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Scenic design
Creates the visual world of the play, setting the tone, time period, and location.
Objectives of a scenic designer
Establish style and tone, indicate historical period and location, develop design concept, provide a central image, coordinate with other design elements, solve practical challenges.
Realistic Scenery
Mimics real-life environments.
Abstract Scenery
Focuses on mood and symbolism rather than realism.
Elements of Scenic Design
Include line, mass, composition, texture, and color.
Stage Configurations
Include proscenium, thrust, arena, and flexible stages.
Ground plan
A visual representation of the stage layout.
Wagon
A wheeled platform used to transport scenery and props on and off stage.
Treadmill
A moveable platform that can shift scenery or actors along a track.
Turntable
A circular platform that rotates to change scenes or positions of actors.
Fly loft
An elevated space above the stage for rigging scenery and lighting.
Flat
A level stage surface providing stability for performances.
Hard flat
Constructed with a solid frame, providing a durable backdrop.
Lauan
A lightweight plywood material used in stage flats.
Scrim
A thin, translucent fabric used for creating effects like shadows.
Script Analysis
The initial step where the scenic designer reads the script to understand themes and requirements.
Collaboration in scenic design
Working closely with the director and other designers to align visions.
Preliminary Sketches
Rough sketches to explore different ideas and layouts.
Rendering
A detailed format that reflects the intended aesthetic of the project.
Costume Design
Costumes reveal character, indicate time and place, reflect style, and maintain practicality.
Silhouette in Costume Design
The overall shape and outline of a costume.
Fabric in Costume Design
The texture, weight, and color of materials used in costumes.
Color Palette in Costume Design
Sets the mood and highlights themes in costume design.
Lighting's Purpose
Ensures visibility, directs focus, sets mood, and enhances the production's aesthetics.
Elements of Lighting Design
Include intensity, color, direction, shape, and movement.
Lighting Instruments
Include spotlights, floodlights, and LED fixtures.
Light Plot
A plan showing placement and type of lighting instruments.
Sound Design
Enhances theatrical experience by creating atmosphere and supporting the narrative.
Diegetic Sound
Sounds originating within the world of the play.
Non-Diegetic Sound
Sounds added for dramatic effect, not heard by characters.
Climactic Structure
The plot begins near the climax and unfolds in a short time span.
Episodic Structure
The plot begins early and covers a long time span with alternating scenes.
Components of Dramatic Structure
Include exposition, conflict, climax, and resolution.
Deus Ex Machina
A sudden resolution to a conflict, often through unexpected means.
Tragedy
Focuses on serious themes and the downfall of a central character.
Comedy
Aims to entertain and provoke laughter; includes various subgenres.
Melodrama
Features exaggerated characters and emotions, often with moral lessons.
Realism
Seeks to replicate real life on stage with authentic dialogue and settings.
Surrealism
Explores subconscious and dreamlike imagery.
Absurdism
Highlights the absurdity of human existence through unconventional narratives.