1/50
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Token economy
System where you earn tokens and trade them for rewards, example: in class, you earn points for good behavior and trade it for snacks.
Backup reinforcer
The real reward, example: candy, extra phone time, etc
Token-production schedule
Rules for earning tokens, example: one token for every homework completed
Arbitrary items becoming tokens
Random items gain value through learning, example: stickers become valuable because they can be traded.
Token reinforcement
Giving tokens to increase behavior, example: teacher gives a point for raising your hand
Paring and exchange
Tokens paired with rewards, then traded later, example: you collect points all week and spend them on Friday.
What makes tokens valuable
They lead to real rewards, example: if tokens stop being exchangeable, you stop caring.
Token schedules of reinforcement
How often tokens are given, example: every answer (FR1) vs random answers (VR).
Generalized conditioned reinforcement
Works in many situations, example: money (can buy anything).
Tokens as secondary reinforcers
Learned, not natural, example: points in a game
Effect of delayed exchange
Long wait = weaker motivation, example: waiting a month to use tokens is less effective
Generalized social reinforcement
Social rewards, example: praise, attention
Conditioned reinforcement
Learning reward, example: a bell meaning food
Effectiveness of conditioned reinforment
Better if paired often, example: praise works better if sometimes paired with real rewards.
Deprivation effect
More deprived = stronger reinforcement, example: food works better if you're hungry.
Unconditioned reinforcement
Natural reward, example: food, water, warmth
Chain Schedule
Steps leading to a reward, example: study, take test, pass, get reward
Terminal link
Final step gives reward, example: passing test gets you money
Contingency-shaped behavior
Learn from consequences, example: someone tells you not to touch a hot stove but you do it anyway and that experiences makes you not want to do it again
Rule-governed behavior
Follows rules without experience, example: someone tells you to not text while driving so you do not do it
Instructional control
Behavior controlled by instructions, example: teacher says “be quiet” so the class quiets down
Contingency-specifying stimuli
Descriptions that outline the relationship between a specific behavior (A), the antecedent context (B), and the consequence (C), example: “if you study then you will pass”
Spontaneous imitation
Copy without being told, example: kid copies sibling playing
Immediate imitation
Right away, example: teacher claps so you clap
Delayed imitation
Later, example: practice dance moves hours later
Generalized imitation
Copy new behaviors, example: learn one dance so you copy others
Operant imitation
Reinforced copying, example: praise for copying correctly
Observational learning
Learn by watching, no reward needed, example: watching someone cook made you learn how to cook
Mand
Request, example: “I want water”, you get water
Tact
Label, example: “that’s a dog”
Echoic
Repeat
Intraverbal
Conservation, example: Q: “What’s your name?” A: “Alex”
Formal similarity
Same sound/look, example: saying exactly what someone says
Multiple functions
One word has different meaning behind it, example: “water” can be a request or a label
Trained audiences
People who reinforce speech, example: teacher rewards correct answers
Vocal vs Nonvocal
Vocal: talking, Non-vocal: texting, sign language
Reflexivity
A=A
Symmetry
A = B, B = A
Transitivity
A = B, B = C → A = C
Matching to sample
A learner selects a comparison stimulus that corresponds to a provided sample stimulus, example: word "car" to picture of a car
BACB
Certifies behavior analysts
Baseline data
Starting behavior level, example: student interrupts 10 times before intervention.
Environmental contingencies
The "if-then" relationships between behavior and the environment, specifically involving antecedents and consequences, example: teacher asks question (A) → student answers (B) → gets praise (C)
JABA
Research journal for ABA, example: scientists publish studies on behavior.
EAB VS ABA
EAB: lab research
➡ Rats pressing levers
ABA: real life
➡ Teaching kids skills
Applied
Teaching useful skills (communication)
Behavioral
Measuring actions (how many times)
Analytic
Proving intervention caused change
Technological
Clear steps, example: anyone can follow procedure
Conceptually systematic
Based on theory
Generality
Lasts over time, skill used at home and school