Exploring the Impact of Hedonic and Utilitarian Value on Brand Loyalty and User Stickiness

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These flashcards cover key terms and concepts discussed in the research methodology regarding the influence of perceived values on e-commerce.

Last updated 7:12 AM on 4/7/26
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19 Terms

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Hedonic Value

Emotional enjoyment and fun derived from gamified features in e-commerce.

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Utilitarian Value

Practical or functional value (e.g., savings, discounts) from using gamification.

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Gamification Use

Actual use of gamified features, such as coin collection and reward systems in e-commerce.

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Brand Loyalty

The user's continued preference for an e-commerce platform despite the availability of alternatives.

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User Stickiness

The sustained engagement of users with a platform over an extended period.

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Impulse Buying Behavior (IBB)

The tendency to make spontaneous purchases, often driven by emotional responses.

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Descriptive-Correlational Design

A research design that describes and evaluates the relationships among variables without manipulating them.

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Structural Equation Modeling (SEM)

A statistical technique used to analyze the relationships among multiple variables simultaneously.

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Moderator

A variable that affects the strength or direction of the relationship between two other variables.

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Mediator

A variable that explains the relationship between the independent variable and dependent variable.

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Rewards Systems

Gamification features like points and achievements that encourage user engagement.

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Generation Z

Individuals born from the mid-1990s to the early 2010s, characterized by their digital nativity and active online shopping behavior.

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E-commerce

Buying and selling of goods and services through the internet.

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Psychological Needs

Internal motivations that influence consumer behavior, including the desire for enjoyment and satisfaction.

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Engagement

The emotional and behavioral investment a user makes while interacting with a platform.

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Competitive Features

Gamification elements that promote social competition among users, such as leaderboards.

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Experience-Based Value

The perceived benefits from engaging with a platform that provide emotional satisfaction rather than functional utility.

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Causal Relationships

Relationships that imply a cause and effect between variables.

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Behavioral Intention

The likelihood that a user will continue to engage with a platform.

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