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Actant
a participant in documentary productions as compared to an actor who is a participant in a fictional work.
Active media consumption
the process of choosing and interacting with media in a deliberate and engaged way.
Analysis
the close examination and interpretation of the details or parts of something.
Antagonist
a character who opposes the protagonist.
Anti-racist
actively challenging racial prejudice and discrimination at both an individual and institutional level.
Asynchronous sound
does not match what we see on screen.
Baseline assessment
an assessment of what knowledge, understanding, and/or skills students possess at the beginning of a course or unit of study.
Binary opposition
two things that are related but opposite in meaning.
Binge watching
watching multiple episodes of a TV show in succession. This practice is typically facilitated by streaming and on-demand services such as Netflix, Apple TV and Amazon Prime.
Blog hub
a blog post or web page to which all student blogs can be hyperlinked for ease of access.
Bricolage
a text produced from a range of available materials.
Catfishing
trying to fool someone (usually online) by taking on an identity other than your own.
Collective identity
a person’s cognitive, ethical and emotional connection with a community that could also inform an aspect of personal identity.
Consumption
the process of using or receiving something from another source.
Continuity systems
a system of editing where time and space are consistent, and events occur in chronological order.
Counter stereotype
representation of a social group, individual, event, region or nation which challenges the initial and culturally accepted stereotype.
Cross-media convergence
the collaboration of different media forms to achieve a goal.
Crowdfunding
projects are pitched on web-based platforms, and individuals and groups pledge money to support the project.
Cultural homogenisation
the process of a culture becoming less unique and more like other cultures.
Diegesis
the story or fictional world that characters inhabit.
Diegetic sound
sound within the diegesis, which the characters can hear.
Distribution
the process of making a product available for consumption.
Dominant group
the group in society which has the most influence and power.
Dominant ideology
a commonly held belief within a specific society or culture.
DSLR
digital single lens reflex camera.
Embed
insert data and code from one digital document into another. This allows content from the embedded document to be used without leaving the original document.
Enigma code
a question or mystery presented in the narrative.
Episodic
a series of instalments in which a series or story is divided.
Fake news
false stories or inaccurate or misleading information that is presented as news.
Flashback
time is disrupted by cutting to a scene set earlier than the main story.
Flashforward
time is disrupted by cutting to a scene in the future.
Foley
the artificial production of usually ambient sounds that are added to a soundtrack in post-production.
Gantt chart
a type of bar chart used to organise project schedules.
Gatekeeper
the editorial function of media companies, especially relevant to the news industry. The ‘gatekeeper’ decides what is published/communicated and what is not.
Genre
the categorisation or grouping of texts based upon common stylistic and thematic traits.
Genre hybridity
mixing genres together.
Globalisation
the spread of products, culture and ideas across the world.
Grassroots journalism
news content created by the general public.
Horizontal integration
a media company acquiring, taking over or merging with firms at the same level.
Hyperreality
a reality created by media representations rather than our own experiences.
Iconography
images that mean or represent something specific.
Ideological position
the social, cultural and economic beliefs that an individual may hold.
Ideology
beliefs and ideas.
Institutional bias
the practices by an institution that favour or disadvantage particular social groups.
Institutions
large national or global corporations that are related to media development and/or distribution.
Intertextual reference
when a media text makes a reference to other media texts.
Irony
what is presented in a text seems to mean one thing but in fact has the opposite meaning.
Liberal
celebrating individualism and being open to new and progressive ideas.
Linear narrative
a story provided in chronological order.
Long-form TV drama
high production value and increasingly filmic TV shows that typically span over six to ten episodes.
Macro analysis
analysing how technical elements and content work together to develop larger statements about representation and themes.
Marketing
the process of promoting or selling a product.
Media conglomerate
a global institution that owns multiple companies that operate across different areas of the mass media industries.
Media form
the specific medium used to communicate meaning.
Media language
how a media text uses technical elements, forms and conventions to convey meaning to an audience.
Media platform
the method of distribution for a media form – digital, online or physical.
Media text
any media product (such as a film, TV show, song, photograph, meme, website) that conveys meaning.
Mediation
the editing of media texts before they reach an audience.
Medium
the means of communicating a media text, such as a book, TV or cinema.
Meme
a culturally determined behaviour, idea or style passed from person to person either through contact or via the internet.
Micro analysis
analysing the production of meaning through the use of the technical elements
Micro-narrative
literally, a small story.
Narrative
the structure and development of a story.
Narrative conflict
a struggle between two things that need to be resolved or overcome for the story to progress.
Narrative resolution
the ending of a story which results in conflict being resolved.
Narrative themes
ideas and topics explored throughout the narrative.
Non-continuity systems
a system of editing where time and space is disrupted.
Non-diegetic sound
sound outside the diegesis, which the characters cannot hear.
Non-linear narrative
a story where time is disrupted.
Parody
a text that mocks the style of another media text by imitating individual elements of it or its entirety.
Passive media consumption
the use of media with little to no intention of engagement.
Pastiche
a text that celebrates the style of another media text by imitating individual elements of it or its entirety.
Plot
the events that happen in a story.
Preferred/dominant reading
the way media producers want the audience to interpret the text. This type of reading is culturally dependent.
Premise
the overarching meaning behind a story.
Primary research
research and collection of data that you carry out yourself, for example a survey, questionnaire, focus groups.
Production
the process of making a media product.
Prosumer
an audience who not only consumes media products but also produces and distributes them.
Protagonist
the main character with whom the audience are encouraged to identify.
QR code
Quick Response (QR) codes are small squares of pixelated information which can contain unique data. Most smartphones can scan QR codes to access the information they contain.
Regulation
the monitoring and control of the output of media institutions.
Representation
the portrayal of an individual, place or event.
Rhetoric
the art of employing effective or persuasive speaking or writing.
Rule of thirds
a way of composing visual images.
Secondary research
research into the work of others, for example, academic theory, collations of viewing figures, readership profiles.
Selective construction
deliberately choosing some aspects of representation and leaving out others.
Self-referentiality/Self-reflexivity
when a media text makes a reference to itself.
Semiotic analysis
the study of signs (anything can be a sign in a media text, for example a word, an image, a colour).
Soundscape
different sound recordings mixed together to create a multi-layered soundtrack.
Spin-off
a new text, often produced in a new medium, based on a successful original.
Stereotype
a simplified representation of individuals and groups of people which relies on exaggerated characteristics and traits. Stereotypes can lead to generalised views of social groups and can help shape the way we make sense of the world.
Story/narrative arc
a linear story that unfolds in chronological order and runs through the media text.
Streaming service
an online entertainment provider. Examples include Netflix, Apple TV, Prime Video, Youtube and Disney Plus.
Super-app
an application developed for mobile phones that provides a range of different functions designed to replace other apps.
Synchronous sound
sound that matches what we see on screen.
Synergy
two or more media companies working together. In relation to media production, this is where two or more media texts work together for effect. This is most common in promotional campaigns.
Synoptic
an overview, drawing upon all of the material studied throughout a course.
Technical elements
the micro elements of media creation
Technological convergence
the merging and integration of two or more independent technologies to one device. For example, a smartphone is a convergent device.
Torrent site
a site that provides files which can be downloaded by users. Torrenting is legal but downloading materials that have been protected by copyright is illegal and is piracy.