1/31
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
angular displacement (θ)
the change in angular position of an object as it rotates about an axis, measured in radians.
angular velocity (ω)
the rate of change of angular displacement of an object, typically measured in radians per second.
ω = Δθ / Δt
Angular acceleration (α)
the rate of change of angular velocity of an object, commonly measured in radians per second squared.
α = Δω / Δt
Right-hand rule
By aligning the right thumb with the axis of rotation and curling the fingers, the fingers point in the positive direction of motion. It is essential for standardizing kinematic data (e.g., knee flexion/extension).
Absolute angle
angle that describes segment’s orientation in space (segment angle)
Relative angle
angle at a joint between 2 adjacent segments (joint angle)
Law of Inertia (Newton’s First Law)
A body will maintain a state of rest or constant velocity unless acted on by an external force that changes the state
Inertia
The resistance to change in motion
Law of Acceleration (Newton’s second law)
A force applied to a body causes an acceleration proportional to the force, in the direction of the force, and inversely proportional to the body’s mass.
F=ma
Law of Reaction (Newton’s third law)
For every action, there is an equal and opposite reaction.
In terms of forces: When one body exerts a force on a second, the second body exerts a reaction force that is equal in magnitude and opposite in direction on the first body
Mass vs weight
mass = amount of matter
weight = force
Contact forces
Actions, pushes or pulls, exerted by one object in direct contact with another object (e.g., When a bat hits a baseball, or the foot hits the floor.)
friction & ground force reaction
Noncontact forces
Forces that act at a distance; Forces that are exerted by objects that are not in direct contact with one another and may be separated by a considerable distance (e.g., gravity)
Static analysis
Systems at rest or moving at a constant velocity
Acceleration = zero
Dynamic analysis
Accelerations ≠ zero
Horizontal (x) and vertical (y) acceleration components
Static vs Kinetic friction
Static friction: before motion occurs (larger)
Kinetic: during motion (smaller)
Momentum
Quantity of motion that an object has (p)
p = mass * velocity
Impulse
Change in momentum
When a force is applied to a body, the resulting motion is dependent on the magnitude of the applied force and the duration of force application.
J = Ft
Impulse-momentum relationship
F Δt = (mvfinal - mvinitial)
Work (W)
Force applied over a distance
W = F cosθ s
(𝜃 is angle between force vector and line of displacement (may not have an angle: cos 0° =1)).
Power (P)
Work done per unit of time
P = Δw/Δt
Kinetic Energy (KE)
Energy resulting from motion, it has velocity
KE= 1/2 mv^2
Any change in velocity will affect the amount of energy in the object
Potential energy (PE)
Capacity to do work because of position, “stored energy”
PE = mgh
(m = mass; g = gravity (9.81); h = height)
Total energy = ?
KE + PE
Strain energy (SE)
SE = 1/2 kx^2
k is the proportionality constant, or stiffness and x is the distance over which the object is deformed
k depends on the material deformed and represents the object’s ability to store energy
Impact
The collision of two bodies over a small time interval during which the two bodies exert large forces on each other.
Two types of impact
Elastic and inelastic collisions.
Elastic collision
The velocities of the two bodies after impact are the same as their relative velocities before impact; No kinetic energy is lost
Ex: The impact of a bouncy ball with a hard surface approaches perfect elasticity
Inelastic (plastic) collision
At least one of the bodies deforms and does not regain its original shape, and the bodies do not separate; Kinetic energy is lost (heat or sound).
Conservation of Momentum
In the absence of external forces, the total momentum of a given system remains constant
m1v1 = m2v2
Can assist us in calculating velocity after a collision
Coefficient of Restitution (CoR)
CoR describes the elasticity of an impact and the interaction between two bodies during impact.
Unitless number between 0 and 1
Closer to 1: more elastic
Closer to 0: more inelastic