Key Research Terms and Problem Analysis Tools

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This flashcard set covers essential research terminology, the characteristics of research problems, stakeholder identification, user-centered design frameworks, and problem analysis tools like the Problem Tree and Fishbone Diagram.

Last updated 2:00 PM on 6/25/26
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23 Terms

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Research Problem

The central issue or question a study seeks to address, defining the focus and guiding the entire research process.

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Scope

The boundaries or extent of the study specifying variables, population, timeframe, and setting to keep the research manageable.

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Feasibility

The practicality of conducting a study based on available time, resources, skills, and access to participants or data.

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Significance

The importance or value of a study in contributing to knowledge, solving real-world problems, or informing policy and practice.

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Originality

The uniqueness of a study, offering new insights, perspectives, or applications not previously explored.

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Everyday Problem

A situation, challenge, or condition that disrupts normal routines, prevents reaching goals, or creates discomfort and difficulty.

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Unmet Needs

A condition where people lack essentials such as food, clean water, shelter, or access to education.

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Obstacles to Goals

Situations that prevent individuals from achieving personal, academic, or professional objectives.

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User-Centered Design

A design philosophy that prioritizes the needs, behaviors, and experiences of end-users throughout the development process.

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Stakeholders

Individuals or groups who are directly or indirectly affected by a project or decision.

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Primary Stakeholders

Individuals or groups who are most directly impacted by a problem or decision.

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Secondary Stakeholders

Individuals or groups who support or manage a situation related to a problem.

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Tertiary Stakeholders

External individuals or groups who are influential in providing solutions or resources.

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Needs Analysis

A systematic process of identifying and prioritizing user requirements, gaps, and expectations.

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Empathy Mapping

A visual tool that captures what users say, think, feel, and do to help teams align on user perspectives and avoid assumptions.

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Problem Validation

The process of confirming that a problem is real, significant, and worth solving based on evidence from users and stakeholders.

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Problem Tree Technique

A visual method that maps a central problem, its causes, and its effects in a tree-like structure.

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Fishbone Diagram (Ishikawa Diagram)

A cause-and-effect diagram shaped like a fish skeleton used to systematically identify potential categories of causes for a problem.

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Trunk (Problem Tree)

The part of the Problem Tree structure representing the core problem.

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Roots (Problem Tree)

The part of the Problem Tree structure representing the underlying causes of why a problem exists.

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Branches (Problem Tree)

The part of the Problem Tree structure representing the effects or consequences of a problem.

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Head (Fishbone Diagram)

The part of the Fishbone Diagram representing the main problem being analyzed.

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Bones (Fishbone Diagram)

The categories of causes in a Fishbone Diagram, such as People, Process, Environment, Materials, and Technology.