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Motivation
The forces within the individual that account for the level, direction, and persistence of effort expended at work
o Any influence that triggers, directs, or maintains behavior
Content Theories
explain why people have different needs at different times
Process Theories
explain the processes through which needs are translated into behavior
The Motivation Gap
o 24% of workers are actively “disengaged” on any given day
o 25% of employers say their workers have low morale
o 40% of workers report trouble staying motivated
Content Theories of Motivation (4)
Maslow’s Need Hierarchy: physiological → safety → belongingness → esteem → self-actualization
Alderfer’s ERG Theory: existence → relatedness → growth
Herzberg’s Theory: hygiene factors vs. motivators
McClelland’s Learned Needs: need for affiliation vs. need for power vs. need for achievement
Maslow’s Hierarchy
each individual has needs or feelings of deficiency that drive their behavior
needs are in a hierarchy that an individual moves up as they satisfy levels of needs
once a need is satisfied, then it is no longer motivating
5 Needs of Maslow’s Hierarchy
Physiological/Survival- food, clothing, shelter, air
Security- feeling safe, absence of pain, threat, or illness
Affiliation- friendship, company, love, belonging (first clear step up from physical needs)
Esteem- self-respect, achievement, recognition, prestige
Self-Actualization- personal growth, self-fulfillment, realization of full potential
Deficit Principle
a satisfied need is NOT a motivator of behavior (people act to satisfy needs in deficit only)
Progression Principle
the 5 needs exist in a strict hierarchy of prepotency so a need at one level doesn’t activate until the need beneath it is satisfied
Alderfer’s ERG
Consolidates Maslow’s Hierarchy into 3 categories
Does NOT assume lower-level needs must be satisfied before higher-level needs can activate
People aren’t motivated by compensation alone, they are also motivated by belonging, recognitions, and opportunity to grow
Alderfer’s 3 Need Categories
Existence Needs- desires for physiological and material well-being
Relationship Needs- desires for satisfying interpersonal relationships
Growth Needs- desires for continued phycological growth and development
Frustration Regression
an already satisfied lower-level need becomes reactivated when a higher-level need is frustrated
Herzberg’s Two Factor Theory
Some variables prevent job dissatisfaction and some variables produce motivation
Hygiene Factors
basic needs that will prevent job dissatisfaction (working conditions, pay, coworker relations, policies, supervisor quality)
o improvements lead to decreased job dissatisfaction
o scale goes from dissatisfied to not dissatisfied
Motivators
cause high levels of motivation (interesting work, advancement, growth, recognition, responsibility, achievement)
o improvements lead to increased job satisfaction
o scale goes from not satisfied to satisfied/motivated
Herzberg in Action
Amazon Warehouse Workers- good pay but low autonomy, repetitive tasks, automated feedback
led to high turnover and chronic dissatisfaction
Zappos Culture Model- good pay, role flexibility, empowerments, consistent culture, strong recognition and feedback
led to legendary service and low voluntary turnover
McClelland’s Learned Needs
proposes that people acquire needs through their life experiences (interactions with the environment)
o not a hierarchy, but degrees of each type of need/motive
o uses a Thematic Apperception Test (TAT) to measure the strengths of 3 acquired needs (achievement, power, affiliation)
Need for Achievement (nAch)
desire to do something better or more efficiently, to solve problems, or to master complex tasks
*pushes for quality, takes calculated risks, wants to excel under pressure
Need for Power (nPower)
desire to control other people, influence their behavior, or be responsible for them (can be further classified as a need for Personal Power or Social Power)
*looks like someone stepping in, taking direction, assigning roles, and controlling the group’s trajectory
Need for Affiliation (nAff)
desire to establish and maintain friendly and warm relations with other people
*values harmony, avoids conflict, prioritizes keeping the group together over winning big
Implications of McClelland’s Needs
What matters: the conflict is NOT about the task, it’s about what each person is trying to get out of the situation
Manager implication: if you missed the need, you mismanage the person
Core Characteristics Model (Hackman and Oldham)
the different characteristics/factors workers need to reach their full potential
*not everyone responds equally to enriched jobs (it depends on growth needs, strengths, skill levels, and satisfaction)
5 Characteristics
· Skill Variety- uses different skills and talents
· Task Identity- complete a whole, visible piece of work
· Task Significance- impacts others inside or outside the org
· Autonomy- freedom to decide how and when
· Job Feedback- direct, clear info on performance
Psychological States
meaningfulness of work
responsibility for outcomes
knowledge of results
Job Outcomes
high motivation
job satisfaction
high performance
Job Outcomes/Psychological States matched with Core Characteristics
Meaningfulness of Work = skill variety, task identity, task significance
Autonomy = responsibility for work outcomes
Feedback = knowledge of work results
Self-Determination Theory
This theory is concerned with innate psychological needs (different from physiological needs because they spur us towards growth
Core Job Dimensions → Critical Psychological States → Personal and Work Outcomes
Self-Determination Theory 3 Basic Needs
Competence- control over environment
Relatedness- sense of belongingness
Autonomy- freedom to integrate experiences
Self-Determination Theory Positive Effects
high intrinsic motivation
high quality of work performance
low absenteeism and turnover
Intrinsic vs. External Motivation
Intrinsic Motivation = internal rewards, pleasure, and satisfaction with an undermined presence of external rewards
Ex: working hard on an assignment that isn’t graded
External Motivation = emphasis on external goals/rewards, takes away the reward of simply doing the job
McClelland’s Acquired Needs Theory Applied to Motivation
Acquired Needs Theory = what you WANT
Achievement = I want to succeed
Power = I want to influence
Affiliation = I want connection
Different people = different dominant needs
SDT Theory Applied to Motivation
SDT Theory = what you NEED to stay motivated
Competence = I can do this
Autonomy = I have some control
Relatedness = I’m not alone
Everyone needs all 3!
Extrinsic Motivation Continuum
Stage 1 (Amotivation): non-regulation, perceived sense of control
Stage 2 (Extrinsic Motivation):
o external regulation = external
o introjected regulation = somewhat external
o identified regulation = somewhat internal
o integrated regulation = internal
Stage 3 (Intrinsic Motivation): intrinsic regulation, completely internal
Valuing Success
Having desired results and desired outcomes includes maximizing pleasure and minimizing gain
BUT experiencing value effectiveness also includes the experience of success (vs. failure) in reaching a goal independent of the outcomes of that success
The difference between “I fell like success” (pride) and “I feel like a failure” (shame)
Regulatory Focus Theory
distinct ways cause people to see the world differently, deal with the world differently, and experience the world differently
o Promotion = concerns with gains vs. non-gains (growth and advancement)
o Prevention = concerns with non-losses vs. losses (risks and mistakes)
*Gen-Zers are more risk-averse (preventative) than Gen Xers, which are more promotion-oriented
Why Regulatory Focus Theory Matters
Self-insight: you learn where your attention goes, and which of your SDT needs is the lowest (competence, autonomy, relatedness)
Future Managers: prevention-dominant leaders are careful but can create anxiety, promotion framing boosts energy and growth
Tools: match framing to the person (regulatory fit), diagnose the need (competence, autonomy, relatedness)
Equity Theory
explains how social comparisons can motivate individual behavior
personal rewards and corresponding personal inputs are compared to others’ rewards and their corresponding inputs
results in perceived equity (comfort and satisfaction) or inequity (discomfort and desire to eliminate it)
Perceived Negative Equity vs. Perceived Positive Inequity
Perceived negative inequity = attempt to restore equity by working less or quitting
Perceived positive inequity = attempt to restore equity through extra effort
Expectancy Theory
managers should act to maximize expectancies, instrumentalities, and valences for others
Expectancy Theory- Maximizing Expectancy
hire capable workers
train and develop them continuously
communicate goals/confidence in their skills
Expectancy Theory- Maximizing Instrumentality
clarify psychological contracts
communicate performance-outcome possibilities
demonstrate performance-reward linkages
Expectancy Theory- Maximizing Valence
understand individual needs
adjust rewards to match these needs
Goal-Setting Theory
well-chosen and well-set goals can be motivating
o goals provide direction
o goals clarify performance expectations
o goals establish a frame of reference
How to Make Goal-Setting Work
o Set specific goals
o Set realistic but challenging goals
o Build goal acceptance and commitment
o Clarify goal priorities
o Provide feedback on goal accomplishment
o Reward goal accomplishment
o Allow participation when setting goals
Downsides to Goal-Setting
Unrealistic goals lead to stress, burnout, and unethical behavior
Impossible goals violate competence, autonomy, and relatedness simultaneously
Practical Test: is this person genuinely equipped to achieve this goal?
Reinforcement Theory (Positive vs. Negative)
Positive Reinforcement = pleasant consequences strengthen desirable behavior
Negative Reinforcement = removing an unpleasant stimulus strengthens desired behavior
Law of Effect
behavior followed by positive consequences is repeated
Operant Conditioning
we can shape behavior by controlling its consequences
Extinction
withdraw the reinforcer sustaining an undesirable behavior
Punishment
unpleasant consequences reduce frequency of undesirable behavior
Team
collection of people with complementary skills who work together to accomplish shared goals while holding each other accountable for performance results
Teamwork
process of people actively working together to accomplish common goals
Synergy
the creation of a whole that exceeds the sum of its parts
Formal vs. Informal Teams
Formal Teams- officially recognized and supported by the organization (departments, work units, teams, divisions)
Informal Teams- grow spontaneously from co-worker relationships (interest groups, friendship groups, support groups
Types of Teams (5)
Committee- outside daily jobs, specific purpose, ongoing
Project Team/Task Force- temporary group forms then disbands
Cross Functional Team- members from different functional units
Employee Involvement Team- meets regularly to drive continuous improvement
Quality Circle- workers meet periodically to improve work quality
Virtual Teams
most real teams are hybrid, and these teams are easy to form but hard to lead
Advantages of Virtual Teams
distance is irrelevant
cost and time efficient
easy to share files (everything is logged)
softened interpersonal friction
Disadvantages of Virtual Teams
social loafing is easy to hide
goals drift, meeting frequency creeps up
limited emotional and nonverbal cues
“zoom fatigue” is real and operational
Sutton’s Prescription for Virtual Teams
every remote team needs a “prenup” or charter that spells out norms, dos and don’ts, and how disagreements are handled
Self-Managing Teams
members hold collective authority over decisions normally made by managers
team plans/schedules its own work, members train and review each other, members can do each other’s jobs (multitask), collective accountability for quality
the team leader facilitates but does not direct
it’s easy to call a team self-managing, but hard for it to actually be one
Traditional Team
supervisor assigns tasks, manager evaluates performance, top-down decisions, accountability flows through one person
Self-Managing Team Test
are members collectively accountable?
do they distribute their own work?
do they train each other?
do they assess each other?
Team Structures
Less supervision DOES NOT EQUAL less structure (structure must be created by the team)
Strong Structure- clear ownership, accountability, better outcomes
Weak Structure- roles unclear, effort uneven, coordination breaks down
Effectiveness Equation
Effectiveness = Quality of Inputs + (Process Gains – Process Losses)
Effectiveness Inputs
members and diversity
nature of task
setting and resources
team size
Effectiveness Process
norms and cohesion
communication
decision-making
conflict handling
Effectiveness Outputs (3)
task performance (did we accomplish the work?)
member satisfaction (are people glad they were on this team?)
future viability (could this team succeed again?)
Membership
right people, right talents
ability matters and so does the mix
homogenous teams are easier to manage but lazier in their thinking
heterogenous teams are harder to run but better at complex tasks
Nature of Task
clear or complex?
simple tasks need less interactions
complex tasks need more communication, conflict handling, and team IQ
Setting
resources, info, support
even a great team underperforms without the information, technology, rewards, and structure to do the work
Team Size
5-7 people is optimal for creative work
bigger teams have exponentially more interactions to manage
use odd numbers when voting matters
Tuckman’s 5 Stages
Stage 1- Forming: polite and cautious (what do they want from me?)
Stage 2- Storming: conflict over roles/goals/methods (high tension)
Stage 3- Norming: rules form, cooperation and trust build
Stage 4- Performing: mature/autonomous team, focused on results
Stage 5- Adjourning: closure and recognition, disbandment
Critical Zone
phases 2 and 3
if a team can’t navigate storming and norming, the process losses overwhelm the process gains
diverse teams are especially exposed here
Norm
a behavior, rule, or standard that team members are expected to follow (if violated, the team pushes back)
How Leaders Build Good Norms
model the behavior themselves
reward what they want to see
use feedback and reviews to reinforce
train and onboard new members into them
recruit people who already have them
hold meetings to discuss progress
Team Virtuousness (Cameron’s 5 Pillars)
Optimism- keep striving through setbacks
Forgiveness- don’t assign blame
Trust- be courteous and respectful
Compassion- support each other in hard times
Integrity- be honest in word and action
Cohesiveness
The degree members are attracted to and motivated to remain part of the team
High cohesion = high conformity to norms
If norms are bad, cohesion makes things worse
4 Cohesion Cases
Best Case (positive norms and high cohesiveness): high performance, strong commitment to good norms
Moderate Performance (positive norms and low cohesiveness): weak commitment to good norms
Low-Moderate Performance (negative norms and low cohesiveness): weak commitment to bad norms
Worst Case (negative norms and high cohesiveness): low performance, strong commitment to bad norms
3 Communication Networks
Decentralized (interacting team)- everyone talks to everyone, best for complex tasks needing creativity
Centralized (co-acting team)- all communication flows through one hub, efficient for simple, divisible tasks
Restricted (counteracting team)- subgroups stop talking to each other, slow communication, sometimes useful during conflict
Task Behaviors (move work forward)
Initiating
Information sharing
Summarizing
Elaborating
Opinion giving
Maintenance Behaviors (hold team together)
Following
Harmonizing
Reducing tension
Gatekeeping
Encouraging
Disruptive Behaviors (avoid them/call them out)
Aggressiveness
Blocking
Self-confessing
Seeking sympathy
Withdrawal
Horsing around