Final Exam Flash Cards

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/121

flashcard set

Earn XP

Description and Tags

A collection of vocabulary terms and definitions relevant to social psychology.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

122 Terms

1
New cards

Deception

Misleading participants about the true purpose of a study to ensure natural responses.

2
New cards

Debriefing

Explaining the purpose of a study and any deception used, ensuring participants leave without distress.

3
New cards

Social Cognition

The way people think about, interpret, and remember information about themselves and others.

4
New cards

Automatic Thinking

Quick, nonconscious, effortless thinking that helps us make decisions efficiently.

5
New cards

Schemas

Mental frameworks that help us organize and interpret information.

6
New cards

Accessibility

How readily available a schema is in our mind, making it more likely to be used.

7
New cards

Availability Heuristic

A mental shortcut where people judge the likelihood of events based on how easily examples come to mind.

8
New cards

Representative Heuristic

Judging something based on how similar it is to a typical case, often ignoring base rate information.

9
New cards

Base Rate Fallacy

Ignoring statistical information in favor of anecdotal or representative information.

10
New cards

Barnum Effect

The tendency to believe vague, general personality descriptions apply personally.

11
New cards

Analytic Thinking

Focuses on objects and rules, common in Western cultures.

12
New cards

Holistic Thinking

Focuses on context and relationships, common in East Asian cultures.

13
New cards

Counterfactual Thinking

Mentally changing some aspect of the past to imagine what could have been.

14
New cards

Nonverbal Communication

Communication through body language, facial expressions, tone, and gestures.

15
New cards

Display Rules

Culturally determined rules about which nonverbal behaviors are appropriate to display.

16
New cards

Thin-Slicing

Making quick, accurate judgments about people based on brief observations.

17
New cards

Primacy Effect

The tendency for the first information we learn about someone to influence our overall impression.

18
New cards

Belief Perseverance

Sticking with an initial judgment even after new information discredits it.

19
New cards

Heider’s Attribution Theory

The idea that people try to determine the causes of behavior as internal or external.

20
New cards

Covariation Model

A theory stating we make attributions by examining consensus, distinctiveness, and consistency information.

21
New cards

Fundamental Attribution Error

The tendency to overestimate personal traits and underestimate the situation in explaining others’ behavior.

22
New cards

Perceptual Salience

The tendency to focus on people rather than the situation when explaining behavior.

23
New cards

Two-Step Attribution Process

A quick internal attribution followed by a possible adjustment for the situation.

24
New cards

Self-Serving Attributions

Attributing successes to internal factors and failures to external ones.

25
New cards

Self-Concept

Our understanding of who we are, shaped by social experiences and cultural influences.

26
New cards

Independent Self

Views the self as separate, common in Western cultures.

27
New cards

Interdependent Self

Views the self as connected to others, common in Eastern cultures.

28
New cards

Introspection

Looking inward to examine our thoughts, feelings, and motives.

29
New cards

Self-Awareness Theory

Focusing on ourselves leads us to evaluate and compare our behavior to internal standards.

30
New cards

Self-Perception Theory

Learning about our attitudes and feelings by observing our behavior.

31
New cards

Overjustification Effect

When external rewards undermine intrinsic motivation.

32
New cards

Task-Contingent Rewards

Rewards given for task completion.

33
New cards

Performance-Contingent Rewards

Rewards based on how well a task is done.

34
New cards

Two-Factor Theory of Emotion

Emotion is the result of arousal plus a cognitive interpretation of that arousal.

35
New cards

Misattribution of Arousal

Mistakenly identifying the source of physiological arousal.

36
New cards

Social Comparison Theory

The idea that we learn about ourselves by comparing to others.

37
New cards

Upward Social Comparison

Comparing to better-off others.

38
New cards

Downward Social Comparison

Comparing to worse-off others.

39
New cards

Ingratiation

Using flattery to make oneself likable.

40
New cards

Self-Handicapping

Creating obstacles to excuse potential failure.

41
New cards

Cognitively Based Attitudes

Attitudes formed from factual knowledge and beliefs.

42
New cards

Affectively Based Attitudes

Attitudes formed through emotions and values.

43
New cards

Behaviorally Based Attitudes

Attitudes formed from observations of behavior.

44
New cards

Explicit Attitudes

Conscious and reportable attitudes.

45
New cards

Implicit Attitudes

Unconscious and automatic attitudes.

46
New cards

Attitude Accessibility

The strength of the association between an object and an evaluation.

47
New cards

Theory of Planned Behavior

Theory that predicts intentional behaviors based on attitudes, norms, and perceived control.

48
New cards

Cognitive Dissonance

Changing attitudes to reduce discomfort from inconsistency between behavior and beliefs.

49
New cards

Yale Attitude Change Approach

Focuses on source, message, and audience factors in persuasion.

50
New cards

Elaboration Likelihood Model (ELM)

Theory involving central and peripheral routes to persuasion.

51
New cards

Central Route

Logic-based persuasion route when motivated and able to pay attention.

52
New cards

Peripheral Route

Surface cues-based persuasion when lacking motivation.

53
New cards

Conformity

Changing behavior due to real or imagined social pressure.

54
New cards

Social Norms

Rules for accepted and expected behavior in a group.

55
New cards

Informational Social Influence

Conforming when unsure and believing others are correct.

56
New cards

Normative Social Influence

Conforming to be liked or accepted.

57
New cards

Private Acceptance

Truly believing the group is right.

58
New cards

Public Compliance

Outward conformity without internal belief.

59
New cards

Injunctive Norms

Perceptions of what ought to be done.

60
New cards

Descriptive Norms

Perceptions of what is done.

61
New cards

Boomerang Effect

When a persuasive message backfires and leads to opposite behavior.

62
New cards

Foot-in-the-Door Technique

Starting with a small request to increase agreement with a larger one.

63
New cards

Door-in-the-Face Technique

Starting with a large request likely to be rejected, then asking for a smaller request.

64
New cards

Propaganda

Systematic attempt to manipulate beliefs and behaviors using social influence.

65
New cards

Obedience

Compliance with authority figures.

66
New cards

Groups

Two or more people who interact and are interdependent.

67
New cards

Group Cohesiveness

The strength of relationships linking group members.

68
New cards

Social Facilitation

Better performance on easy tasks and worse on hard tasks in the presence of others.

69
New cards

Social Loafing

Tendency to exert less effort in a group task.

70
New cards

Deindividuation

Loss of self-awareness and restraint in groups.

71
New cards

Process Loss

Group interactions that inhibit good problem solving.

72
New cards

Groupthink

Poor decision-making due to group pressure for harmony.

73
New cards

Group Polarization

The tendency for group decisions to be more extreme than individual ones.

74
New cards

Social Dilemma

A situation where individual benefit conflicts with group benefit.

75
New cards

Propinquity Effect

Tendency to become friends with people who are physically close.

76
New cards

Mere Exposure Effect

Repeated exposure increases liking.

77
New cards

Functional Distance

The actual frequency of interactions based on physical layout.

78
New cards

Similarity

We like others who share similar beliefs and values.

79
New cards

Reciprocal Liking

We like people who like us back.

80
New cards

Halo Effect

Assuming attractive people possess other positive traits.

81
New cards

Social Exchange Theory

Relationship satisfaction depends on perceived rewards and costs.

82
New cards

Investment Model

Commitment is based on satisfaction, investment, and quality of alternatives.

83
New cards

Equity Theory

People are happiest when rewards and costs are balanced.

84
New cards

Exchange Relationships

Expect immediate reciprocity.

85
New cards

Communal Relationships

Respond to needs without expecting immediate repayment.

86
New cards

Sternberg’s Components of Love

Intimacy, passion, and commitment.

87
New cards

Types of Love

Liking, infatuation, empty love, romantic love, companionate love, fatuous love, consummate love, and no love.

88
New cards

Prosocial Behavior

Any act intended to benefit others.

89
New cards

Altruism

Helping others with no expectation of reward.

90
New cards

Kin Selection

Helping genetic relatives to pass on genes.

91
New cards

Norm of Reciprocity

Expectation that helping others will lead to future help.

92
New cards

Empathy-Altruism Hypothesis

Empathy leads to helping even without personal benefit.

93
New cards

Urban Overload Hypothesis

People in cities help less due to overstimulation.

94
New cards

Bystander Effect

More witnesses reduce likelihood of helping in emergencies.

95
New cards

Bystander Intervention Decision Tree

Five steps to determine whether to help in an emergency.

96
New cards

Pluralistic Ignorance

Assuming nothing is wrong because others aren't reacting.

97
New cards

Diffusion of Responsibility

In a group, individuals feel less personally responsible.

98
New cards

Aggression

Behavior intended to harm someone.

99
New cards

Hostile Aggression

Fueled by anger.

100
New cards

Instrumental Aggression

Aggression to achieve a goal.