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Language
A communication system that relies on patterns and rules of symbols.
Arbitrariness
The quality of symbols not matching the objects they represent; for instance, the word 'dog' does not describe what a dog looks like.
Phonemes
The smallest units of sound in a language.
Morphemes
The smallest unit of meaning in a language.
Syntax
A set of grammar rules used to construct sentences.
Extralinguistic information
Non-verbal and contextual cues that add meaning to language.
Dialect
Language variation used by a group who share geographic proximity or ethnic background.
Cognitive economy
Resources allocated to thinking and decision making.
Heuristics
Mental shortcuts that simplify decision making.
Oversimplification
The danger of heuristics, leading to incorrect attributions about a person or situation.
Tversky & Kahneman’s System 1
The automatic, snap judgments and actions made by the brain.
Tversky & Kahneman’s System 2
The analytical, slow, and controlled thinking process.
Representativeness heuristic
Making decisions based on how representative something is, often leading to judgments based on similarity or prototype.
Availability heuristic
Estimating likelihood of occurrence based on how readily available information is in our memories.
Hindsight bias
Overestimating how well we would have predicted something after it has occurred.
Framing
How information presentation affects decisions, often highlighting gains or losses.
Competing information
Failure to focus on important data when solving problems.
Mental sets
Getting caught up in a particular problem-solving strategy.
Functional fixedness
Difficulty in perceiving an object being used for something other than its intended purpose.
Trial and Error
A problem-solving method that involves trying different solutions until one works.
Algorithm
A step-by-step problem-solving formula.
Means-end analysis
Choosing and modifying actions in a series of smaller steps to achieve a larger goal.
Insight
The sudden realization of a solution to a problem.
Heuristics (strategies)
general problem solving formula (rule of thumb)
divide and conquer
break down large complex problems into smaller, more manageable problems
b/i/t
phonemes
replayed, played, playing
morphemes
BF Skinner
language learned through operant conditioning
Noam Chomsky
language is biologically determined
critical period
language development is maximized early in life
Prenatal
preference for mother’s voice
Babbling
~6 months, produce and repeat single syllabi
Comprehension vs Production
children comprehend basic language rules before being able to produce them
First words
~1 yr, produce and repeat single syllabi, holophrases
Telegraphic speech
~2 yrs, simple sentences, overgeneralization (‘goed’ vs ‘went’')
Conversations
~4-6 yrs, clear understanding of rules (grammar and syntax)
system 1 examples
tying shoes, understanding simple sentences and simple math, knowing if someone is being hostile towards you & associating Paris with France
system 2 examples
checking the validity of a complex logical argument, looking for someone in a train station, making yourself walk faster, looking for a spelling mistake in your assignment
base rates
how common something is