CSM 357 - Human-Computer Interaction - Interaction Design

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A collection of vocabulary flashcards covering key concepts in Human-Computer Interaction, specifically focusing on Interaction Design.

Last updated 12:35 AM on 4/13/26
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18 Terms

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Interaction Design

The design of interactive systems, focusing on the user experience and how interactions are influenced by the tools and systems.

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Stakeholders

Individuals affected directly or indirectly by a system.

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Requirement Analysis

The process of identifying and specifying users' requirements during the design of a system.

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Usability

A measure of how effectively and efficiently a user can interact with a system.

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User-Centered Design

An approach that places the user at the forefront of the design process.

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Ethnography

A qualitative research method focused on observing users in their natural environment to gather insights.

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Task Models

Representations that capture how users perform tasks within their work and life contexts.

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Personas

Imaginary representations of different user types, created to help design teams understand user needs and characteristics.

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Prototyping

An iterative process used in design to create a preliminary version of a system for testing and evaluation.

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Throwaway Prototyping

A method where a prototype is built and tested, but ultimately discarded after use to inform final design.

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Incremental Prototyping

The approach where the final product is built as separate components, released progressively.

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Evolutionary Prototyping

A method where the prototype serves as the basis for ongoing development, evolving through multiple iterations.

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Navigation Design

The process of structuring the navigation of an application to enhance user experience.

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Local Structure

Refers to the organization and layout of a single screen or page within an application.

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Global Structure

The overall organization of an application, encompassing how screens or pages link to each other.

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Screen Design Principles

Guidelines for presenting information clearly and facilitating user interaction on a screen.

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White Spaces

The empty areas in design that help separate elements and improve overall readability.

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Brainstorming

A technique that encourages creative thinking and idea generation among group members.