Introduction to Virtual Reality History and Evolution

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Comprehensive flashcards covering the definitions, distinct types of reality (VR/AR/MR/XR), historical milestones, key pioneers, technological failures of the 1990s, and modern applications.

Last updated 11:13 PM on 7/28/26
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18 Terms

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Virtual Reality (VR)

A computer-generated 3D3D environment that people can explore and interact with through their senses, typically using a specialized device like a headset to replace the real world with a digital one.

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Augmented Reality (AR)

A technology that overlays digital elements onto the real world using a phone, tablet, or glasses, where the real environment remains visible but is enhanced with digital objects.

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Mixed Reality (MR)

A blend of VRVR and ARAR where virtual objects interact with and are anchored to the real world in real time, requiring advanced hardware like Microsoft HoloLens.

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Extended Reality (XR)

An umbrella term that covers Virtual Reality (VRVR), Augmented Reality (ARAR), and Mixed Reality (MRMR), including any technology that merges digital and physical experiences.

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Sensorama

A prototype of an immersive, multi-sensory mechanical multimodal theater built by Morton Heilig in 19621962 to display five short films.

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Morton Heilig

The American cinematographer and inventor who wrote the paper "The Cinema of the Future" in 19551955 and created the Sensorama, one of the earliest efforts in virtual reality.

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Jaron Lanier

An American computer scientist and founder of VPLVPL Research who popularized the term "virtual reality\text{virtual reality}熟 and led the development of early hand-mounted displays and avatars.

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VPL Research

The first company to sell VRVR products, founded in the early 1980s1980s by Jaron Lanier.

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Virtuality Group (1991199119951995)

A company that produced VRVR arcade machines which often caused motion sickness due to low frame rates.

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Nintendo Virtual Boy (19951995)

A consumer VRVR device that failed due to eye strain, limited graphics, and an uncomfortable design.

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Stereoscopic Displays

Displays in VRVR headsets that create a 3D3D effect by showing each eye a slightly different image.

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Haptic Feedback

Tactile feedback provided by suits and gloves to enhance immersion by allowing users to feel touch in a virtual environment.

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Social VR

Platforms like VRChatVRChat that allow users to interact with others within virtual worlds.

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Tracking Systems

Sensors that track head and hand movements to create a seamless experience within a virtual environment.

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VR Health Issues

Common physical and psychological side effects including anxiety, dizziness, eye strain, and headaches.

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Oculus Rift

A notable VRVR headset released in the 2010s2010s that contributed to the re-emergence of the technology.

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Google Expeditions

An educational VRVR application that allows students to explore historical sites or the human body in 3D3D.

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The EyePhone

An early head-mounted display developed by VPLVPL Research in the late 1980s1980s, predating modern smartphones.