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Binary
A way of representing information using only two options.
Bit
A contraction of 'Binary Digit'; the single unit of information in a computer, typically represented as a 0 or 1.
Byte
8 bits.
Overflow Error
Error from attempting to represent a number that is too large.
Round-off Error
Error from attempting to represent a number that is too precise. The value is rounded.
Analog Data
Data with values that change continuously, or smoothly, over time.
Digital Data
Data that changes discretely through a finite set of possible values.
Sampling
A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
Lossless Compression
A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
Lossy Compression
A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
Intellectual Property
A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
Creative Commons
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work.
Computing Device
A machine that can run a program, including computers, tablets, servers, routers, and smart sensors.
Computing System
A group of computing devices and programs working together for a common purpose.
Computing Network
A group of interconnected computing devices capable of sending or receiving data.
Path
The series of connections between computing devices on a network starting with a sender and ending with a receiver.
Bandwidth
The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
Protocol
An agreed-upon set of rules that specify the behavior of some system.
IP Address
The unique number assigned to each device on the Internet.
Internet Protocol (IP)
A protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device.
Router
A type of computer that forwards data across a network.
Packet
A chunk of data sent over a network.
Redundancy
The inclusion of extra components so that a system can continue to work even if individual components fail.
Fault Tolerant
Can continue to function even in the event of individual component failures.
HTTP
HyperText Transfer Protocol - the protocol used for transmitting web pages over the Internet.
Internet
A computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
World Wide Web
A system of linked pages, programs, and files.
Digital Divide
Differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics.
User Interface
The inputs and outputs that allow a user to interact with a piece of software.
Input
Data that are sent to a computer for processing by a program.
Output
Any data that are sent from a program to a device.
Program Statement
A command or instruction.
Program
A collection of program statements.
Sequential Programming
Program statements run in order, from top to bottom.
Event Driven Programming
Some program statements run when triggered by an event, like a mouse click or a key press.
Documentation
A written description of how a command or piece of code works or was developed.
Comment
Form of program documentation written into the program to be read by people.
Pair Programming
A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress.
Debugging
Finding and fixing problems in an algorithm or program.
Development process
The steps or phases used to create a piece of software.
Event
Associated with an action and supplies input data to a program.
Expression
A combination of operators and values that evaluates to a single value.
Assignment Operator
Allows a program to change the value represented by a variable.
Variable
A named reference to a value that can be used repeatedly throughout a program.
String
An ordered sequence of characters.
Boolean Value
A data type that is either true or false.
Comparison Operators
<, >, <=, >=, ==, != indicate a Boolean expression.
Logical operator
NOT, AND, and OR, which evaluate to a Boolean value.
Conditional Statement
Affect the sequential flow of control by executing different statements based on the value of a Boolean expression.
Function
A named group of programming instructions.
Function Call
A command that executes the code within a function
List
An ordered collection of elements
Element
An individual value in a list that is assigned a unique index
Index
A common method for referencing the elements in a list or string using numbers
Iteration
A repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met
Infinite loop
Occurs when the ending condition will never evaluate to true
Traversal
The process of accessing each item in a list one at a time
Data abstraction
Manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation
Problem
A general description of a task that can (or cannot) be solved with an algorithm
Algorithm
A finite set of instructions that accomplish a task
Sequencing
Putting steps in an order
Selection
Deciding which steps to do next
Efficiency
A measure of how many steps are needed to complete an algorithm
Linear Search
A search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked
Binary Search
A search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated
Reasonable Time
Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time
Unreasonable Time
Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time
Heuristic
Provides a 'good enough' solution to a problem when an actual solution is impractical or impossible
Decision Problem
A problem with a yes/no answer (e.g., is there a path from A to B?)
Optimization Problem
A problem with the goal of finding the 'best' solution among many (e.g., what is the shortest path from A to B?)
Undecidable Problem
A problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer
Sequential Computing
A model in which programs run in order, one command at a time
Parallel Computing
A model in which programs are broken into small pieces, some of which are run simultaneously
Distributed Computing
A model in which programs are run by multiple devices
Speedup
The time used to complete a task sequentially divided by the time to complete a task in parallel
Parameter
A variable in a function definition. Used as a placeholder for values that will be passed through the function
Argument
The value passed to the parameter
Return
Used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression
Procedural abstraction
A process and allows a procedure to be used only knowing what it does, not how it does it
Library
A group of functions (procedures) that may be used in creating new programs
API
Application Program Interface - specifications for how functions in a library behave and can be used
Citizen Science
Scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices
Cleaning Data
A process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word)
Correlation
A relationship between two pieces of data, typically referring to the amount that one varies in relation to the other
Crowdsourcing
The practice of obtaining input or information from a large number of people via the Internet
Information
The collection of facts and patterns extracted from data
Data bias
Data that does not accurately reflect the full population or phenomenon being studied
Data filtering
Choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table
Computing Innovation
Includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce)
Personally Identifiable Information (PII)
Information about an individual that identifies, links, relates, or describes them
Phishing
A technique that attempts to trick a user into providing personal information
Keylogging
The use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information
Malware
Software intended to damage a computing system or to take partial control over its operation
Rogue Access Point
A wireless access point that gives unauthorized access to secure networks
Encryption
A process of encoding messages to keep them secret, so only 'authorized' parties can read it
Decryption
A process that reverses encryption, taking a secret message and reproducing the original plain text
Symmetric Key Encryption
Involves one key for both encryption and decryption
Public Key Encryption
Pairs a public key for encryption and a private key for decryption
Multi-factor Authentication
A system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access