Judgment and Decision Making

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101 Terms

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simple experiment

process that lead to one possible outcome from a set of outcomes in a universal set

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event

any set of sample points

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elementary event

any event with one sample point

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subjective probabilities

assignment of numbers to objects by a set of rules

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dawes 4 rules in words

  1. all probability are numbers between 0 and 1

  2. probability of all events is 1, the probability of no event is 0

  3. if two events are mutually exclusive, then the probability either event will occur is equal to the sum of their probabilities

  4. conditional probabilities are equal to the probability either event will occur is equal to the sum of their probabilities

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probabilities

numbers that rationally represent facts, individual beliefs, and relationships between evidence and belief

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overestimation of conjunction

anchor on .9 to predict . 3

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underestimation of disjunction

anchor on .2 to predict .7

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thinking is thrown off by

setting up thinking incorrectly

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use of probabilities does not

make thinking rational

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how to make decisions based on probabilities?

statistical decision theory has been adopted by the scientific community

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H0

no action required

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H1

action required

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null hypothesis

data suggest no action is needed

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use of normal distribution

assign probability to observing samples with varying meaning

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alternative hypothesis

we should take action

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probability of observing a mean near H0 is

non-zero for both hypothesis

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since observations are random

sometimes our decisions are wrong

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founded by Gustav Fechner

philosopher and physicist

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Gustav Fechner considers human as a measurement device involving

external stimuli, brain activity, conscious sensation

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three relations of importance

external physical environment, brain activity- physiology/chemistry, conscious perception-inner psychophysics

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Weber’s Law

the change in w, Delta(w), needed to obtain a unit step in subjective magnitude (R(w)) is a linear function og the initial intensity of w

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just noticeable difference

magnitude of the difference in stimuli that the subject can detect, can be concatenated

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hunt uses JND to say

the probability of the comparison being judged as greater than the standard

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psychometric function

a model of detection probability, p(d), as a function of stimulus intensity

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function forms for psychometric function

normal cumulative function of stimulus intensity

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Weber fraction

(deltaw/w) measure of sensitivity

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smaller deltaw/w

more sensitive the perception

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larger deltaw/w

less sensitive the perception

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theory of threshold

switch from performing at random chance level to demonstrate perception, deals with probability of detection

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versions of the classical threshold theories

fixed and random

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only purpose of covering the “fixed” version

help understand “random” version

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we can expect that

stimuli below threshold will not be detected stimuli above threshold will be detected

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mathematical model of sensation

small sensation increments are proportional to stimulus increments

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sensation increments

assumed to be constant

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variations on Fechner’s integration

  1. constant change in stimulus and sensation

  2. linear change in stimulus and constant change in sensation

  3. constant change in stimulus and linear change in sensation

  4. linear change in stimulus and sensation

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weber/fechner measured

sensation scale

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steven measured

response scale

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weber/ fechner approach

subject who is acting as a measuring device senses difference in stimuli, measurement JND

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stevens approach

subject is still acting as a measuring device the stimuli generates a sensation. participant generates a response with equal sensation, measurement-numerical stimuli intensity

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local psychophysics

Fechner’s approach deals with many measurements near a specific stimulus

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global psychophysics

stevens approach allows for participants to provide one judgment for a stimulus, allowing measurement of many stimuli

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if we change Fechner’s assumption

we can derive different types of stimulus-response relationships

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thurstone’s theory

produced a graphical representation for what he called “the discriminal process”

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more discriminal distance

more sensitivity

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less discriminal distance

less sensitivity

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unit of measurement

distance between these stimuli relative to the amount of dispersion

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decision utility

anticipated satisfaction of what will make us happy after we decide

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experienced utility

subjective feeling of pleasure and pain

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sum of momentary evaluations of pain

do not equal the summary remembered by experience

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peak-end

only the memory of the most intense pain and the final level of pain predict the summary evaluation

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duration neglect

people tend to be insensitive to the length of experience

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emotion

reactions to motivationally significant stimuli and situation

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mood

longer-duration background states

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feelings

conscious perception of mood

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evaluation

pleasure/pain good/bad judgment of consequences

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emotions vs cognition

theorize that emotion is a cue to cognition, theorize that emotion is a response to cognition

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emotions are theorized

to play an important adaptive role in decision making

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logarithmic law implies

constant changes in unity of money requires a geometric increase in money, utility of money depends on the amount of money one already has

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diminishing sensitivity

observed in many data sets and is the basis of much psychological theory

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diminishing sensitivity can be viewed in several ways

geometric increase are required to generate constant increase in sensation, good thing satiate, and tendency to be risk adverse

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psychological view of values

perceptual systems are attuned to notice changes, not absolute magnitude

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economic view of value

final outcomes of choices are all that matter

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diminishing sensitivity of economic utility implies

a person will be risk adverse

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diminishing sensitivity to gains and losses implies a person will be

risk adverse for gains, risk seeking for losses

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where might utilities come from?

suggest we predict decision utility based on past experiences and theory of decision by sampling

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stewart et al provides results that mimic theory of subjective value by

using natural occurrence of gains and losses

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economist theorize that preferences are

known

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psychologists theorize that preferences are

constructed

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attribution of choice options

tend to be negatively correlated and causes conflict

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conflict

all choices are attempted to resolve conflict and is resolved by finding a balance in the costs and benefits

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Herb Simon introduced bounded rationality

DM’s seek to be as rational as possible, given cognitive contraints

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reducing cognitive demands of decision making

aspiration levels and heuristics

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aspiration levels

model for simplifying the evaluation of outcomes, outcomes can be acceptable or unacceptable

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heuristics

simple rules of thumb that allow decision makers to make quick decisions and judgments by overlooking certain information

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heuristics cause biases

when decision contexts fall outside of their range of optimal performance

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heuristics can be classified according to these principles

examining fewer cues, reducing the difficulty associated with retrieving and storing cue values, simplifying the weighting principles for cues, integrating less information and examining fewer alternatives

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examining fewer cues

focus on most important/ validly cues and consider one cue at a time

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retrieving and storing cue values

store result of a simple comparison and access information that is easier to retrieve

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simplifying the weighting principles

ignore cue-validity information, or the predictive quality of each cue

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integrating less information

stop once some reasonable amount of information has been integrated

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examining fewer alternatives

DM’s can use heuristics that limit the number of alternatives that are compared simultaneously

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strategies for choice

compensatory models- linear and addicitve difference non-compensatory-lexicographic and elimination by aspects.

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kleinmuntz and Schade 1993

different models for displaying choice attributes-form, organization and sequence, DM’s apply different cognitive strategies to evaluate information

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cognitive incentive system

display influence effort and accuracy of each available cognitive strategy

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choices require consideration of

cognitive limits, context, choice architecture

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decision theory

the study of how decisions are or ought to be made

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normative theory

used to prescribe a course of action, it is concerned with optimal rather and actual choices, purely deductive

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gamble

random mechanism that gives an outcome with a pre-defined probability

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gamble has 2 attribute dimensions

outcomes and probabilities

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simple model of gambles

construct a scale that each gamble can be mapped onto

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Bernoulli’s utility

transforms dollars to “sensation of dollars” or “value of dollars”

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why use utility?

using function that reflects diminishing sensitivity can help explain those results

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diminishing sensitivity of money does not violate rationality but

predicts that people should be risk adverse

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modern utility

construct a gamble between the two extremes

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if the axioms are satisfied

then an appropriate function must exist

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expected value

the long run worth of a gamble

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expected utility

the long run worth of a gamble that reflects risk performance

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a priori

means the probability is pre-defined ahead of time based on knowledge or theory

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subjective expected utility

is an axiomatic theory, and if the axioms hold, then conclusions from the theory are normatively sound