kin251 exam 2

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Last updated 8:27 PM on 3/29/26
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43 Terms

1
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What are the key characteristics of skilled performance?

  • Achieves goals with high accuracy (certainty)

  • Uses minimal energy (mental + physical)

  • Uses minimal time

  • Involves: perception, decision-making, motor control

2
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How do open and closed skills differ?

  • Open skills: performed in changing, unpredictable environments (e.g., soccer)

  • Closed skills: performed in stable, predictable environments (e.g., archery)

3
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What distinguishes discrete, serial, and continuous skills?

  • Discrete: clear start and end (e.g., dart throw)

  • Serial: sequence of discrete actions (e.g., gymnastics routine)

  • Continuous: ongoing, no clear start/end (e.g., swimming)

4
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What do CE (Constant Error), AE (Absolute Error), VE (Variable Error), and RMSE (Root Mean Square Error) measure in motor performance? What contexts are they used?

  • CE: directional bias (over/under target)

  • AE: overall accuracy (magnitude of error)

  • VE: consistency (spread of performance)

  • RMSE: combined error (bias + variability), used in continuous tasks like tracking

5
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Can you estimate CE, AE, VE if provided a distribution of points from an experiment?

  • Yes:

    • CE = average signed error

    • AE = average absolute distance from target

    • VE = variability around the mean error

6
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What are the stages in the information processing model for human performance?

  1. Stimulus identification

  2. Response selection

  3. Movement programming

7
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What is the difference between reaction time (RT), movement time (MT), and response time?

  • RT: stimulus → start of movement

  • MT: movement execution

  • Response time: RT + MT

8
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How does each processing stage influence overall reaction time?

  • Slower stimulus recognition → longer RT

  • More choices → longer RT

  • More complex movement → longer RT

9
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What does Hick’s Law tell us about reaction time and decision-making? What is the shape of the curve in Hick’s law?

  • More choices → longer reaction time

  • Relationship is logarithmic (curved, not linear)

10
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How does stimulus-response compatibility affect reaction time? How can we deal with S-R incompatibility?

  • High compatibility → faster RT

  • Low compatibility → slower RT

  • Practice improves S-R compatibility

11
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How can anticipation reduce reaction time?

  • Allows movement to begin early or immediately

  • Can reduce RT close to 0 ms

  • Risk: incorrect anticipation worsens performance

12
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What is the speed-accuracy tradeoff, and how is it explained by Fitts’ Law?

  • Faster movement → less accurate

  • Higher accuracy → slower movement

  • Fitts’ Law: MT = a + b * log₂(2A/W)

    • MT increases with: larger distance (A) or smaller target (W)

13
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What are the “independent” and “dependent” variables involved in Fitts’ law? What do the slope and intercept represent?

  • Independent variables: A (distance), W (target size)

  • Dependent variable: MT

  • Intercept (a): baseline speed

  • Slope (b): information processing capacity

14
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Why does increasing speed typically reduce accuracy in spatial tasks?

  • More force variability (signal-dependent noise)

  • Less time for corrections

15
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How is Fitts’ Law applied in computer interface design?

Make buttons larger and closer → faster user interaction

16
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What is the speed-accuracy relation in temporal (or timing) tasks?

Opposite pattern: faster movement → better timing accuracy

17
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Why are tasks like hitting a baseball that involve both spatial and temporal constraints challenging? How do athletes deal with such constraints?

  • Require: high spatial accuracy (slow) + high temporal accuracy (fast) → conflicting demands

  • Athletes: keep movement timing consistent (downswing) and adjust setup timing (backswing/start)

18
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What are the defining characteristics of closed-loop control?

  • Uses feedback during movement

  • Allows real-time corrections

  • Best for slower movements

19
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What components make up a closed-loop control system?

  1. Executive

  2. Effector

  3. Comparator (reference)

  4. Error signal

20
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What types of sensory feedback do humans use in movement control?

Vision, Audition, Touch, Proprioception, Vestibular

21
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What are the two visual streams, and how do they contribute to movement?

  • Ventral: “what” → object identification

  • Dorsal: “where/how” → movement control

22
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What is optic flow?

Visual info about motion (expansion = approaching, contraction = moving away)

23
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How does proprioception contribute to reflexive control?

  • Provides body position info

  • Enables fast reflex corrections (30–80 ms)

24
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What are the advantages and disadvantages of closed-loop control?

  • Advantages: flexible, adaptive

  • Disadvantages: slow, feedback delays

25
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What are the characteristics of open-loop control?

  • Pre-programmed movement

  • No feedback during execution

  • Used for fast actions

26
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What are the pros and cons of using open-loop control?

  • Pros: fast, efficient

  • Cons: cannot adjust mid-movement

27
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What is a motor program, and what evidence supports its existence?

  • Pre-structured movement plan

  • Evidence:

    • RT increases with complexity

    • Startle responses trigger prepared movement

    • Movement possible without feedback

28
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How does learning occur in open-loop control systems?

Feedback after movement → corrections for next trial

29
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What is a Generalized Motor Program (GMP), and what evidence supports it?

  • Template for movement

  • Can adjust speed, force, limbs

  • Solves storage + novelty problems

30
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How can predictions act as a form of fast feedback?

Brain predicts outcomes before feedback arrives → acts like immediate correction

31
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How can open- and closed-loop control systems be combined?

  • Open-loop: fast execution

  • Closed-loop: corrections

  • Both used together

32
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What does “degrees of freedom” mean in movement control?

Number of ways a body can move

33
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What is the “degrees of freedom problem”?

Too many movement possibilities to control individually

34
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What is context-conditioned variability, and how do anatomical, mechanical, and physiological factors contribute?

Movement changes depending on anatomical, mechanical, physiological factors

35
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What are strategies to simplify the degrees of freedom problem?

  • Freeze degrees of freedom

  • Create synergies (link movements)

36
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How do motor plans, motor commands, and feedback contribute to postural, locomotor, and hand-eye coordination?

  • Motor plan: sets goal

  • Motor command: executes movement

  • Feedback: monitors and corrects

37
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How does the dynamical systems view of coordination differ from the motor program view?

  • Motor program → top-down control

  • Dynamical systems → self-organizing patterns

38
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What did Kelso’s “finger wiggling” experiment reveal about motor control?

  • In-phase = most stable

  • Anti-phase unstable at high speeds

39
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What rules seem to underlie temporal coordination in bimanual tasks?

  • Same muscles easier

  • 1:1 rhythms easiest

  • Simple ratios easier than complex

40
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What rules seem to underlie spatial coordination in bimanual tasks?

  • Same direction easier

  • Different amplitudes interfere (assimilation)

41
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How does Fitts’ Law apply to bimanual movements? How is it different from the unimanual case?

  • Both hands act as one system

  • Harder task slows both hands

42
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How can task conceptualization help overcome temporal and spatial constraints?

  • Turns task into single unified action

  • Reduces planning difficulty

43
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What are the differences between learning “part” versus “whole” in bimanual coordination?

  • Whole practice (both hands together) better

  • Part practice less effective