Video Production Quiz

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27 Terms

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Sound, has two basic characteristics:

Frequency, Loudness

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Loudness is measured in?

decibels

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135 dB is considered the threshold of pain. True or False

True

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Frequency 

The basic pitch of sound, how high/low it is

measured in HERTZ

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Reverb

sound remaining after the original sound stops

  • Too much soundproofing causes a dead, lifeless sound

  • Ideal room for recording and listening has free-standing sound-absorbing items

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Windscreens

  • Designed to let normal sound frequencies through and filter out noises

  • Made of acoustic foam rubber

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Natural Sound

  • Sound naturally occurring with the video

  • Helps bring the viewer into the story

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Podcasting

 a portmanteau of iPod and broadcast

An audio file is sent automatically to subscribers over the internet

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Tools for Podcasting

  • Microphone, headphones, audio editing software

  • Connected device

  • Podcast host 

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What makes a bad podcast?

  • bad volume

  • poor audio quality

  • poor audio editing

  • talking over each other

  • unwanted noises

  • poor microphone technique

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Which piece of equipment is most important?

Microphone

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Copyright

  • Fair use - 15 seconds or less usually

  • attribution - does not equal permission

  • Creative Ciommons (CC) - free with specific attrubution

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Audio Mixers: Faders

  • The seat volume of channel signal in the mix

  • Pre-fader listen (PFL)

Allows you to listen directly to the signal in any channel via the headphones, unaffected by the fader

  • After Fader listen (AFL)

Allows you to hear the exact sound and volume coming out of the monitors or whatever else you have plugged into auxiliaries

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Basics of Videography 

  1. Exposure

  2. Color

  3. Focus

  4. Framing

  5. Audio

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Framing (composition)

How things appear on the screen

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Rule of Thirds

  1. Divide the screen into imaginary thirds both horizontally and vertically, and frame according to those lines

  2. The eye is naturally drawn to these points of intersection


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Interview Framing

 Head room 

  1. The space above the subject's head within the frame

Looking Room

  1. The space of the frame in the direction the subject is looking


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Sequencing

  • A series of wide, medium, and tight shots from a variety of angles can be edited together seamlessly

  • Helps in creating storyboards]

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Wide Shot

  • The widest the frame can get

  • Establishes scene or settings

  • Identifies the subject in relation to their surroundings

  • Often is an indication of what the video is about, where the action is going. 

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Medium Shot

  • Focuses on a more specific area in the wide shot 

  • Usually more interesting part of the wide shot

  • Indicates progression towards activity or person

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Close Shot

  • Very focused portion of medium shot

  • Shows Specific details or actions

  • Camera is moved closer tothe  action

  • Typically last shot of the sequence

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Extreme Close

  • Provides even more detail 

  • Cameria is very, very close to action

  • can often be used as a cut-away shot

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Cut away

  • Literally “cuts away” from the progression of the sequence

  • Something that has already been established in previous shots

  • Typically something static,  not moving

  • Used to cover jump cuts in the editing

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Shooting Tips

  • Hold shots for at least 10 seconds

Count off a few seconds before and after the shot. Helps with editing

  • Movement should be motivated

Follow action and let motion resolve or subjects move out of frame

  • Be aware of your surroundings

What competing sounds can you hear?

Where is the light coming from?

Get close!

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Audio Mixer: Gain

  • Sometimes labeled as Sens (Sensitivity) or Trm

  • Inpust volume

  1. Set the quality of signal

  2. Normalize signal

  3. Set fader to 0dB (unity)

  4. Adjust the gain until the VU meter is 0dB

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dMB (decibel-miliwatts)

  1. Unit of electrical power

  2. Measured with a VU meter

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audible (hearing) range

  • 20Hz-20,000Hz

  1. 20Hz - extremely low pitch, rumble

  2. 20,000Hz - extremely high pitch, higher than the highest note of a violin

  3. Common hearing range: 50Hz - 15,000Hz