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Anime (original Japanese meaning)
Abbreviation of "animation."
When did the term "anime" first appear?
Mid-1970s.
Anime (definition in Japan)
Commercial animation created using cel or digital techniques.
Anime (definition in English-speaking countries)
Japanese animation.
Our course definition of anime
Japanese animation.
Characteristics of anime according to Tsugata Nobuyuki (1)
Cel-based.
Characteristics of anime according to Tsugata Nobuyuki (2)
Uses limited animation techniques with a low cel count.
Characteristics of anime according to Tsugata Nobuyuki (3)
Emphasizes complex human relationships, stories, and worlds.
Characteristics of anime according to Tsugata Nobuyuki (4)
Primarily organized around television (later DVD/Internet).
Characteristics of anime according to Tsugata Nobuyuki (5)
Character-centric.
Anime according to Marc Steinberg
Inherently transmedial, crossing multiple media platforms and material objects.
What does Studio Ghibli call its feature-length animation?
Manga films.
Does "manga film" mean an animation adapted from manga?
No.
Limited animation is most associated with?
TV anime with tight schedules and budgets.
Full animation is most associated with?
Theatrical/feature-length animated films with relatively flexible budgets.
Limited animation example from the lecture
Tezuka Osamu and Mushi Production.
Full animation example from the lecture
Miyazaki Hayao and Studio Ghibli.
Purpose of multiple cel layers
Create movement and depth by sliding layers over one another.
How many animation layers were identified in the Astro Boy example?
Four.
Astro Boy layer 1
Static background.
Astro Boy layer 2
Truck/machine sliding against the background.
Astro Boy layer 3
Stationary body with separately animated arm and hand.
Astro Boy layer 4
Walking character animated with repeated walking cels.
Full animation vs. limited animation (drawings)
Full = more drawings/cels; Limited = fewer drawings/cels.
Full animation vs. limited animation (viewing experience)
Full = cinematism; Limited = animatism.
Full animation movement
Smooth, fluid, and highly detailed.
Limited animation movement
Still images with minimal in-between movement.
Frame rate
The frequency at which images appear on a display.
Most films and animations run at what frame rate?
24 frames per second.
How many frame slots are available every second at standard animation speed?
24.
Typical full animation drawing rate
12 drawings per second, each held for two frames.
Fast action in full animation
24 drawings per second (one drawing per frame).
Slow movement in full animation
Reuse drawings (e.g., 6ā8 drawings over 24 frames).
Relationship between drawings and smoothness
More drawings produce smoother movement.
Goal of full animation
Make movement appear as natural and realistic as possible.
Classic example of full animation
Disney's Snow White.
What characterizes Snow White's animation?
Smooth movement with many independently moving elements.
How many drawings would one hour of perfect 24-drawing animation require?
86,400 drawings.
Why was limited animation developed?
To save time, labour, and production costs.
Limited animation is still commonly used in?
Weekly television animation.
Marc Steinberg's definition of limited animation
Animation based on interrupted motion and extensive use of still images.
Typical limited animation drawing rate
About 8 drawings per second.
Action scenes in limited animation may use only
About 6 drawings per second.
Does limited animation still run at 24 fps?
Yes.
Why does limited animation appear less smooth?
Fewer drawings fill the same 24-frame sequence.
What compensates for fewer drawings in limited animation?
Animetic (anime-ic) techniques.
Three-frame shooting
Using about 8 drawings per second.
Stop-images
Holding still images to reduce animation work.
Pull-cels
Sliding cels to create motion.
Sectioning
Animating only part of the body or face.
Lip-synching
Animating only the mouth during dialogue.
Dual use (cel-bank system)
Reusing drawings or animation sequences.
Short shot length
Rapid cuts that imply fast movement.
Panning shot
Moving the camera across a large still image.
Camera shake in limited animation
Shaking the camera to imitate movement within the scene.
Repetition in limited animation
Repeatedly reuse animated sequences (e.g., smoke, clouds, walking).
Example of limited animation from the lecture
Dragon Ball.
Limited animation techniques demonstrated in Dragon Ball
Stillness, camera panning, and repeated smoke cels.
Film techniques commonly used in animation
Panning, zooms, close-ups, shot-reverse-shot, and POV shots.
Do high-budget animations still use limited animation techniques?
Yes.
Which era is most associated with the classic anime look?
Japanese TV anime from the 1960sā1990s.
Uniplanar animation
Movement occurs primarily on a single front plane.
Early Japanese animation was primarily
Uniplanar.
Uniplanar movement
Flat and less realistic.
Multiplanar image
An image created by compositing multiple layers using a multiplanar camera.
Main advantage of multiplanar compositing
Creates movement into depth.
Disney multiplanar camera emphasized
Movement into depth.
According to Lamarre, the multiplane system makes viewers feel as if
They can move around inside the image.
Animatism and cinematism are the same scale as uniplanar and multiplanar?
No. They are separate concepts.
Generally, uniplanar images appear
More animetic and less realistic.
Generally, multiplanar images appear
More cinematic and more realistic.
Can multiplanar images still appear animetic?
Yes.
What determines whether multiplanar images appear cinematic or animetic?
Compositing.
Compositing
Adjusting and combining multiple animation layers.
Three types of compositing
Standard (closed), open, and flat (superflat).
Closed compositing
Suppresses gaps between layers to create movement into depth.
Open compositing
Uses gaps between layers for effects other than depth.
Closed compositing preserves
Stable depth and proportional perspective.
Open compositing in anime emphasizes
Sideways motion created by sliding layers.
Closed compositing prioritizes
Realism of depth.
Open compositing prioritizes
Realism of movement and speed.
Open compositing creates what visual sensation?
Soaring, speeding, spinning, and moving across the landscape.
In anime, is realism the primary goal?
No.
Masking (anime)
Alternating between simplified and highly detailed rendering depending on importance.
Typical anime spatial effect
Sliding 2D planes rather than perfect 3D depth.
Open compositing produces what characteristic anime feeling?
Weightlessness, sideways motion, and sliding speed.