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Vocabulary flashcards covering key terms from the lecture notes on culture (Chapter 3).
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Culture
The shared symbols and their definitions that people create to solve real-life problems, including both material culture (tools/technology) and non-material aspects (norms, values, beliefs).
Symbol
A concrete object or abstract term that represents something else; the symbol's meaning comes from what it represents, not from the symbol itself, and it is shared across a community.
Abstraction
The ability to create general concepts that organize sensory experience; a foundational process behind language and thinking in culture.
Beliefs
Cultural statements about what a community considers real; beliefs are not always scientifically true and may reflect cultural constructions of reality.
Norms
Generally accepted rules of behavior that guide how people act; include subtypes such as folkways, mores, taboos, and laws.
Folkways
Norms that describe everyday social preferences; violations usually incur mild social sanctions.
Mores
Core norms essential for the group's survival; violations attract stronger sanctions than folkways.
Taboo
The strongest norms; violations typically provoke revulsion and severe punishment.
Laws
Norms that have been codified and are enforced by the state.
Production
The human capacity to make and use tools and technology; produces material culture and supports social organization.
Material culture
The tangible tools, techniques, and technologies that enable people to accomplish tasks.
Non-material culture
Culture that consists of intangible elements such as symbols, norms, values, and beliefs.
Social organization
The orderly arrangement of social interaction; how a culture structures relationships and roles.
Cooperation
The capacity to create a complex social life by establishing generally accepted ways of doing things and shared values.
Dominant culture
The culture that helps rich and powerful groups exercise control over others.
Subordinate culture
A culture that challenges or resists the dominant culture to varying degrees and is often marginalized.
Cultural appropriation
Adoption of elements of a subordinate culture by members of a dominant culture because they are deemed fashionable or useful; it can be controversial.
High culture
Culture involving refined arts and tastes, typically accessible to the educated and wealthy; less accessible to lower classes.
Popular culture
Culture enjoyed by many across social classes; mass or popular culture is broadly accessible.
Cultural survival kit
Three human capacities—abstraction, cooperation, and production—that generate symbols, norms/values, and social organization to solve real-life problems.
Real-life problems (cultural function)
Culture is created to solve real-life problems and shapes how people interpret experiences.