game theory midterm

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Last updated 3:42 AM on 4/20/26
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25 Terms

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mutual commitments

when two players become tied to each other, separately from the market, their relationship becomes bilateral

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private information

when participants in a transaction possess some private info. bearing on the outcome

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zero-sum/constant-sum

when there is a winner and loser

opposite: positive sum

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imperfect information

when there is uncertainty

  • external uncertainty: when a player is uncertain about external circumstances (ex. weekend weather)

  • strategic uncertainty: when a player is uncertain about what moves his opponents has made in the past or is making at the same time

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asymmetric / incomplete information

when one player knows more than another does

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cooperative games

games in which join-action agreements are enforceable

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noncooperative games

games in which join-action agreements are not enforceable and individual participants must be allowed to act in their own interests

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strategies

choices available to players (complete plans of action)

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payoff

number associated with each possible outcome

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completeness

between any x and y in a set, x > y (x is preferred to y), y > x, or x ~ y (indifferent)

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transivity

if x ≥ y and y ≥ z → z ≥ x

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expected payoff

if the player faces a random prospect of outcomes, the number associated w/ this prospect is the avg. of the payoffs associated w/ each component outcome, each weighted by its probability

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model

simplification (abstract representation) of a given system, judged by its usefulness

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first-mover advantage

ability to commit oneself to an advantageous position and to force the other players to adapt to it

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second-mover advantage

flexibility to adapt oneself to the others’ choices

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mixed strategies

probabilistic strategies (ex. A player or team may deliberately randomize its choice of action to keep the opponent guessing)

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strategy in simultaneous game

only ONE action bc each player has at most one opportunity to act

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pure strategies

basic initially specified actions (ex. Always plays rock in rock paper scissors)

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nash equilibrium

no player can improve their outcome by unilaterally changing their strategy, assuming other players keep theirs unchanged

  • does not require equilibrium choices to be strictly better than other available choices

  • does not have to be jointly best for the players

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forms of dominance

  • superdominance: if the worst possible outcome when playing that strat is better than the best possible outcome when playing any other strat

  • weak dominance: outcome when playing a strat is never worse than the outcome when playing any other strat

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multiple equilibria in pure strategies

  • pure coordination game: equal payoffs in multiple nash (ex. 2 nash of (1,1))

  • assurance game: when players can get the preferred equilibrium outcome only if each has enough certainty or assurance that the other is choosing the appropriate action (ex. 2 nash: (1,1) and (2,2))

  • battle of sexes: two Nash equilibria but the risk of coordination failure is greater (ex. 2 nash: (2,1) and (1,2))

  • chicken game

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key factors in changing the order of moves

  • irreversible: when does each player’s move become irreversible?

  • observable: when does each player’s move become observable to the other player?

can lead to first move and second mover advantage

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changing the order of move: game changing tactics

  • transparency vs secrecy:

    • transparent: simultaneous → sequential game and first mover advantage

    • secret: sequential → simultaneous

  • nimbleness: ability to wait some pd. of time or not wait before making a move irreversible

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information set

  • consists of more than one node indicating the presence of imperfect info for the player. if no information sets with two or more nodes → perfect info

  • when representing simultaenous game in a game tree, an information set represents the imperfect information.

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nash eq. and rollback eq.

rollback requires a move to be optimal when the opportunity to move arises → more restrictive than nash