Information and Communication Technology Lecture Notes

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Vocabulary flashcards covering key ICT terms, devices, web evolutions, and field applications drawn from the lecture notes.

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30 Terms

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Information

Specific data acquired for a particular purpose.

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Communication

The imparting and exchanging of information or news.

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Technology

Systematic application of skills or art for practical purposes.

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Information and Communication Technology (ICT)

Umbrella term for devices, applications, and systems used to transmit, process, and store information.

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Computer

An electronic device that stores, retrieves, and processes data.

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Computer Hardware

The physical components of a computer system.

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Peripheral Device

External equipment used to input, output, or store data for a computer.

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Input Device

Hardware that enters data into a computer, e.g., mouse, keyboard, microphone.

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Output Device

Hardware that conveys processed data to the user, e.g., monitor, printer, speakers.

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Storage Device

Hardware that saves digital data, e.g., hard drive, flash drive, memory card.

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Computer Software

Organized collections of data and instructions that direct computer operations.

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Operating System

Software that manages hardware resources and provides common services for programs (e.g., Windows, macOS, Android).

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Application Software

Programs used by end-users to perform specific tasks, such as word processors or web browsers.

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Program (Computer Program)

A list of instructions that tells a computer what to do.

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ENIAC

The first fully functional electronic digital computer, built to calculate artillery tables.

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Web 1.0

Early ‘read-only’ static web with one-way communication.

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Web 2.0

Dynamic, ‘read-write’ web enabling two-way interaction (e.g., comment sections).

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Folksonomy

User-generated system of tagging and categorizing online content with chosen keywords.

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World Wide Web (WWW)

Linked collection of web pages accessible via a browser.

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Tim Berners-Lee

Inventor of the World Wide Web.

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Web 3.0

Third-generation web emphasizing AI, 3D graphics, ubiquitous connectivity, and open identity.

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Artificial Intelligence (Web 3.0)

Technologies like natural language processing and machine learning used to make the web smarter.

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3D Graphics

Three-dimensional visual content used in games, museums, e-commerce, and more.

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Ubiquitous Connectivity

Web content accessible on any device or application, anywhere.

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Open Identity

Single sign-on approach allowing one login for multiple unrelated websites.

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E-commerce

Buying and selling goods or services online, including online shopping and internet banking.

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Telemedicine

Remote clinical services delivered via ICT, such as online consultations.

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Electronic Health Record (EHR)

Digitally stored patient health information accessible to authorized providers.

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Digital Prototyping

Using software to build and test virtual product models before manufacturing.

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Building Information Modeling (BIM)

3D modeling process that integrates architectural, engineering, and construction data into one system.