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Sound, has two basic characteristics:
Frequency, Loudness
Loudness is measured in?
decibels
135 dB is considered the threshold of pain. True or False
True
Frequency
The basic pitch of sound, how high/low it is
measured in HERTZ
Reverb
sound remaining after the original sound stops
Too much soundproofing causes a dead, lifeless sound
Ideal room for recording and listening has free-standing sound-absorbing items
Windscreens
Designed to let normal sound frequencies through and filter out noises
Made of acoustic foam rubber
Natural Sound
Sound naturally occurring with the video
Helps bring the viewer into the story
Podcasting
a portmanteau of iPod and broadcast
An audio file is sent automatically to subscribers over the internet
Tools for Podcasting
Microphone, headphones, audio editing software
Connected device
Podcast host
What makes a bad podcast?
bad volume
poor audio quality
poor audio editing
talking over each other
unwanted noises
poor microphone technique
Which piece of equipment is most important?
Microphone
Copyright
Fair use - 15 seconds or less usually
attribution - does not equal permission
Creative Ciommons (CC) - free with specific attrubution
Audio Mixers: Faders
The seat volume of channel signal in the mix
Pre-fader listen (PFL)
Allows you to listen directly to the signal in any channel via the headphones, unaffected by the fader
After Fader listen (AFL)
Allows you to hear the exact sound and volume coming out of the monitors or whatever else you have plugged into auxiliaries
Basics of Videography
Exposure
Color
Focus
Framing
Audio
Framing (composition)
How things appear on the screen
Rule of Thirds
Divide the screen into imaginary thirds both horizontally and vertically, and frame according to those lines
The eye is naturally drawn to these points of intersection
Interview Framing
Head room
The space above the subject's head within the frame
Looking Room
The space of the frame in the direction the subject is looking
Sequencing
A series of wide, medium, and tight shots from a variety of angles can be edited together seamlessly
Helps in creating storyboards]
Wide Shot
The widest the frame can get
Establishes scene or settings
Identifies the subject in relation to their surroundings
Often is an indication of what the video is about, where the action is going.
Medium Shot
Focuses on a more specific area in the wide shot
Usually more interesting part of the wide shot
Indicates progression towards activity or person
Close Shot
Very focused portion of medium shot
Shows Specific details or actions
Camera is moved closer tothe action
Typically last shot of the sequence
Extreme Close
Provides even more detail
Cameria is very, very close to action
can often be used as a cut-away shot
Cut away
Literally “cuts away” from the progression of the sequence
Something that has already been established in previous shots
Typically something static, not moving
Used to cover jump cuts in the editing
Shooting Tips
Hold shots for at least 10 seconds
Count off a few seconds before and after the shot. Helps with editing
Movement should be motivated
Follow action and let motion resolve or subjects move out of frame
Be aware of your surroundings
What competing sounds can you hear?
Where is the light coming from?
Get close!
Audio Mixer: Gain
Sometimes labeled as Sens (Sensitivity) or Trm
Inpust volume
Set the quality of signal
Normalize signal
Set fader to 0dB (unity)
Adjust the gain until the VU meter is 0dB
dMB (decibel-miliwatts)
Unit of electrical power
Measured with a VU meter
audible (hearing) range
20Hz-20,000Hz
20Hz - extremely low pitch, rumble
20,000Hz - extremely high pitch, higher than the highest note of a violin
Common hearing range: 50Hz - 15,000Hz