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CH 5
Sensation and Perception
Sensation
The detection of signals in the environment by sensor receptors in the body
Perception
The organization and interpretation of this (sensation) information
Signal Detection Theory
Studies the extent to which we notice things based on a sensory process and decision process
Absolute Threshold
Minimum amount of stimulation that is needed to detect sensory input
Just Noticeable Difference
Measures how much change is necessary for us to notice a change that has taken place
Attention
Helps filter out unimportant information but it limited
Focuses on processes such a sensory adaptation and selective attention
Bottom-Up Processing
Starts from a raw sensation and goes up to complex perception
EX: smell->nose->neural impulses->brain
Top-Down Processing
Previous knowledge can affect how we process and organize specific raw data
Perceptual Set
Expectations of what we think we shall perceive can drive how we process perceptual information
EX: we can raed tihs wthiuot porbelm
Synesthesia
When senses get bundles together
May occur due to a breakdown in either way of processing
Structure of the Eye
Each eye has 130-megapixel resolution (cameras have 12-20)
Each eye has 120-125 million rods, and 7-8 million cones
Fovea
Higher concentration of receptors
Sensory Memory
Allows us to create a larger perception of detail than just seen by fovea by details around it
Perception: Gestalt
Gestalt psychologists described various different principals of perceptual organization
3-D Visual Perception
Visual system that is to discern depth
Hypothesized to have evolutionary value for breaking camouflage
2 different types of info we use to perceive depth
Binocular Cues
Come to virtue of having two eyes
Monocular Cues
Perceived with one eye only
Retinal Disparity
The difference between the images that reach each eye
3-D Auditory Perception
Hearing can locate sounds in 3D
Brain compares sounds from both ears to locate the source of the noise on loudness and arrival time
CH 6
Learning
Behaviorism
The study of humans via observable behavior and how it is affected by environment
Classical Conditioning
Learning by association
The process of associating a previously neutral stimulus with a stimulus that elicits response
Ivan Pavlov
The association process leads to the neutral stimulus to elicit the same response.
CC Process
Begin with neutral stimulus and unconditioned stimulus. The UCS brings about the target behavior (unconditioned response). We want the neutral stimulus to cause target behavior. Neutral stimulus associated repeatedly with the UCS. Pairing the two has to be close in time. UCS triggers UCR. After however long, present neutral stimulus by itself and the result should be natural stimulus triggers target behavior, and the neutral stimulus has become a conditioned stimulus that elicits a conditioned response.
Related terms to CC
Stimulus discrimination: usually we will learn to respond differently to a stimulus that are similar to cs but not the same
Stimulus generalization: sometimes stimulus similar to cs will bring out the cr
Extinction: if you dont periodically re-associate the cs with the ucs, the cs will cease to bring about the cr
Operant Conditioning
Learn by consequences
Future likelihood of a behavior depends on consequences of that behavior
Reinforcement: happens when you INCREASE the future likelihood of a behavior
Punishment: happens when you DECREASE the future likelihood of a behavior
Positive Reinforcement
Adding something to increase the future likelihood of response
EX: giving dog treat for peeing outside
Negative Reinforcement
Removing something to increase the future likelihood of a response
EX: Removing beep when fastening seatbelt
Positive Punishment
Adding something to decrease the future likelihood
EX: Giving candy to crying kid to shut them up
Negative Punishment
Removing something to decrease the future likelihood
EX: Taking money via fine to reduce speeding
Schedules of Reinforcement
Effectiveness of reinforcement depends on how often it is applied
Can be continuous or partial (every time or sometimes)
-interval: based on amount of time
Shaping
OC can bring about more complex behaviors than CC
Can be accomplished through shaping: rewards behaviors as they get closer to complex target behaviors.
Punishing - Parenting
Less likely to work when
More likely to work when
Observational Learning
Extension of operant conditioning which includes internal factors (Imitation + Expectation)
Banduras Social Theory
Follows may principal of operant conditioning but also includes roles for
Social Learning Theory
Children can learn from watching parents, peers, movies, TV
Can lead to increased violence following violent media
CH 7
Thinking and Intelligence
Cognitive Psychology
Dedicated to how people think
Examines how we manipulate our memories, knowledge, language, creativity
Often refers to purposeful, concours activity, but also processes hay happen outside of consciousness.
Concepts and Knowledge
Concept: category/grouping of linguistic info, images, ideas, or memories such as life experiences.
Natural concepts: formed through our experiences and observations
Artificial concept: defined by specific characteristics
How do we form concepts?
Prototype resemblance: based on resemblance to ideal, children rely on this in language acquisition
Propositions: rules that define category membership, may be based off of necessary and sufficient features, sometimes can be difficult to nail down.
How do we define concepts?
Cognitive schemata: a schema is a mental construct or a cluster of collection of related concepts.
-role and event schema useful in everyday life
Schemata and Expertise
Expertise may be primarily rooted in having better schemata for organizing information
Problem Solving
Trial and error, algorithms, heuristics
Heuristics
Availability: what they think they know
Representativeness: how similar to previously known
Errors in Reasoning
Mental set, functional fixedness, emotion