MGMT Exam 4

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Last updated 4:51 PM on 4/20/26
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82 Terms

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Motivation

The forces within the individual that account for the level, direction, and persistence of effort expended at work

o   Any influence that triggers, directs, or maintains behavior

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Content Theories

explain why people have different needs at different times

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Process Theories

explain the processes through which needs are translated into behavior

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The Motivation Gap

o   24% of workers are actively “disengaged” on any given day

o   25% of employers say their workers have low morale

o   40% of workers report trouble staying motivated

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Content Theories of Motivation (4)

  • Maslow’s Need Hierarchy: physiological → safety → belongingness → esteem → self-actualization

  • Alderfer’s ERG Theory: existence → relatedness → growth

  • Herzberg’s Theory: hygiene factors vs. motivators

  • McClelland’s Learned Needs: need for affiliation vs. need for power vs. need for achievement

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Maslow’s Hierarchy

  • each individual has needs or feelings of deficiency that drive their behavior

  • needs are in a hierarchy that an individual moves up as they satisfy levels of needs

  • once a need is satisfied, then it is no longer motivating

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5 Needs of Maslow’s Hierarchy

  • Physiological/Survival- food, clothing, shelter, air

  • Security- feeling safe, absence of pain, threat, or illness

  • Affiliation- friendship, company, love, belonging (first clear step up from physical needs)

  • Esteem- self-respect, achievement, recognition, prestige

  • Self-Actualization- personal growth, self-fulfillment, realization of full potential

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Deficit Principle

a satisfied need is NOT a motivator of behavior (people act to satisfy needs in deficit only)

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Progression Principle

the 5 needs exist in a strict hierarchy of prepotency so a need at one level doesn’t activate until the need beneath it is satisfied

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Alderfer’s ERG

  • Consolidates Maslow’s Hierarchy into 3 categories

  • Does NOT assume lower-level needs must be satisfied before higher-level needs can activate

  • People aren’t motivated by compensation alone, they are also motivated by belonging, recognitions, and opportunity to grow

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Alderfer’s 3 Need Categories

  • Existence Needs- desires for physiological and material well-being

  • Relationship Needs- desires for satisfying interpersonal relationships

  • Growth Needs- desires for continued phycological growth and development

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Frustration Regression

an already satisfied lower-level need becomes reactivated when a higher-level need is frustrated

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Herzberg’s Two Factor Theory

Some variables prevent job dissatisfaction and some variables produce motivation

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Hygiene Factors

basic needs that will prevent job dissatisfaction (working conditions, pay, coworker relations, policies, supervisor quality)

o   improvements lead to decreased job dissatisfaction

o   scale goes from dissatisfied to not dissatisfied

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Motivators

cause high levels of motivation (interesting work, advancement, growth, recognition, responsibility, achievement)

o   improvements lead to increased job satisfaction

o   scale goes from not satisfied to satisfied/motivated

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Herzberg in Action

  • Amazon Warehouse Workers- good pay but low autonomy, repetitive tasks, automated feedback

    • led to high turnover and chronic dissatisfaction

  • Zappos Culture Model- good pay, role flexibility, empowerments, consistent culture, strong recognition and feedback

    • led to legendary service and low voluntary turnover

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McClelland’s Learned Needs

proposes that people acquire needs through their life experiences (interactions with the environment)

o   not a hierarchy, but degrees of each type of need/motive

o   uses a Thematic Apperception Test (TAT) to measure the strengths of 3 acquired needs (achievement, power, affiliation)

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Need for Achievement (nAch)

desire to do something better or more efficiently, to solve problems, or to master complex tasks

*pushes for quality, takes calculated risks, wants to excel under pressure

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Need for Power (nPower)

desire to control other people, influence their behavior, or be responsible for them (can be further classified as a need for Personal Power or Social Power)

*looks like someone stepping in, taking direction, assigning roles, and controlling the group’s trajectory

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Need for Affiliation (nAff)

desire to establish and maintain friendly and warm relations with other people

*values harmony, avoids conflict, prioritizes keeping the group together over winning big

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Implications of McClelland’s Needs

  • What matters: the conflict is NOT about the task, it’s about what each person is trying to get out of the situation

  • Manager implication: if you missed the need, you mismanage the person

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Core Characteristics Model (Hackman and Oldham)

the different characteristics/factors workers need to reach their full potential

*not everyone responds equally to enriched jobs (it depends on growth needs, strengths, skill levels, and satisfaction)

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5 Characteristics

·       Skill Variety- uses different skills and talents

·       Task Identity- complete a whole, visible piece of work

·       Task Significance- impacts others inside or outside the org

·       Autonomy- freedom to decide how and when

·       Job Feedback- direct, clear info on performance

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Psychological States

  • meaningfulness of work

  • responsibility for outcomes

  • knowledge of results

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Job Outcomes

  • high motivation

  • job satisfaction

  • high performance

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Job Outcomes/Psychological States matched with Core Characteristics

  • Meaningfulness of Work = skill variety, task identity, task significance

  • Autonomy = responsibility for work outcomes

  • Feedback = knowledge of work results

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Self-Determination Theory

This theory is concerned with innate psychological needs (different from physiological needs because they spur us towards growth

Core Job Dimensions Critical Psychological States Personal and Work Outcomes

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Self-Determination Theory 3 Basic Needs

  • Competence- control over environment

  • Relatedness- sense of belongingness

  • Autonomy- freedom to integrate experiences

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Self-Determination Theory Positive Effects

  • high intrinsic motivation

  • high quality of work performance

  • low absenteeism and turnover

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Intrinsic vs. External Motivation

  • Intrinsic Motivation = internal rewards, pleasure, and satisfaction with an undermined presence of external rewards

    • Ex: working hard on an assignment that isn’t graded

  • External Motivation = emphasis on external goals/rewards, takes away the reward of simply doing the job

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McClelland’s Acquired Needs Theory Applied to Motivation

Acquired Needs Theory = what you WANT

  • Achievement = I want to succeed

  • Power = I want to influence

  • Affiliation = I want connection

Different people = different dominant needs

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SDT Theory Applied to Motivation

SDT Theory = what you NEED to stay motivated

  • Competence = I can do this

  • Autonomy = I have some control

  • Relatedness = I’m not alone

Everyone needs all 3!

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Extrinsic Motivation Continuum

Stage 1 (Amotivation): non-regulation, perceived sense of control

Stage 2 (Extrinsic Motivation):

o   external regulation = external

o   introjected regulation = somewhat external

o   identified regulation = somewhat internal

o   integrated regulation = internal

Stage 3 (Intrinsic Motivation): intrinsic regulation, completely internal

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Valuing Success

  • Having desired results and desired outcomes includes maximizing pleasure and minimizing gain

  • BUT experiencing value effectiveness also includes the experience of success (vs. failure) in reaching a goal independent of the outcomes of that success

    • The difference between “I fell like success” (pride) and “I feel like a failure” (shame)

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Regulatory Focus Theory

distinct ways cause people to see the world differently, deal with the world differently, and experience the world differently

o   Promotion = concerns with gains vs. non-gains (growth and advancement)

o   Prevention = concerns with non-losses vs. losses (risks and mistakes)

*Gen-Zers are more risk-averse (preventative) than Gen Xers, which are more promotion-oriented

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Why Regulatory Focus Theory Matters

Self-insight: you learn where your attention goes, and which of your SDT needs is the lowest (competence, autonomy, relatedness)

Future Managers: prevention-dominant leaders are careful but can create anxiety, promotion framing boosts energy and growth

Tools: match framing to the person (regulatory fit), diagnose the need (competence, autonomy, relatedness)

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Equity Theory

explains how social comparisons can motivate individual behavior

  • personal rewards and corresponding personal inputs are compared to others’ rewards and their corresponding inputs

  • results in perceived equity (comfort and satisfaction) or inequity (discomfort and desire to eliminate it)

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Perceived Negative Equity vs. Perceived Positive Inequity

  • Perceived negative inequity = attempt to restore equity by working less or quitting

  • Perceived positive inequity = attempt to restore equity through extra effort

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Expectancy Theory

managers should act to maximize expectancies, instrumentalities, and valences for others

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Expectancy Theory- Maximizing Expectancy

  • hire capable workers

  • train and develop them continuously

  • communicate goals/confidence in their skills

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Expectancy Theory- Maximizing Instrumentality

  • clarify psychological contracts

  • communicate performance-outcome possibilities

  • demonstrate performance-reward linkages

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Expectancy Theory- Maximizing Valence

  • understand individual needs

  • adjust rewards to match these needs

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Goal-Setting Theory

well-chosen and well-set goals can be motivating

o   goals provide direction

o   goals clarify performance expectations

o   goals establish a frame of reference

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How to Make Goal-Setting Work

o   Set specific goals

o   Set realistic but challenging goals

o   Build goal acceptance and commitment

o   Clarify goal priorities

o   Provide feedback on goal accomplishment

o   Reward goal accomplishment

o   Allow participation when setting goals

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Downsides to Goal-Setting

  • Unrealistic goals lead to stress, burnout, and unethical behavior

  • Impossible goals violate competence, autonomy, and relatedness simultaneously

Practical Test: is this person genuinely equipped to achieve this goal?

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Reinforcement Theory (Positive vs. Negative)

  • Positive Reinforcement = pleasant consequences strengthen desirable behavior

  • Negative Reinforcement = removing an unpleasant stimulus strengthens desired behavior

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Law of Effect

behavior followed by positive consequences is repeated

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Operant Conditioning

we can shape behavior by controlling its consequences

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Extinction

withdraw the reinforcer sustaining an undesirable behavior

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Punishment

unpleasant consequences reduce frequency of undesirable behavior

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Team

collection of people with complementary skills who work together to accomplish shared goals while holding each other accountable for performance results

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Teamwork

process of people actively working together to accomplish common goals

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Synergy

the creation of a whole that exceeds the sum of its parts

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Formal vs. Informal Teams

Formal Teams- officially recognized and supported by the organization (departments, work units, teams, divisions)

Informal Teams- grow spontaneously from co-worker relationships (interest groups, friendship groups, support groups

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Types of Teams (5)

  • Committee- outside daily jobs, specific purpose, ongoing

  • Project Team/Task Force- temporary group forms then disbands

  • Cross Functional Team- members from different functional units

  • Employee Involvement Team- meets regularly to drive continuous improvement

  • Quality Circle- workers meet periodically to improve work quality

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Virtual Teams

most real teams are hybrid, and these teams are easy to form but hard to lead

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Advantages of Virtual Teams

  • distance is irrelevant

  • cost and time efficient

  • easy to share files (everything is logged)

  • softened interpersonal friction

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Disadvantages of Virtual Teams

  • social loafing is easy to hide

  • goals drift, meeting frequency creeps up

  • limited emotional and nonverbal cues

  • “zoom fatigue” is real and operational

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Sutton’s Prescription for Virtual Teams

every remote team needs a “prenup” or charter that spells out norms, dos and don’ts, and how disagreements are handled

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Self-Managing Teams

  • members hold collective authority over decisions normally made by managers

  • team plans/schedules its own work, members train and review each other, members can do each other’s jobs (multitask), collective accountability for quality

    • the team leader facilitates but does not direct

    • it’s easy to call a team self-managing, but hard for it to actually be one

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Traditional Team

supervisor assigns tasks, manager evaluates performance, top-down decisions, accountability flows through one person

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Self-Managing Team Test

  • are members collectively accountable?

  • do they distribute their own work?

  • do they train each other?

  • do they assess each other?

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Team Structures

  • Less supervision DOES NOT EQUAL less structure (structure must be created by the team)

  • Strong Structure- clear ownership, accountability, better outcomes

  • Weak Structure- roles unclear, effort uneven, coordination breaks down

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Effectiveness Equation

Effectiveness = Quality of Inputs + (Process Gains – Process Losses)

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Effectiveness Inputs

  • members and diversity

  • nature of task

  • setting and resources

  • team size

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Effectiveness Process

  • norms and cohesion

  • communication

  • decision-making

  • conflict handling

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Effectiveness Outputs (3)

  • task performance (did we accomplish the work?)

  • member satisfaction (are people glad they were on this team?)

  • future viability (could this team succeed again?)

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Membership

right people, right talents

  • ability matters and so does the mix

  • homogenous teams are easier to manage but lazier in their thinking

  • heterogenous teams are harder to run but better at complex tasks

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Nature of Task

clear or complex?

  • simple tasks need less interactions

  • complex tasks need more communication, conflict handling, and team IQ

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Setting

resources, info, support

  • even a great team underperforms without the information, technology, rewards, and structure to do the work

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Team Size

5-7 people is optimal for creative work

  • bigger teams have exponentially more interactions to manage

  • use odd numbers when voting matters

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Tuckman’s 5 Stages

  • Stage 1- Forming: polite and cautious (what do they want from me?)

  • Stage 2- Storming: conflict over roles/goals/methods (high tension)

  • Stage 3- Norming: rules form, cooperation and trust build

  • Stage 4- Performing: mature/autonomous team, focused on results

  • Stage 5- Adjourning: closure and recognition, disbandment

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Critical Zone

phases 2 and 3

  • if a team can’t navigate storming and norming, the process losses overwhelm the process gains

  • diverse teams are especially exposed here

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Norm

a behavior, rule, or standard that team members are expected to follow (if violated, the team pushes back)

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How Leaders Build Good Norms

  • model the behavior themselves

  • reward what they want to see

  • use feedback and reviews to reinforce

  • train and onboard new members into them

  • recruit people who already have them

  • hold meetings to discuss progress

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Team Virtuousness (Cameron’s 5 Pillars)

  • Optimism- keep striving through setbacks

  • Forgiveness- don’t assign blame

  • Trust- be courteous and respectful

  • Compassion- support each other in hard times

  • Integrity- be honest in word and action

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Cohesiveness

The degree members are attracted to and motivated to remain part of the team

  • High cohesion = high conformity to norms

  • If norms are bad, cohesion makes things worse

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4 Cohesion Cases

  • Best Case (positive norms and high cohesiveness): high performance, strong commitment to good norms

  • Moderate Performance (positive norms and low cohesiveness): weak commitment to good norms

  • Low-Moderate Performance (negative norms and low cohesiveness): weak commitment to bad norms

  • Worst Case (negative norms and high cohesiveness): low performance, strong commitment to bad norms

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3 Communication Networks

  • Decentralized (interacting team)- everyone talks to everyone, best for complex tasks needing creativity

  • Centralized (co-acting team)- all communication flows through one hub, efficient for simple, divisible tasks

  • Restricted (counteracting team)- subgroups stop talking to each other, slow communication, sometimes useful during conflict

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Task Behaviors (move work forward)

  • Initiating

  • Information sharing

  • Summarizing

  • Elaborating

  • Opinion giving

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Maintenance Behaviors (hold team together)

  • Following

  • Harmonizing

  • Reducing tension

  • Gatekeeping

  • Encouraging

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Disruptive Behaviors (avoid them/call them out)

  • Aggressiveness

  • Blocking

  • Self-confessing

  • Seeking sympathy

  • Withdrawal

  • Horsing around