General Concepts in 3D Modeling and Techniques - chp4

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76 Terms

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solid model

A 3D digital geometric representation of an object, consisting of volumetric information.

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manifold model in 3D modeling

A model where the boundary separates the inside from the outside unambiguously.

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geometric primitives in 3D modeling

Basic shapes such as cubes, prisms, spheres, cones, and cylinders.

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primitive instancing

Using a set of predefined geometric primitives to construct more complex objects.

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constructive solid geometry (CSG)

A modeling technique that combines primitives using Boolean operations.

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types of Boolean operations

Union (∪), difference (−), and intersection (∩).

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result of a union Boolean operation

The two primitives are combined, and the overlapping volume is represented only once.

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difference Boolean operation

It subtracts one shape from another, leaving only the non-overlapping parts.

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intersection Boolean operation

It keeps only the area of overlap between two primitives and removes the rest.

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B-rep (boundary representation) model

A modeling technique where surfaces are used to define solids, representing inside and outside.

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constraint-based modeling

A technique where the model is defined through modifiable constraints and features.

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associativity in constraint-based modeling

The ability of a model to update related features automatically when one feature is modified.

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importance of planning in constraint-based modeling

To ensure that the model can be easily modified and used for various purposes.

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types of data sources in constraint-based modeling

Rough sketches, 2D CAD drawings, and models reused from the same system.

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3D model for analysis

By ensuring critical features are modeled with enough detail for finite element analysis (FEA).

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considerations when planning a 3D model

The final geometry, level of detail, and how modifications will be automated.

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feature order in constraint-based modeling

It influences how features interact and how easily the model can be modified.

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purpose of standards in modeling

To ensure models are easier to modify and can be used by others.

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feature duplication in 3D modeling

Copying or mirroring features to create symmetrical or repetitive elements.

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design constraints effect on model behavior

Constraints automatically adjust related features to maintain design intent.

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face-to-face rule in combining solids

A flat face of one object must join a flat face of another for a true combination.

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negative solid

A solid removed from another to create a void that perfectly matches the removed part.

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additive and subtractive techniques in solid modeling

Additive techniques add objects together; subtractive techniques remove one object from another.

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development in solid modeling

Flattening the surfaces of a solid object to see all its faces at once.

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difference between single-curved and double-curved surfaces

Single-curved surfaces curve in one dimension, while double-curved surfaces curve in two.

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linear sweeping in 3D modeling

Moving a 2D profile along a straight path to create a 3D feature.

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revolved sweeping

Moving a 2D profile around an axis to create a circular 3D feature.

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blend sweeping (lofting)

Creating a feature by moving a profile along multiple paths or shapes.

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path-based sweep

Moving a profile along a predefined path, creating a more complex feature.

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sketch plane in 3D modeling

A plane used as the basis for drawing a profile that will be swept or extruded.

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construction geometry

Geometry that provides a framework for feature creation but is not part of the final model.

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blind sweep in feature creation

A sweep that has a finite distance, as opposed to an infinite or 'through all' sweep.

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through-next sweep

A sweep that stops when it hits the next feature or surface in the model.

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open loop profile

A profile that doesn't form a closed shape but can be used to create thin features.

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wireframe views

A visualization method that displays only the edges of the model, without surfaces.

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'hidden lines removed'

A view where lines behind solid surfaces are not shown.

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shaded views in 3D modeling

Views where surfaces are filled with color or shading to provide a more realistic visualization.

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near-isometric view

A view that shows three dimensions but is not fully isometric, often used to emphasize specific features.

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tangency in 3D modeling

The point where two surfaces or curves touch without crossing.

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simplified representations of a 3D model

Lower-detail versions of a model used for faster rendering or analysis.

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Normal face

A face perpendicular to the viewing plane or surface.

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Cutting plane

A 2D surface used to slice through a model to create a cross-section.

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Symmetry

A condition where one half of an object is identical to the other half.

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Feature order

Changing the sequence of feature creation can alter the final shape and behavior of the model.

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User's viewpoint

The user's viewpoint determines how the model is viewed and can reveal hidden or distorted features.

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Geometric decompositions

Breaking down a complex model into simpler geometric elements for easier construction.

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Linear sweep

Moving a 2D profile along a straight path to create a 3D feature.

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Revolved sweep

A profile is revolved around an axis to create a circular or cylindrical 3D feature.

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Blend sweep (loft)

A method where multiple cross-sectional profiles are connected, creating smooth transitions between shapes.

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Path-based sweep

A profile is swept along a specific path to create more complex shapes, such as curves.

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Sketch plane

A reference plane used to draw a 2D profile that can be swept, extruded, or revolved.

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Construction geometry

Geometry that provides structure and guidance for feature creation but is not part of the final model.

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Blind sweep

A sweep that moves a profile a specified distance without passing through other geometry.

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Infinite sweep

A sweep that extends infinitely through all other features in the model.

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Through-next sweep

A sweep that stops when it encounters the next internal feature or boundary.

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Open loop profile

A profile that does not form a closed shape, often used for thin features or surfaces.

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Feature duplication

The process of copying or mirroring features to replicate elements in the design.

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Symmetry in CAD modeling

Symmetrical objects are mirrored so that one half is identical to the other, simplifying design.

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Face-to-face rule

For solids to combine properly, a flat face of one object must be joined to a flat face of another.

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Negative solid modeling

Removing one solid from another, creating a void that matches the shape of the removed part.

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Datum plane

A reference plane used for constructing and orienting features relative to the model's coordinate system.

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Methods for specifying a sketch plane

Through, offset/parallel, angle, point or edge, and tangent.

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Purpose of construction geometry

It acts as a guide for locating and orienting features but does not appear in the final model.

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World coordinate system

It provides the global reference for all geometric elements and construction in a 3D space.

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Precision when sketching a profile

By using construction lines, selecting a normal view of the sketch plane, and applying constraints.

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Advantages of switching between multiple views

It helps visualize the sketch in relation to other geometry and ensures accuracy in complex profiles.

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Thin feature

A feature with an open loop profile that creates a thin wall or sheet-like surface.

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Distance for a sweep

By specifying the sweep distance as either finite (blind), infinite (through-all), or through-next.

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Importance of feature planning

It ensures that features are created in a logical order, avoiding conflicts and facilitating future edits.

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Common ways to view a 3D model

Wireframe, hidden lines removed, hidden lines rendered, and shaded views.

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Normal face view

To provide a precise, perpendicular view of a face for accurate feature creation and analysis.

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Tangency line

A line that indicates where two surfaces touch without crossing each other.

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Isometric view

A 3D view where all three primary dimensions are equally visible, often used for overall visualization.

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Simplified representations of a model

By reducing the number of details, such as using fewer polygons or approximating curved surfaces with flat ones.

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User's role in viewing a model in CAD

The user manipulates the viewpoint, rotating or zooming to inspect different features of the model.

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Camera strategies for viewing a 3D model

Choose views that clearly show important features, avoid distorted views, and use multiple viewports when necessary.