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Lossless Compression
A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
Lossy Compression
A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
Creative Commons
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work
Intellectual Property
A work or invention that is the result of creativity
Analog Data
Data with values that change continuously
Digital Data
Data that changes discretely through a finite set of possible values
Sampling
A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
Overflow Error
Error from attempting to represent a number that is too large
Round-off Error
Error from attempting to represent a number that is too precise. The value is rounded.
Binary
A way of representing information using only two options
Bit
A contraction of "Binary Digit"
the single unit of information in a computer
typically represented as a 0 or 1.
Byte
8 bits
Decimal
A way of representing information using ten numbers
Digital Divide
differing access to computing devices and the Internet
Domain Name System (DNS)
the system responsible for translating domain names like example.com into IP addresses
HyperText Transfer Protocol (HTTP)
the protocol used for transmitting web pages over the Internet
World Wide Web
a system of linked pages
Packet
A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order
Fault Tolerant
Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times
Redundancy
The inclusion of extra components so that a system can continue to work even if individual components fail
Router
A type of computer that forwards data across a network
IP Address
The unique number assigned to each device on the Internet
Internet Protocol (IP)
a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
Protocol
An agreed-upon set of rules that specify the behavior of some system
Bandwidth
the maximum amount of data that can be sent in a fixed amount of time
Computing Device
a machine that can run a program
Computing Network
a group of interconnected computing devices capable of sending or receiving data.
Computing System
a group of computing devices and programs working together for a common purpose
Path
the series of connections between computing devices on a network starting with a sender and ending with a receiver
Input
data that are sent to a computer for processing by a program. Can come in a variety of forms
Output
any data that are sent from a program to a device. Can come in a variety of forms
User Interface
the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons
Event Driven Programming
some program statements run when triggered by an event
Program
a collection of program statements. Programs run (or “execute”) one command at a time.
Program Statement
a command or instruction. Sometimes also referred to as a code statement.
Sequential Programming
program statements run in order
Comment
form of program documentation written into the program to be read by people and which do not affect how a program runs
Debugging
Finding and fixing problems in an algorithm or program
Documentation
a written description of how a command or piece of code works or was developed
Development Process
the steps or phases used to create a piece of software. Typical phases include investigating
Pair Programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
Assignment Operator
allows a program to change the value represented by a variable
Expression
a combination of operators and values that evaluates to a single value
String
an ordered sequence of characters
Variable
a named reference to a value that can be used repeatedly throughout a program
Boolean Value
a data type that is either true or false
Comparison Operator
Logical Operator
NOT
Conditional Statement
affects the sequential flow of control by executing different statements based on the value of a Boolean expression
Function
a named group of programming instructions. Also referred to as a “procedure”.
Function Call
a command that executes the code within a function
Information
the collection of facts and patterns extracted from data.
Big Data
data that is so large that it is difficult or impossible to process using traditional methods. (SAS
Metadata
data about data
Cleaning Data
a process that makes the data uniform without changing its meaning (e.g.
Data Filtering
choosing a smaller subset of a data set to use for analysis
Correlation
a relationship between two pieces of data
Citizen Science
scientific research conducted in whole or part by distributed individuals
Crowdsourcing
the practice of obtaining input or information from a large number of people via the Internet.
Data Bias
inaccurate
Data Analytics
The act of analyzing big data sets to look for trends and correlations that aren't visible without analysis
Data Abstraction
manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation
Element
an individual value in a list that is assigned a unique index
Index
a common method for referencing the elements in a list or string using numbers
List
an ordered collection of elements
Infinite Loop
occurs when the ending condition will never evaluate to true
Iteration
a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met
Traversal
the process of accessing each item in a list one at a time
Argument
the value passed to the parameter
Parameter
a variable in a function definition. Used as a placeholder for values that will be passed through the function
Return
used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression
Procedural Abstraction
a process and allows a procedure to be used only knowing what it does
API
Application Program Interface - specifications for how functions in a library behave and can be used
Library
a group of functions (procedures) that may be used in creating new programs
Modularity
the subdivision of a computer program into separate subprograms
Keylogging
the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information
Malware
software intended to damage a computing system or to take partial control over its operation
Phishing
a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources
Rouge Access Point
a wireless access point that gives unauthorized access to secure networks
Computing Innovation
includes a program as an integral part of its function. Can be physical (e.g. self-driving car)
Personally Identifiable Information (PPI)
information about an individual that identifies
Decryption
a process that reverses encryption
Encryption
a process of encoding messages to keep them secret
Public Key Encryption
pairs a public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message
Symmetric Key Encryption
involves one key for both encryption and decryption
Computer Virus Scanning Software
protects a computing system against infection
Multi-factor Authentication
a system that requires at least two steps to unlock protected information
each step adds a new layer of security that must be broken to gain unauthorized access
Algorithm
a finite set of instructions that accomplish a task
Iteration
a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met
Problem
a general description of a task that can (or cannot) be solved with an algorithm
Selection
deciding which steps to do next
Sequencing
putting steps in an order
Binary Search
a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data
this process repeats until the desired value is found or all elements have been eliminated
Efficiency
a measure of how many steps are needed to complete an algorithm
Linear Search
a search algorithm which checks each element of a list
Reasonable Time
Algorithms with a polynomial efficiency or lower (constant
Unreasonable Time
Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time