Media Information Literacy

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Last updated 5:56 AM on 8/30/26
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62 Terms

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Audio Media

Communication relying on sound to transmit information, convey emotion, or establish context

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Immediacy and Intimacy

Sound creates direct personal connection and triggers emotional engagement without visual friction

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Accessibility (Audio)

Allows multitasking; primary channel for emergency environments like radio traffic updates and sirens

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Spatial "Theater of the Mind"

Brain builds mental images using tone, pitch, pace, and sound effects since audio lacks visuals

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WAV Format

Uncompressed; Professional standard; Retains all data but results in large files

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FLAC / ALAC Format

Lossless compression; Reduces file size without data loss; Ideal for high-fidelity archiving

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MP3 / AAC Format

Lossy compression; Common for streaming; Discards imperceptible data to shrink size

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Opus / OGG Format

Lossy compression; Highly efficient for modern web streaming and VOIP

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Lossless Compression

Reduces file size while preserving all original audio information; Audio can be reconstructed exactly

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Lossy Compression

Removes audio information considered less perceptible to humans to drastically shrink file sizes

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Dialogue / Voiceover

Primary vocal track delivering facts or stories

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Sound Effects (SFX)

Acoustic cues (natural or artificial) that establish action or transitions like a door slam

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Music / Score

Background tracks that set emotional tone; Must remain subordinate to voice tracks to avoid masking

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Ambience / Natural Sound

Background noise recorded on location like crowd murmur to give a scene physical presence

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Audio Masking

Raising background music or noise so high that qualifying statements or disclaimers become inaudible

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Selective Splice / Decontextualization

Editing out pauses or negative words like "not" to reverse a speaker's meaning

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Sensationalized SFX Layering

Adding terrifying sound effects over routine reports to induce panic

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Synthetic Voice Cloning (AI Deepfake)

Using machine learning to generate fake audio clips of public figures

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Persistence of Vision

Eye retains images briefly to create illusion of fluid movement at 24-30 frames per second

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Selective Truncation

Cutting out context before or after a video clip to change its meaning

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Speed Alteration

Slowing down video to make a subject appear intoxicated, confused, or impaired

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Audio-Video Desynchronization

Slightly delaying audio so mouth movements do not match words, making speaker appear dishonest

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Dark Patterns (Deceptive Interfaces)

UI designs intended to trick users like hidden subscription checkboxes or fake "X" close buttons on ads

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Algorithmic Engagement Hooks

Features designed to exploit psychology to keep users hooked like infinite scrolling and automated autoplay

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Synthetic Media Verification Checklist

Four-step check: Check Glitches, Check Lighting, Check Source, Check Emotion

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People IN Media

Professional practitioners like journalists and anchors bound by formal ethics and institutional accountability

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People AS Media

Individual citizens and content creators who act as independent channels without traditional editorial gatekeepers

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Media Convergence

Merging of traditional formats (print, radio, TV) and digital technologies onto single platform like smartphone

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Convergence Impact

Content moves at light speed; Often increases risk of unverified reports spreading during emergencies

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Remember the Human (Digital Citizenship)

Do not post anything you wouldn't say to someone's face

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Verify Before Sharing

Sharing unverified alerts during disasters is an act of civic negligence

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Respect Intellectual Property

Give proper attribution and credit

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Protect Digital Footprints

Recognize that every post creates a permanent record of character

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Text Media Characteristics

Asynchronous processing; Low bandwidth; Most accessible during infrastructure failures

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Serif Font

Features decorative "feet" like Times New Roman; Best for long-form print like textbooks

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Sans-Serif Font

Clean edges without "feet" like Arial; Highly legible on digital screens

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Monospace Font

Uniform character width like Consolas; Essential for code and technical data

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Display Font

Stylized/artistic fonts for titles; Avoid in body text to prevent reader fatigue

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Left-Aligned Text

Natural reading flow for Western scripts

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Centered Text

Best for titles and invitations; Unsuitable for long paragraphs

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Justified Text

Flush to both margins; Can create "rivers of white space" if spacing is poor

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Raster Graphics

Pixel-based images like JPEG and PNG; Effective for photos but subject to pixelation when scaled

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Vector Graphics

Math-based lines and shapes like SVG and AI; Scales infinitely; Essential for logos and diagrams

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Infographics

Combined data, text, and imagery to communicate complex processes quickly

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C.A.R.P. Design Framework

Contrast, Alignment, Repetition, Proximity design principles

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Contrast

Using starkly different elements like dark text on light backgrounds to enhance readability

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Alignment

Connecting elements to a deliberate grid line to create order

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Repetition

Repeating visual choices like fonts and colors to build consistency and unity

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Proximity

Grouping related items physically close together so brain recognizes them as single concept

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Truncated Bar Graphs

Starting y-axis at number other than zero like 50 to make minor differences look massive

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Selective Cropping

Removing context to alter perception like cropping small crowd to make it look large

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Color Manipulation

Using alarmist colors like dark red for minor variations to induce panic

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Symmetrical (Identical) Synergy

Spoken audio directly describes what is seen like in educational tutorials

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Complementary (Additive) Synergy

Visuals show action while audio provides context or history like in documentaries

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Contradictory (Dissonant) Synergy

Audio and visuals disagree; Often used for satire, propaganda, or deceptive editing

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A-Roll

Primary footage like main interview or anchor

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B-Roll

Secondary visuals like action shots or maps cut over audio to illustrate descriptions

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Diegetic Sound

Natural audio recorded on location like rain and sirens

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Non-Diegetic Sound

Added audio not present in physical scene like background music and voiceover

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Audio Masking (Audio-Visual)

Background music louder than voiceover, obscuring critical instructions

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Visual Misdirection

Showing dramatic archival footage of old disaster while reporting on mild current weather

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Pacing Clashes

Pairing fast video edits with slow narration, creating cognitive friction