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Defined learning
Learning is defined as biological, cognitive, and social processes through which organisms make sense of experiences, leading to lasting changes in behavior, abilities, and knowledge.
It allows for predicting the future from past experiences to guide adaptive behaviors essential for survival.
Learning is inferred from enduring changes in an animal's response to its environment based on past experiences.
Non-Associative Learning - Sensitization
Sensitization is a temporary state of heightened attention and responsiveness to sudden or surprising events, increasing responses to subsequent stimuli.
-Loud bang creates a heightened state that increases response to following stimuli
Non-Associative Learning Habituation
Habituation is the gradual decrease in attention and responsiveness to a persistent stimulus.
decrease in response and attention to consistantly loud noises
Classical conditioning
Involves learning predictive relationships between an initially neutral environmental stimuli and a biologically significant event that naturally causes an involuntary reflex response.
Unconditioned Stimulus (UCS)
A biologically significant stimulus that naturally causes a reflex response (e.g., food).
Unconditioned Response (UCR)
An innate, unlearned reflex response to the UCS (e.g., salivation to food).
Conditioned Stimulus (CS)
The previously neutral stimulus that, after association with the UCS, comes to produce a learned reflex response (e.g., the bell after conditioning)
Conditioned Response (CR)
The learned reflex response to the CS (e.g., salivation to the bell after conditioning).
Before Conditioning
The NS produces no reflex response, while the UCS naturally elicits the UCR.
During Conditioning (Aquisition)
The NS is repeatedly presented immediately before the UCS. Through this repeated association, the NS begins to produce a learned reflex response.
After Conditioning
The previously neutral stimulus (now the CS) can produce the learned reflex response (CR) on its own, without the presence of the UCS.
Stimulus Generalisation
The tendency for a conditioned response to occur in response to stimuli similar to the conditioned stimulus.
Stimulus Discrimintation
Training an animal to respond only to a specific conditioned stimulus and not to similar ones.
Extinction
The weakening and eventual disappearance of a conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.
Spontaneous Recovery
The reappearance of a conditioned response after a period of rest following extinction. Extinction spaced over multiple sessions can gradually prevent spontaneous recovery in similar contexts.
Rapid Reacquisition
If an association is taught again after sustained extinction, the conditioned response is re-learned more quickly than the first time.
Implications of spontaneous recovery and rapid reaquisition
Suggest the extinction does not erase the original learnin but rather suppresses it.
Operant Conditioning
Unlike classical conditioning (which deals with involuntary reflexes), operant conditioning focuses on how voluntary behaviors are influenced by their outcomes.
Skinner proposed that behaviors "operate on the environment to generate consequences," and we are more likely to repeat behaviors that are rewarded and suppress those that are punished.
Skinner Box
Skinner developed the "Skinner Box" (or Operant Chamber) as a controlled environment to study how reinforcement and punishment shape animal behavior.
In the box, a lever press could be reinforced (e.g., with a food pellet) or punished (e.g., with an electric shock).
Reinforcement
Strengthens behaviour, making it more likely to reoccur
Negative Reinforcement
removing unpleasant stimuli to increase behaviour (e.g., a rat pressing a lever to stop an electric shock).
Positive Reinforcement
Adding pleasant stimulus to increase behaviour (e.g., giving a treat for a trick).
Schedules of Reinforcement
While continuous reinforcement (rewarding every instance of a behavior) leads to quick learning and quick extinction, partial
(intermittent) reinforcement results in more persistent learning. Variable-ratio schedules, like those in gambling, are particularly effective at maintaining behavior due to their unpredictability.
extinction of reinforced behaviour
Occurs when reinforcement is withheld. It's not immediate and can sometimes involve a brief "extinction burst" (temporary increase in behavior) before the behavior decreases. Behaviors reinforced partially are harder to extinguish than those reinforced continuously.
Shaping
A technique used to teach complex behaviors by reinforcing "successive approximations" – small steps that gradually lead to the desired behavior.
Punishment
weakens a behaviour, making less likely to occur
Positive Punishment
Adding an unpleasant stimulus to decrease a beaviour
Negative Punishment
Removing a desired stimulus to decrease behaviour
Effectiveness of Punishment (3 Cs)
Most effective when:
Contingent - the relationship between the behaviour and punisher is clear
Contiguous - the punisher follows the behaviour swiftly
Consistent - the punishment occurs every time the behaviour occurs
Drawbacks of punishment
Punishment often only suppresses behavior, doesn't teach desirable alternatives, can create negative feelings, and its effects may not be long-lasting once the threat of punishment is removed.
Alternatives for punishment
focus on stopping reinforcement of problematic behaviour (extinction) or reinforcing alternative/constructive behaviours
Antecedent stimuli
Cue in the environment that signal the availability of a reinforcer, and are often based on classical conditioning associations and drive habitual behaviour
Discriminant Stimuli
An antecedent that signals which behaviour will be rewarded in a specific context.
For example, a green light in a Skinner box might signal food availability if a lever is pressed, while a red light signals an impending shock that can be avoided by a different action. Animal training often involves learning these discriminant signals.
latent learning
learning which occurs in the absence of immediate reward or punishment, and is only observed when a reward is introduced
observational learning / vicarious learning
learning through observing a model or receiving verbal instruction without direct first hand experience
memory processes - Encoding
attending and acquiring information from experiences and mental processes, involving sensory regions of the brain, attention to elements of experience and integration with previous knowledge.
memory processing - storage
encoded representation of information are consolidated and stored in neural networks. different types of memories are stored in different networks that vary in capacity and duration.
Memory Processing - retrieval
process of remembering, knowing or doing including recalling facts, personal recounts, executing motor skills and conditioned responses. Can be implicit or explicit and relies on cues
sensory memory
temporary sensory based representation of input received through sensory channels
Includes iconic(visual) and echoic(Auditory)
Brief duration and large capacity
Short term Memory (STM)
Considered conscious representation of the present moment.
intergrates current sensory experience with long term memory to achieve goals.
information ebters STM from sensory registers and can also be retrieved from long term memory
Has limited capacity, 3 - 9 items
breif duration 15-30 seconds
active rehersal is necissary to keep information active in STM
Primacy effect
Better recollection of initial items in a list die to increased opportunity for rehearsal
Recency effect
Better recollection of final items in the list due to availability in STM
Central executive
attention controller that directs attention, plans, coordinates, complex behaviour, and manages subsidiary systems. Is associated with pre-frontal cortex
Phonological loop
system holding and manipulating speech based and auditory information.
Associated with the left-hemisphere fronto-temporal lobe network
Visuo-spatial sketchpad
system for holding and manipulation of visual and spacial information.
Associated with right optical-parietal network
Episodic Buffer
temporary storage system that integrates information from phonological loop, Visuo-spatial sketchpad and long term memory into integrated episodes or scenes, enabling unified conscious awareness and supports future planning and problem solving.
Associated with parietal cortex
Long term Memory - Declarative memory (explicit memory)
Knowing what, when, where and why
includes facts, events locations and autobiographical information.
conscious recollection and description of information
Associated with medial temporal lobes including hippocampus
Episodic memory
vivid first person recall of personally experienced events including temporal and spatial context
semantic Memory
General knowledge and facts, concepts, ideas and words and their meanings, not tied to a specfic context
Non-declarative memory (Implicit memory)
knowing how without conscious recollection, expressed in changes in behaviour
associated brain structures outside the temporal lobes
Procedural memory
learning and performing motor and cognitive skills
Priming
Improve ability to identify stimuli due to prior exposure to it or related stimulus
Non-Associative Learning - Habitual
learning to ignore trivial stimuli
Non-associative Learning - sensitisation
Learning to attend to potentially threatening stimuli
Amnesia
Amnesia refers to deficits in memory caused by brain damage, disease, drug abuse, or psychological trauma.
retrograde amnesia
inability to recall episodes acquired before injury to brain.
Temporally graded - more recent memories are more effected compared to more distant memories
Antorgrade amnesia
Inability to recall any declarative knowledge experienced following brain injury.
inability to learn or retain new knowledge