Psych all units

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207 Terms

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random assignment

groups made by chance so theyre equal

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confounding variables

hidden factors that influence results

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central nervous system

brain and spinal cord

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peripheral nervous system

nerves outside ventral nervous system

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somatic nervous system

voluntary movement

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autonomic nervous system

automatic functions (heartbeat)

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sympathetic

fight / flight

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parasymathetic

digestion

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dendrites

receive messages

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cell body

processes information

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axon

sends messages away

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myelin sheath

speeds messages

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neurotransmitters

chemicals that pass signals between neurons

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dopamine

movement, reward

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serotonin

mood (low = depression)

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acetylcholine

memory, movement

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GABA

calming (alc inc GABA activity)

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glutamate

learning, memory

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medulla

controls heartbeat, breathing

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pons

movement coordination sleep, arousal

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reticular formation

alertness, filters incoming info

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thalamus

sensory switchboard, directs info to correct brain area

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hypothalamus

hunger, thirst, temeprature, sex drive; links brain = endocrine system

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hippocampus

makes new memories

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amygdala

fear, aggression, emotion

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frontal lobes

planning, judgment, personality, impulse control

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parietal lobes

touch, spatial reasoning

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occipital lobes

vision

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temporal lobes

hearing, language

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motor cortex

voluntary movement

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somatosensory cortex

touch sensation

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cerebellum

balance, coordination, procedural learning

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REM sleep

dreaming, breain active but body paralyzed

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N1 (sleep stage)

light sleep

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N2

deeper, sleep spindles

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N3

deepest sleep , growth hormone released

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classical conditioning (pavlov)

learing by pairing two things tg (bell + food = dog salivate)

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operant conditioning (skinner)

learning from consequenses, reinforcment increases behavior, punishment dec bahavior

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pos reinforcment

add something good (candy for cleaning)

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neg reinforcment

remove something bad (seatbelt beep stops when you buckle)

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pos punishment

add soemthing bad ( extra chores)

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neg punishment

removes soemthing good (take away phone)

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continuous reinforcement

behavior is reinforced everytime it happens (dog gets treat every time it sits)

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continuous reinforcement results

learn trick quickly, trick ends when reinforcment ends

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partial reinforcment

behavior is reinforced only some of the time

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partial reinforcment result

slower learning, but behavior is more ressutant to extinction

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fixed ratio

reinforcment after a set number of responses ( worker gets paid ater making 10 shirts)

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variable ratio

reinforcment after an enpredictable number of responses (lottery tickets)

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fixed interval

reinforcment after a set amount of time (weekly paychecks)

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variable interval

reinforcment after changing, unpredictable time intervals (checking you phone for messages)

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shaping

reinforce small steps toward big bahavior

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taste aversion

easier to associate taste with sickness than other cues

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latent learning

learning without obvious reinforcement

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observational learning

learning by watching and imitating others

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mirror neurons

fire both when we act and when we watch someone act (helps with imitation)

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sensory memory

very short

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short term memory

20 secs, abt 7 items

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long term mem

ulimited

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semantic

facts (NJ capital = trenton)

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retrograde amnesia

lose old memories

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amterograde amnesia

cant form new memories

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encoding faliure

neever paid attention

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storage decay

fades over time

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retreival faliure

cant find it (tip of tongue)

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spacing effect

study over time

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testing effect

quiz yourself

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mnemonics

tricks (rhymes)

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eyewitness

memory cna be changed by leading questions

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sensation

detecting sensory input from the enviroment (light, sound, touch)

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perception

organizing and interpreting sensory information to make meaning

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absolute threshold

the smallest amount of stimulus detected 50% of the time

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difference threshold

the smallest change needed to notice a difference

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sensory adaptation

diminished sensitivity after constant exposure

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color constancy

perceiving color as constant under different lighting

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top down processing

using experience and expectations to interpret information

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bottom up processing

starting with raw sensory input and building upward

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monocular

linear perspective, relative size, rel height

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binocular

retinal disparity, slightly diff views from each eye

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gestalt principles

how our brain organizes visual information into meaningful wholes

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proximity

we group nearby figures together

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similarity

we group similar objects as belonging together

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continuity

we perceive smooth, continuous patterns rather than discontinuous ones

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closure

we fill in gaps to create a complete, whoel object

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treansduction

conversoion of sensory energy (light) into newural impulses

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blind spot

the point of the retina with no recpetor cells

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avalibility heuristic

judging likelihood based on what easily comes to mind (fearing shark attacks after new reports)

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representativeness heuristic

judging based on sterotypes

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freaming effect

descions are influenced by wording

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conformation bias

looking for info that supports what we already believe

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counterfactual thinking

imagining ‘what culd have been’

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nudging

chaning choices to subtly encourage better descions

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sterotype threat

worry about confimring a sterotype that can hurt preformance

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subtle bias

unconsicouse preferance that affects judgment

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intrinsic motivation

doing something for enjoyment

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extrinsic motivation

doing something for a reward

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brocas area

involved in producing speech (damged = broken/halted speech)

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wernickes area

involved in understanding speech (damged = fluenct but meaningless sentences)

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twin and adoption studies

shows that intelligence is influenced by both genetics and envrioment

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algorithm

step by step method that guarantess and answer but takes time

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heuristic

a shortcut strategy that is quicker by less accurate