Social Media Strategies Midterm

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/152

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 8:20 AM on 6/10/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

153 Terms

1
New cards

When did Six Degrees exist?

1997-2000

2
New cards

What did Six Degrees begin with?

The short-lived profile uploading service

3
New cards

What was Six Degrees named after?

The six degrees of separation concept

4
New cards

What did Six Degrees allow users to do?

List friends, family members, and acquaintances both on the site and externally

5
New cards

When did LinkedIn launch?

2002

6
New cards

What does LinkedIn do?

Emphasizes a user’s professional connections

7
New cards

What do users do on LinkedIn?

Create profile pages that have a structure similar to a resume; Summarize their career, advertise particular skills, and list education and employment history.

8
New cards

When did YouTube launch?

2005

9
New cards

What does YouTube allow users to do?

Upload videos, view them, rate them, share them and comment on them.

10
New cards

When was Facebook launched?

2004

11
New cards

What does Facebook allow users to do?

Create profiles, upload photos, join a preexisting group, and start new groups.

12
New cards

What was the pipeline in groups capable of using Facebook?

Harvard —> Other universities —> High school —> Professionals —> Everyone

13
New cards

What features does Facebook consist of?

Timeline, Status, News Feed, Chat, Like

14
New cards

What movie is associated with Facebook?

The Social Network

15
New cards

When was Twitter launched?

2006

16
New cards

What does Twitter do?

Online microblogging service for distributing short messages (tweets) among groups of recipients

17
New cards

What is social media?

Social media are Internet-based, disentrained, and persistent channels of masspersonal communication facilitating perceptions of interactions among users, deriving value primarily from user-generated content.

18
New cards

What is the internet?

The World Wide Web; Sufficient for social media tools, but is not necessary.

19
New cards

Application

Social media relies on applications of the internet

20
New cards

Channel Disentrainment

In-person communication (simultaneously); In social media - asynchronous; the adjustment of time and place is unnecessary

21
New cards

Interactivity

Connection with other users (Message, feed, comments, like, feeling the presence of others, para-social interaction with celebrities); Interacting with system (Using the system itself makes users perceive interactivity (clicking, dragging, conversation with chatbot))

22
New cards

User Generated Value

The value of using social media

23
New cards

User generated

Before social media - one-sided

24
New cards

Journalism

Influencer’s news creation

25
New cards

Activism

#Blacklivesmatter, ice bucket challenge

26
New cards

Self-branding

Influencer

27
New cards

Mass-personal communication

Mass communication + Interpersonal communication; mass communication channels used for interpersonal communication & vice versa; Individuals broadcast messages to a large and mass audience, receivers reply either interpersonally to the individual or through a mass message of their own

28
New cards

Authenticity

Authentic self-presentation on social media —> emotional rewards or online support

29
New cards

Non-Authenticity

Fake news, deepfake, misinformation

30
New cards

Loneliness and Slactivism

Reluctant to respond publicly to posts expressing negativity on social media

31
New cards

Negative effect of envy

Harm emotional well-being

32
New cards

Positive effect of envy

Acting as a source of inspiration

33
New cards

Distraction

Feelings of overconnection, disconnection, or overload

34
New cards

Technological Features

Affordances

35
New cards

Affordance

Action possibility of media e.g., comment button on social media allows users to leave their opinion and thoughts; psychological reactions

36
New cards

Modality affordance

Previous medium = modality itself; social media —> multi-modality (text, photo, sound, video)

37
New cards

Input modality

the actionable possibilities and limitations that a specific way of interacting with a device (like voice, touch, or gesture) provides to a user

38
New cards

Output modality

the capabilities, constraints, and potential uses of a specific sensory or communication channel

39
New cards

Realism

The information on Instagram, is real, not fake

40
New cards

Being-there

Users feel like they are part of the world created by Youtube or VR

41
New cards

Agency Affordance

Different types of sourcing afforded by social media; User-generated; Users have become the source of information; Posting personal stories and posts, profile customization

42
New cards

Agency-enhancement

Users get to assert their identity e.g., Bitmojis

43
New cards

Interactivity Affordance

Medium feature (Interface: responsive, choice); Message feature; Comments on social media

44
New cards

Interaction

Higher the reciprocal action, the better the interaction on social media

45
New cards

Navigability Affordance

The tools on the interface that aid user movement through the media space under consideration

46
New cards

Browsing

Encourage users to skim the site and “check out” the various links

47
New cards

Elaboration

Make users wonder about the relationship between a given link’s conent and site’s main content

48
New cards

Conversational control

The ability to manage the mechanics of an interaction, such as ending a conversation or regulating turn-taking

49
New cards

Information control/editability

The capacity to revise specific messages before sharing

50
New cards

Persistence

The relative permanence or ephemerality of communication

51
New cards

Anonymity (identifiability)

The degree to which users feel their real names or true identities can be concealed in a channel regardess of how public or private their communication may be

52
New cards

Network association (connectivity/linkage)

Enables group members, no matter how disparate or geographically distant, to identify other members

53
New cards

Visibility (for privacy)

Communication is apparent to many others, whether intended or not

54
New cards

Uses and Gratification

Why and how people actively seek out specific media to satisfy specific needs (audience-centered approach)

55
New cards

Gratifications sought

Motive; Individuals expect from a medium before they use it

56
New cards

Gratifications obtained

What is actually experienced through the use

57
New cards

Seeking information

Using the media to find out what is going on around us

58
New cards

Personal identity

Using the media to find out more about yourselves

59
New cards

Personal relationship

Using the media to fulfill their relationship

60
New cards

Diversion

The need to relax and escape

61
New cards

Content

The need for researching or finding specific information or material

62
New cards

Process

The experience of purposeful navigating or random browsing of the Internet in its functional process

63
New cards

Social

A wide range of forming and deepening social ties

64
New cards

Text messaging uses and gratification

Accessibility/mobility, relaxation, escape, entertainment, information seeking, coordination for business, socialization/affection seeking, status seeking

65
New cards

Social interaction uses and gratification

A place to interact and socialize with others

66
New cards

Information seeking uses and gratifications

Find information about sales, deals, or products; information on events, birthdays, and parties

67
New cards

Passing time uses and gratifications

Using Facebook when bored at work

68
New cards

Entertainment uses and gratifications

Reading comments to make someone laugh

69
New cards

Relaxation uses and gratifications

Looking on Facebook because it takes no thought

70
New cards

Communicatiory utility uses and gratifications

Facebook providing gossip

71
New cards

Convenience utility uses and gratifications

Social media is convenient and accessible anytime and anywhere

72
New cards

Expression of opinion uses and gratifications

Liking posts and photos, commenting on updates

73
New cards

Information sharing uses and gratifications

Using social media to share information about you with others

74
New cards

Surveillance uses and gratifications

Watching people or things and watching what others are doing

75
New cards

Identity

A socially constructed attribute; the knowledge of who we are; controlled by internal and external factors that combine to make us who we become

76
New cards

Identity formation

Environmental context where an individual grows

77
New cards

Identity formation within the self

Conflict between the idealized self and the reality one faces

78
New cards

Identity formation outside the self

Conflict between the environmental demands and one’s own desires

79
New cards

Goffman’s dramaturgical approach

How an individual presents an “idealized” rather than authentic version of herself

80
New cards

Life

Stage for activity

81
New cards

Goffman’s dramaturgy

People always consider audiences and are influenced by them; Activity takes place in specific bounded settings

82
New cards

Impression management

Tweak their behaviors and selectivity give and give off details; People intentionally present themselves; signs given naively, unconciously; intentional presentation is a basic persona sculpting strategy

83
New cards

Front stage

Trying to present an idealized version of the self

84
New cards

Back stage

The space in which people can relax and drop their role performance (Do real work necessary to keep up appearances

85
New cards

Self-Presentation in Social Media

Social media affordances promote unconcious and concious self-expression (posting photos (modalities), profile customization, and News Feed)

86
New cards

Strategic Self Presentation

On one hand, they may emphasize their positive attributes and present themselves as appealing. On the other hand, they may feel the need to put forth their true selves.

87
New cards

Persistence in self-presentation in social media vs. offline

The speech is ephemeral but electronic text can be stored indefinitely

88
New cards

Searchability in self presentation in social media vs offline

Putting thoughts in an environment where people can look for specific names and places

89
New cards

Replicability in self-presentation in social media vs offline

Electronic media makes it very easy for others to duplicate and change what one another has created

90
New cards

Invisible audiences in self-presentation in social media vs offline

One cannot tell who is online reading our thoughts and what we write can be read in a context that is different than what we intended

91
New cards

Disembodiment in self-presentation in social media vs offline

Disembodied online encounters enable people to hide their undesired physical features

92
New cards

Anchored relationships

Family members, neighbors, colleagues, and other offline acquaintences also communicate with one another on social media e.g., CU Boulder Facebook Group (an online relationship can be anchored through institutions); not entirely anonymous

93
New cards

Hoped-for possible selves

Pursuing socially desirable identities but not entirely absurd; Hope to establish and believe that they can be established given the right conditions

94
New cards

Identity exploration

Can occur on social media with less risk; Easily access many other users’ identities

95
New cards

The social media community is an arena for ___________.

Exploration (e.g., LGBTQ - sense of security)

96
New cards

Commitment to a _____ _______ can be built through social media

group identity

97
New cards

Social Identity Model of Deindividuation Effects (SIDE)

Explains the effects of anonymity and identifiability on group behavior

98
New cards

What does lack of individuating cues lead to?

Extremely limited information (facial expressions, gestures, or eye contact — Group membership and identity could be salient)

99
New cards

Personal identity

Reduced focus on individual differences

100
New cards

Social Identity

Increased attention to group membership