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Vocabulary terms and key concepts related to the college life game design project, covering the design process, essential college balance, and project deadlines.
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5E Design Process
The specific game design methodology used to brainstorm, ideate, and prototype the college preparation game.
Innovator’s Compass
A framework used in game design to identify what really matters, observations, ideas, and one thing to try.
Four essential aspects of college life
The specific number of components one must balance to achieve success, which the designed game should prepare players to manage.
Monday, June 6
The deadline to design a playable prototype that achieves the specified goals and demonstrates meeting learning targets.
Remix/re-skin
The process of identifying and adapting an existing dice, card, or drafting game into a new design.
Drafting games
One of the three categories of games, along with dice and card games, that students must explore and potentially identify for their project.
Empathize
The act of understanding other learners' gameplay experiences to gain insights into what makes games enjoyable, frustrating, or interesting.
Ideate
The phase of the design process involving the brainstorming of wild, practical, big, and little ideas.
Playable prototype
The required final product due by June 6 that demonstrates evidence of meeting learning targets and design goals.