Exam II Review Guide — Management 309 Flashcards

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These flashcards cover the key management principles from Chapters 4, 3, 6, 7, and 10, focusing on decision making, planning, organizational structure, change, innovation, and employee motivation.

Last updated 7:07 PM on 6/17/26
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87 Terms

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Programmed decisions

Routine and repetitive decisions handled through established rules or procedures.

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Non-programmed decisions

Novel and unstructured decisions requiring judgment and creativity.

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Certainty

A decision-making condition where all information is known and outcomes are predictable.

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Risk

A condition where decision outcomes are unknown but their probabilities can be estimated.

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Uncertainty

A decision-making condition where both outcomes and probabilities are unknown, requiring judgment and intuition.

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Rational/classical decision-making model

A step-by-step logical process assuming perfect information and full rationality.

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Evidence-Based Management (EBM)

The practice of using the best available data and research to make decisions rather than intuition or habit.

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Administrative model

A model recognizing that managers rarely have perfect information and must operate under bounded rationality.

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Bounded rationality

The concept that decision making is limited by incomplete information, cognitive capacity, and time constraints.

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Satisficing

Choosing the first acceptable solution rather than searching for the optimal one.

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Intuition

Using gut feeling or accumulated experience to make decisions quickly without systematic analysis.

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Escalation of commitment

Continuing to invest in a failing course of action because of prior investment, also known as the sunk cost fallacy.

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Risk propensity

A person's inherent willingness or tendency to take risks in decisions.

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Delphi group

A decision-making method where experts respond to questionnaires anonymously in multiple rounds without face-to-face interaction.

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Nominal group

A structured technique where members write ideas individually, share them in round-robin fashion, and vote by secret ballot.

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Groupthink

A phenomenon where the desire for harmony and consensus overrides realistic appraisal of alternatives, leading to poor-quality decisions.

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Strategic goals

Broad goals set by top management with a time horizon of 510years5-10 \, \text{years}.

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Tactical goals

Goals set by middle managers that typically have a time horizon of approximately 1year1 \, \text{year}.

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Operational goals

Day-to-day goals set by lower-level managers.

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Mission statement

A document that defines the organization's fundamental purpose and sits above strategic, tactical, and operational goals.

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Strategic management

A comprehensive, ongoing process of formulating and implementing effective strategies.

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Distinctive competence

A unique organizational strength that few competitors can match.

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Scope

The range of markets in which an organization competes.

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Resource deployment

How an organization distributes its resources across areas of competition.

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Business-level strategy

A strategy focused on how to compete in a specific market or industry.

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Corporate-level strategy

A strategy focused on which industries to participate in and how to allocate resources across them.

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Strategy formulation

The process of creating or determining strategies, focusing on content.

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Strategy implementation

The method by which strategies are executed or operationalized, focusing on process.

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SWOT analysis

A strategic tool that assesses internal Strengths and Weaknesses and external Opportunities and Threats.

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Differentiation

A business-level strategy to distinguish the organization through quality, uniqueness, or brand image.

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Overall cost leadership

A strategy focused on gaining competitive advantage by maintaining the lowest costs.

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Focus strategy

Concentrating on a narrow market segment using either differentiation or cost leadership within that niche.

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Product life cycle

A model describing four stages of demand for a product: Introduction, Growth, Maturity, and Decline.

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Diversification

The process of expanding into new lines of business.

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Related diversification

Entering businesses that are linked to existing ones, aiming for synergies.

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Unrelated diversification (Conglomerate)

Entering businesses unrelated to existing ones to spread risk across industries.

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BCG Matrix

A framework classifying businesses as Stars (high growth/high share), Cash Cows (low growth/high share), Question Marks (high growth/low share), or Dogs (low growth/low share).

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GE Business Screen

A 3×3grid3 \times 3 \, \text{grid} evaluating competitive position against industry attractiveness to classify businesses into categories like Winner, Average Business, or Loser.

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Single-use plans

Operational plans created for one-time, non-repeating events, such as programs and projects.

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Standing plans

Plans used repeatedly for recurring situations, such as policies, SOPs, and rules.

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Contingency planning

Identifying alternative courses of action to take if the original plan is disrupted by unexpected events.

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Crisis management

Preparing for and responding to disasters, emergencies, or sudden events that threaten organizational viability.

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Job specialization

The degree to which the organization's overall task is broken down into narrow component parts.

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Job rotation

Systematically moving employees between jobs as an alternative to specialization.

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Job enlargement

Adding more tasks horizontally to a job to increase variety.

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Job enrichment

Adding both more tasks and more control to a job to increase motivation.

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Job characteristics approach

Designing jobs around five core dimensions: skill variety, task identity, task significance, autonomy, and feedback.

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Functional departmentalization

Grouping jobs by similar activities; minimizes duplication but may slow decisions.

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Chain of command

A clear, distinct line of authority running from top to bottom of the organization.

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Unity of command

The principle that each employee must report to exactly one boss.

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Scalar principle

The requirement of an unbroken line of authority from the lowest to the highest position.

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Span of control

The number of people who report to a particular manager.

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Tall structure

An organizational design characterized by a narrow span of control and more layers, leading to higher costs and slower decisions.

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Flat structure

An organizational design with a wide span of control and fewer layers, often leading to higher morale and faster decisions.

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Centralization

Retention of power and authority at higher levels of management, best for stable environments.

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Decentralization

Delegation of power and authority to middle and lower-level managers, best for uncertain and complex environments.

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Pooled interdependence

The lowest complexity level where units work independently and output is combined.

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Sequential interdependence

Medium complexity where the output of one unit becomes the input for the next in a one-way flow.

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Reciprocal interdependence

Highest complexity where activities flow both ways between units, such as in a hospital ER.

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Bureaucracy

Weber's ideal rational-legal organization model characterized by a clear hierarchy, formal rules, and division of labor.

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Planned change

Change designed and implemented in an orderly, anticipatory fashion.

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Reactive change

A piecemeal response to circumstances as they develop.

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Unfreezing

The first step in Lewin's Model, involving preparing the organization to accept that change is necessary.

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Refreezing

The final step in Lewin's Model, stabilizing and reinforcing the new state so it becomes the norm.

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Force-field analysis

A technique for listing forces pushing for and against a change to help managers outweigh opposition.

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Business process change (reengineering)

The radical redesign of all aspects of a business to achieve major gains in cost, service, or time.

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Organization Development (OD)

A planned effort using behavioral science knowledge to increase organizational effectiveness and health.

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Radical innovation

A type of innovation that completely replaces an existing product or service.

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Incremental innovation

A change that modifies an existing product or service.

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Intrapreneurship roles

The three roles of Inventor, Product champion, and Sponsor that promote innovation within an organization.

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Maslow's Hierarchy of Needs

A motivation theory identifying five levels of needs: Physiological, Safety/Security, Social/Belonging, Esteem, and Self-actualization.

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ERG Theory

Alderfer's theory collapsing Maslow's hierarchy into three categories: Existence, Relatedness, and Growth.

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Frustration-regression

The ERG theory element where a person regresses to a lower need if a higher one is frustrated.

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Herzberg's Two-Factor Theory

Distinguishes between hygiene factors (prevent dissatisfaction) and motivators (drive satisfaction and performance).

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Acquired Needs Theory

McClelland's theory of three learned needs: achievement, affiliation, and power.

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Expectancy Theory

Motivation depends on the product of Expectancy, Instrumentality, and Valence: Motivation=Effort-to-Performance Expectancy×Performance-to-Outcome Expectancy×Valence\text{Motivation} = \text{Effort-to-Performance Expectancy} \times \text{Performance-to-Outcome Expectancy} \times \text{Valence}.

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Equity Theory

The process theory where people compare their input/outcome ratio to that of a referent.

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Goal-Setting Theory

A theory stating that specific, difficult goals that are accepted and accompanied by feedback produce the highest performance.

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Positive reinforcement

Strengthening behavior by adding a desirable consequence.

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Avoidance (negative reinforcement)

Strengthening behavior by removing an undesirable consequence.

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Extinction

Weakening behavior by removing a desirable consequence or ignoring the behavior.

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Fixed-interval schedule

A reinforcement schedule where rewards are applied at fixed time intervals Regardless of behavior.

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Variable-ratio schedule

A reinforcement schedule where rewards are applied after a variable number of behaviors.

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Behavioral Modification (OB Mod)

Systematically applying reinforcement theory to shape desired employee behaviors.

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Empowerment

Enabling employees to set their own goals, make decisions, and solve problems within their sphere of responsibility.

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Gainsharing

A group reward system that shares cost savings from productivity improvements with employees, such as the Scanlon plan.

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ESOPs (Employee Stock Ownership Plans)

An organizational reward system where employees own shares of the company.