College Life Game Design Flashcards

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
full-widthPodcast
1
Card Sorting

1/8

flashcard set

Earn XP

Description and Tags

Vocabulary terms and key concepts related to the college life game design project, covering the design process, essential college balance, and project deadlines.

Last updated 7:34 PM on 5/28/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

9 Terms

1
New cards

5E Design Process

The specific game design methodology used to brainstorm, ideate, and prototype the college preparation game.

2
New cards

Innovator’s Compass

A framework used in game design to identify what really matters, observations, ideas, and one thing to try.

3
New cards

Four essential aspects of college life

The specific number of components one must balance to achieve success, which the designed game should prepare players to manage.

4
New cards

Monday, June 6

The deadline to design a playable prototype that achieves the specified goals and demonstrates meeting learning targets.

5
New cards

Remix/re-skin

The process of identifying and adapting an existing dice, card, or drafting game into a new design.

6
New cards

Drafting games

One of the three categories of games, along with dice and card games, that students must explore and potentially identify for their project.

7
New cards

Empathize

The act of understanding other learners' gameplay experiences to gain insights into what makes games enjoyable, frustrating, or interesting.

8
New cards

Ideate

The phase of the design process involving the brainstorming of wild, practical, big, and little ideas.

9
New cards

Playable prototype

The required final product due by June 6 that demonstrates evidence of meeting learning targets and design goals.