bring about the cr

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Operant Conditioning

Learn by consequences

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Future likelihood of a behavior depends on consequences of that behavior

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Reinforcement: happens when you INCREASE the future likelihood of a behavior

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Punishment: happens when you DECREASE the future likelihood of a behavior

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Positive Reinforcement

Adding something to increase the future likelihood of response

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EX: giving dog treat for peeing outside

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Negative Reinforcement

Removing something to increase the future likelihood of a response

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EX: Removing beep when fastening seatbelt

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Positive Punishment

Adding something to decrease the future likelihood

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EX: Giving candy to crying kid to shut them up

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Negative Punishment

Removing something to decrease the future likelihood

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EX: Taking money via fine to reduce speeding

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Schedules of Reinforcement

Effectiveness of reinforcement depends on how often it is applied

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Can be continuous or partial (every time or sometimes)

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  • ratio: based on number of behaviors
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-interval: based on amount of time

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Shaping

OC can bring about more complex behaviors than CC

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Can be accomplished through shaping: rewards behaviors as they get closer to complex target behaviors.

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Punishing - Parenting

Less likely to work when

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  • doesn't immediately follow the behavior
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  • child doesn't know what it's for
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  • accidentally serves as a reinforcer
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  • provokes anger instead of behavior change
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  • used inconsistent
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More likely to work when

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  • immediately follows children's behavior
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  • administered consistently
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Observational Learning

Extension of operant conditioning which includes internal factors (Imitation + Expectation)

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Banduras Social Theory

Follows may principal of operant conditioning but also includes roles for

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  • observation/modeling behavior, not just experience
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  • cognitive decision making based on expectations derived from seeing how others are treated via vicarious punishment and reinforcement
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Social Learning Theory

Children can learn from watching parents, peers, movies, TV

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Can lead to increased violence following violent media

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CH 7

Thinking and Intelligence

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Cognitive Psychology

Dedicated to how people think

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Examines how we manipulate our memories, knowledge, language, creativity

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Often refers to purposeful, concours activity, but also processes hay happen outside of consciousness.

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Concepts and Knowledge

Concept: category/grouping of linguistic info, images, ideas, or memories such as life experiences.

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Natural concepts: formed through our experiences and observations

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Artificial concept: defined by specific characteristics

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How do we form concepts?

Prototype resemblance: based on resemblance to ideal, children rely on this in language acquisition

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Propositions: rules that define category membership, may be based off of necessary and sufficient features, sometimes can be difficult to nail down.

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How do we define concepts?

Cognitive schemata: a schema is a mental construct or a cluster of collection of related concepts.

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  • this network of prototypes, propositions, rules, and knowledge guides us in judgements and behavior, and helps us reduce mental effort
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  • a set of cognitive shortcuts, more of a theoretical model in process
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-role and event schema useful in everyday life

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Schemata and Expertise

Expertise may be primarily rooted in having better schemata for organizing information

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Problem Solving

Trial and error, algorithms, heuristics

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Heuristics

Availability: what they think they know

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Representativeness: how similar to previously known

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Errors in Reasoning

Mental set, functional fixedness, emotion