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Vocabulary terms and digital devices associated with the narrator's seven-day challenge to avoid technology.
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Portable
A mobile phone or cell phone, which the narrator's mother frequently asks them to stop using at the table.
Technologies numériques
Digital technologies, which the narrator agrees to live without for one week according to an agreement with their mother.
Jeux vidéo
Video games, an activity the narrator expresses a desire to play on the first day of the challenge.
Tchater
To chat online, an activity the narrator found very difficult to abstain from on Day 2.
Imprimante
A printer, which the mother failed to operate on Day 3, tempting the narrator to break the challenge to use the computer.
Ordinateur
A computer, one of the devices the narrator had to go without and finally reclaimed on Day 8.
Courrier électronique
Email; on Day 5, the narrator wonders if they have received any important emails.
Texto
A text message, which the narrator wonders if they received from Melissa on Day 5.
Réseaux sociaux
Social networks or social media, which the narrator anticipated returning to on the seventh day.
Console de jeu
A gaming console, listed as one of the devices the narrator regained access to on Day 8.
Tablette
A tablet device, included in the list of technology recovered after the week-long challenge.
Lecteur MP3
An MP3 player owned by the narrator.
Lecteur DVD
A DVD player, mentioned as one of the recovered devices.
Accro
Addicted; the narrator's final self-realization on Day 8 after staying up all night with their devices.