Language

language

Definition: communication system that relies on patterns and rules of symbols

Arbitrariness: symbols don’t match objects (word dog doesn’t describe what one looks like)

Purpose: convey information, socialize, emotion, art

Language levels:

Phonemes

Definition: smallest units of sounds

Examples: s (sat), b(oi)l, bit —> b/i/t; humans can make 100s of phonemes

Morphemes

Definition: smallest unit of meaning

Examples: cat (morpheme 1) + s (morpheme 2) = cats

- re-, -ed, -ing

- play, replay, played, playing

Difference from phonemes: morphemes are related to the meaning and structure of language, phonemes are related to the sounds and pronunciation of a language

Syntax

Definition: set of grammar rules to construct sentences

Examples:

- English: subject-verb-object

“the boy eats the apple”

Extralinguistic information

Definition: non-verbal and context cues that add meaning to language (tone of voice, body language, etc)

Context example: “I am refusing this date” can mean refusing romantic date, refusing to meet on a certain date, refusing to eat a date (the fruit)

Tone-of-voice example: “go clean your room” can relay an angry command or sarcastic command depending on how said

Dialect

Definition: language variation used by a group of people who share a geographic proximity or ethnic background

Examples: In Canada, different regions use different words to describe a summer home, such as cabin, camp, chalet, cottage, and bungalow

Opposing views of language development

BF Skinner: language learned through operant conditioning

Noam Chomsky: language is biologically determined: language acquisition device

Critical period: language development is maximized early in life

Language stages

Prenatal: preference for mother’s voice

Babbling: ~6 months, produce and repeat single syllabi 

Comprehension vs Production: children comprehend basic language rules before being able to produce them

First words: ~1 yr, produce and repeat single syllabi, holophrases

Telegraphic speech: ~2 yrs, simple sentences, overgeneralization (‘goed’ vs ‘went’')

Conversations: ~4-6 yrs, clear understanding of rules (grammar and syntax

Lecture Video 8.2: Judgment and Decision Making

Cognitive economy

Definition: resources allocated to thinking and decision making

Heuristics: mental shortcuts to simplify decisions

Oversimplification: danger of heuristics, we can incorrectly attribute a quality to a person or situation

Tversky & Kahneman’s Systems of Thinking

System 1: automatic; snap judgements and actions that we make (brain’s autopilot) & simple associations

Examples: tying shoes, understanding simple sentences and simple math, knowing if someone is being hostile towards you & associating Paris with France

System 2: analytical; slow and controlled, taking time to be logical and calculated 

Examples: checking the validity of a complex logical argument, looking for someone in a train station, making yourself walk faster, looking for a spelling mistake in your assignment

Representativeness heuristic

Base rates: how common something is

Examples: representation of librarian may lead you to believe that Steve is more likely to be one, but stats show he is more likely to be a farmer, 20:1

Definition: make decisions based on how representative something is, judgements about probability based on a similarity or prototype

Availability heuristic

Examples: increased attention on airplane crashes in the media makes the negative aspects of flying more available in our memories than the dangers of driving, resulting in an increased fear of flying

Definitions: estimate likelihood of occurrence based on how “available” information is to us

Hindsight bias:

Definition: overestimating how well we would have predicted something after it occurred

Example: like when you get to the end of a movie and there was twist for who the killer was, but only after the movie is over do you think that you knew who it was the whole time

Lecture Video 8.3: Problem Solving

Framing

Definition: how information is presented (e.g. gains/losses) affect decisions

Examples: Vendor A frames the raffle in terms of how often you lose and vendor B frames it by how often you lose. You pick vendor A because of the possibility of winning, despite both vendors posing a 20% chance of winning.

Obstacles

Competing information: failure to focus on the important stuff

Mental sets

Definition: getting caught up in a particular problem solving strategy

Examples: computer freezes, you assume restarting it will fix it since it usually does, but every time you do, the computer still freezes. You try again and again but it doesn’t get fixed. You are stuck in a mental set.

Functional fixedness

Definition: difficulty perceiving an objects being used for something other than what it is designed for

Examples: you are given a box with tacks and a candle, you have to affix the candle to the wall. The solution is to put the tack through the box then affix the candle, but it is hard for most people to think to use the box as they do not see it as a tool to help.

Strategies

Trial and Error: continue to try different solutions until problem is solved

Examples:

Algorithm: step by step problem solving formula

Examples: baking, cooking, putting together Ikea furniture

Heuristics: general problem solving formula (rule of thumb)

Examples:

Divide and conquer: break down large complex problems into smaller, more manageable problems

Examples: 3+ 6 + 2 + 4 = (3 + 6) + (2 + 4) = 9 + 6 = 15

Insight: the sudden recognition of a solution to a problem

Examples: the “A-ha!” Moment

Means-end analysis: chose and modifying actions in a series of smaller steps to meet a larger goal

Examples: trying to find the means to get to an end, 

Tower of Hanoi: frequently used psychological technique to study problem solving and procedure analysis, an example of means to an end strategy