DOST SEI/JLSS Edition 1 Free Logic and Analogy Flashcards

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100 Terms

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Deductive Reasoning

Conclusion follows necessarily from premises. If the premises are true, the conclusion must be true.

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Inductive Reasoning

Conclusion is likely based on premises. It involves generalizing from specific instances.

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Abductive Reasoning

Inference to the best explanation. Starting with an observation and seeking the simplest and most likely explanation.

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Syllogism

A form of deductive reasoning with a major premise, minor premise, and conclusion.

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Modus Ponens

If P then Q; P is true, therefore Q is true.

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Modus Tollens

If P then Q; Q is false, therefore P is false.

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Conditional Statements

If-then statements. Understanding implications and hypothesis testing.

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Contrapositive

The contrapositive of 'If P then Q' is 'If not Q then not P'.

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Logical Equivalence

Statements that are true in the same conditions. E.g., 'P if and only if Q'.

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Negation

The opposite of a statement. If a statement is true, its negation is false, and vice versa.

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Conjunction

A compound statement with 'and'. Both parts must be true for the whole statement to be true.

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Disjunction

A compound statement with 'or'. At least one part must be true for the whole statement to be true.

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Biconditional

'If and only if' statement. Both sides must have the same truth value.

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Quantifiers

Universal (∀) and Existential (∃). Understanding their use in logical statements.

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Truth Tables

A tool for analyzing the truth values of logical expressions.

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Fallacies

Errors in reasoning that invalidate arguments. Examples include ad hominem, straw man, slippery slope.

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Venn Diagrams

Diagrams that show all possible logical relations between a finite collection of sets.

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Contradiction

A statement that is always false. Used in proof by contradiction.

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Consistency

A set of statements is consistent if they can all be true simultaneously.

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Inference

The process of deriving logical conclusions from premises known or assumed to be true.

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Propositional Logic

Logic dealing with propositions and their relationships.

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Predicate Logic

Extends propositional logic with quantifiers and predicates to express more complex statements.

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Argument Structure

The framework of premises leading to a conclusion.

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Validity

An argument is valid if the conclusion logically follows from the premises.

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Soundness

An argument is sound if it is valid and its premises are true.

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Causality

The relationship between cause and effect.

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Necessary and Sufficient Conditions

Necessary: Must be true for the statement to be true. Sufficient: Guarantees the statement is true.

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Analogical Reasoning

Drawing a comparison between two similar cases to infer a conclusion about one based on the other.

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Probability

Measuring the likelihood of an event occurring.

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Set Theory

The study of sets, collections of objects.

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Boolean Algebra

A branch of algebra involving variables with two possible values (true and false).

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Matrix Logic

Using matrices to represent and analyze logical statements.

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Graph Theory

The study of graphs, which are mathematical structures used to model pairwise relations.

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Conditional Probability

The probability of an event given that another event has occurred.

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Bayesian Reasoning

A method of probability inference based on Bayes' theorem.

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Fuzzy Logic

Logic in which truth values are not limited to just true and false.

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Heuristics

Simple, efficient rules or mental shortcuts used to make decisions.

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Game Theory

The study of mathematical models of strategic interaction among rational decision-makers.

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Combinatorics

The study of counting, arrangement, and combination.

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Optimization

Finding the best solution from all feasible solutions.

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Algebraic Logic

Combining algebraic techniques with logical reasoning.

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Model Theory

The study of the relationship between formal languages and their interpretations or models.

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Proof Theory

The study of the structure of proofs.

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Descriptive vs. Normative Reasoning

Descriptive: Describes how things are. Normative: Prescribes how things should be.

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Epistemic Logic

Logic concerning knowledge and belief.

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Deontic Logic

Logic related to duty, obligation, and permission.

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Temporal Logic

Logic that deals with the concepts of time.

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Paraconsistent Logic

Logic designed to handle contradictions.

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Non-Monotonic Logic

Logic where adding new premises can invalidate conclusions.

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Defeasible Reasoning

Reasoning that is rationally compelling but not deductively valid.

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Synonyms

Words with similar meanings. E.g., happy : joyful.

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Antonyms

Words with opposite meanings. E.g., hot : cold.

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Part to Whole

A component and the larger structure it belongs to. E.g., wheel : car.

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Cause and Effect

One event leads to another. E.g., fire : smoke.

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Function

The purpose of an object. E.g., knife : cut.

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Degree

Levels of intensity. E.g., warm : hot.

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Characteristic

A feature of something. E.g., honey : sweet.

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Type

A specific kind within a general category. E.g., salmon : fish.

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Tool and Its User

An instrument and the person who uses it. E.g., pen : writer.

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Action and Object

The action and the object it affects. E.g., teach : student.

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Sequence

Order of events. E.g., dawn : day.

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Item to Category

A specific item to its general category. E.g., rose : flower.

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Place

A location and what is found there. E.g., desert : cactus.

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Symbol

An object that represents something else. E.g., dove : peace.

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Creator and Creation

A person and what they create. E.g., author : book.

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User and Tool

A person and the tool they use. E.g., artist : brush.

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Animal and Habitat

An animal and its living environment. E.g., fish : water.

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Material and Product

The raw material and what is made from it. E.g., cotton : cloth.

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Work and Result

Effort and the outcome. E.g., study : knowledge.

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Problem and Solution

A difficulty and its resolution. E.g., hunger : food.

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Instrument and Measurement

A tool and what it measures. E.g., thermometer : temperature.

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Genre

A category of artistic composition. E.g., jazz : music.

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Agent and Action

The doer and what is done. E.g., doctor : heal.

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Product and Source

An item and where it originates. E.g., milk : cow.

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Artifact and Purpose

A man-made object and its intended use. E.g., clock : time.

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Measurement

Units of measurement. E.g., inch : length.

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Tool and Function

A tool and what it does. E.g., scissors : cut.

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Action and Significance

An action and its importance. E.g., salute : respect.

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Means and End

The method and the goal. E.g., exercise : fitness.

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Language and Usage

A language and how it's used. E.g., English : communicate.

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Order and Disorder

States of organization. E.g., clean : dirty.

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Science and Object of Study

A field of science and what it studies. E.g., biology : life.

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Emotion and Expression

A feeling and its outward display. E.g., joy : smile.

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Art and Medium

A form of art and its medium. E.g., painting : canvas.

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Profession and Activity

A job and its primary activity. E.g., chef : cook.

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Event and Consequence

An event and its outcome. E.g., storm : flood.

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Person and Characteristic

A person and a defining trait. E.g., hero : bravery.

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Vehicle and Mode of Transport

A vehicle and its way of moving. E.g., airplane : flight.

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Plant and Growth Environment

A plant and where it grows. E.g., fern : forest.

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Food and Origin

A type of food and where it comes from. E.g., bread : wheat.

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Virtue and Vice

Positive and negative qualities. E.g., honesty : deceit.

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Object and Property

An item and a defining property. E.g., diamond : hardness.

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Body Part and Function

A part of the body and its function. E.g., heart : pump.

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Object and Typical Location

An item and where it is typically found. E.g., book : library.

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Historical Event and Outcome

A past event and its result. E.g., revolution : independence.

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Object and Action

An object and what it typically does. E.g., ball : bounce.

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Person and Action

A person and what they typically do. E.g., teacher : instruct.

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Symbol and What It Represents

A symbol and its meaning. E.g., flag : nation.

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Opposites

Concepts that are in direct contrast. E.g., victory : defeat.

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Tool and Object

A tool and what it acts upon. E.g., hammer : nail.