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Deductive Reasoning
Conclusion follows necessarily from premises. If the premises are true, the conclusion must be true.
Inductive Reasoning
Conclusion is likely based on premises. It involves generalizing from specific instances.
Abductive Reasoning
Inference to the best explanation. Starting with an observation and seeking the simplest and most likely explanation.
Syllogism
A form of deductive reasoning with a major premise, minor premise, and conclusion.
Modus Ponens
If P then Q; P is true, therefore Q is true.
Modus Tollens
If P then Q; Q is false, therefore P is false.
Conditional Statements
If-then statements. Understanding implications and hypothesis testing.
Contrapositive
The contrapositive of 'If P then Q' is 'If not Q then not P'.
Logical Equivalence
Statements that are true in the same conditions. E.g., 'P if and only if Q'.
Negation
The opposite of a statement. If a statement is true, its negation is false, and vice versa.
Conjunction
A compound statement with 'and'. Both parts must be true for the whole statement to be true.
Disjunction
A compound statement with 'or'. At least one part must be true for the whole statement to be true.
Biconditional
'If and only if' statement. Both sides must have the same truth value.
Quantifiers
Universal (∀) and Existential (∃). Understanding their use in logical statements.
Truth Tables
A tool for analyzing the truth values of logical expressions.
Fallacies
Errors in reasoning that invalidate arguments. Examples include ad hominem, straw man, slippery slope.
Venn Diagrams
Diagrams that show all possible logical relations between a finite collection of sets.
Contradiction
A statement that is always false. Used in proof by contradiction.
Consistency
A set of statements is consistent if they can all be true simultaneously.
Inference
The process of deriving logical conclusions from premises known or assumed to be true.
Propositional Logic
Logic dealing with propositions and their relationships.
Predicate Logic
Extends propositional logic with quantifiers and predicates to express more complex statements.
Argument Structure
The framework of premises leading to a conclusion.
Validity
An argument is valid if the conclusion logically follows from the premises.
Soundness
An argument is sound if it is valid and its premises are true.
Causality
The relationship between cause and effect.
Necessary and Sufficient Conditions
Necessary: Must be true for the statement to be true. Sufficient: Guarantees the statement is true.
Analogical Reasoning
Drawing a comparison between two similar cases to infer a conclusion about one based on the other.
Probability
Measuring the likelihood of an event occurring.
Set Theory
The study of sets, collections of objects.
Boolean Algebra
A branch of algebra involving variables with two possible values (true and false).
Matrix Logic
Using matrices to represent and analyze logical statements.
Graph Theory
The study of graphs, which are mathematical structures used to model pairwise relations.
Conditional Probability
The probability of an event given that another event has occurred.
Bayesian Reasoning
A method of probability inference based on Bayes' theorem.
Fuzzy Logic
Logic in which truth values are not limited to just true and false.
Heuristics
Simple, efficient rules or mental shortcuts used to make decisions.
Game Theory
The study of mathematical models of strategic interaction among rational decision-makers.
Combinatorics
The study of counting, arrangement, and combination.
Optimization
Finding the best solution from all feasible solutions.
Algebraic Logic
Combining algebraic techniques with logical reasoning.
Model Theory
The study of the relationship between formal languages and their interpretations or models.
Proof Theory
The study of the structure of proofs.
Descriptive vs. Normative Reasoning
Descriptive: Describes how things are. Normative: Prescribes how things should be.
Epistemic Logic
Logic concerning knowledge and belief.
Deontic Logic
Logic related to duty, obligation, and permission.
Temporal Logic
Logic that deals with the concepts of time.
Paraconsistent Logic
Logic designed to handle contradictions.
Non-Monotonic Logic
Logic where adding new premises can invalidate conclusions.
Defeasible Reasoning
Reasoning that is rationally compelling but not deductively valid.
Synonyms
Words with similar meanings. E.g., happy : joyful.
Antonyms
Words with opposite meanings. E.g., hot : cold.
Part to Whole
A component and the larger structure it belongs to. E.g., wheel : car.
Cause and Effect
One event leads to another. E.g., fire : smoke.
Function
The purpose of an object. E.g., knife : cut.
Degree
Levels of intensity. E.g., warm : hot.
Characteristic
A feature of something. E.g., honey : sweet.
Type
A specific kind within a general category. E.g., salmon : fish.
Tool and Its User
An instrument and the person who uses it. E.g., pen : writer.
Action and Object
The action and the object it affects. E.g., teach : student.
Sequence
Order of events. E.g., dawn : day.
Item to Category
A specific item to its general category. E.g., rose : flower.
Place
A location and what is found there. E.g., desert : cactus.
Symbol
An object that represents something else. E.g., dove : peace.
Creator and Creation
A person and what they create. E.g., author : book.
User and Tool
A person and the tool they use. E.g., artist : brush.
Animal and Habitat
An animal and its living environment. E.g., fish : water.
Material and Product
The raw material and what is made from it. E.g., cotton : cloth.
Work and Result
Effort and the outcome. E.g., study : knowledge.
Problem and Solution
A difficulty and its resolution. E.g., hunger : food.
Instrument and Measurement
A tool and what it measures. E.g., thermometer : temperature.
Genre
A category of artistic composition. E.g., jazz : music.
Agent and Action
The doer and what is done. E.g., doctor : heal.
Product and Source
An item and where it originates. E.g., milk : cow.
Artifact and Purpose
A man-made object and its intended use. E.g., clock : time.
Measurement
Units of measurement. E.g., inch : length.
Tool and Function
A tool and what it does. E.g., scissors : cut.
Action and Significance
An action and its importance. E.g., salute : respect.
Means and End
The method and the goal. E.g., exercise : fitness.
Language and Usage
A language and how it's used. E.g., English : communicate.
Order and Disorder
States of organization. E.g., clean : dirty.
Science and Object of Study
A field of science and what it studies. E.g., biology : life.
Emotion and Expression
A feeling and its outward display. E.g., joy : smile.
Art and Medium
A form of art and its medium. E.g., painting : canvas.
Profession and Activity
A job and its primary activity. E.g., chef : cook.
Event and Consequence
An event and its outcome. E.g., storm : flood.
Person and Characteristic
A person and a defining trait. E.g., hero : bravery.
Vehicle and Mode of Transport
A vehicle and its way of moving. E.g., airplane : flight.
Plant and Growth Environment
A plant and where it grows. E.g., fern : forest.
Food and Origin
A type of food and where it comes from. E.g., bread : wheat.
Virtue and Vice
Positive and negative qualities. E.g., honesty : deceit.
Object and Property
An item and a defining property. E.g., diamond : hardness.
Body Part and Function
A part of the body and its function. E.g., heart : pump.
Object and Typical Location
An item and where it is typically found. E.g., book : library.
Historical Event and Outcome
A past event and its result. E.g., revolution : independence.
Object and Action
An object and what it typically does. E.g., ball : bounce.
Person and Action
A person and what they typically do. E.g., teacher : instruct.
Symbol and What It Represents
A symbol and its meaning. E.g., flag : nation.
Opposites
Concepts that are in direct contrast. E.g., victory : defeat.
Tool and Object
A tool and what it acts upon. E.g., hammer : nail.