10.2 Science Unit 2 - Motion

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Last updated 12:58 AM on 5/28/25
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35 Terms

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SI units

The seven fundamental units of Le Système international d'unités used to express physical quantities in physics

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Scientific notation

A way of expressing numbers in the form a × 10^b, where 1 ≤ a < 10 and b is an integer

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Significant figures

The number of meaningful digits in a measurement that indicate the precision of the measurement

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Uncertainty

The range of possible values around a measurement that indicates the precision or reliability of that measurement

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Distance

The total length of the path traveled by an object, regardless of direction (scalar quantity)

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Displacement

The shortest straight-line distance between the starting and ending positions, including direction (vector quantity)

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Scalar quantity

A physical quantity that has magnitude only (no direction), such as distance, mass, energy, and speed

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Vector quantity

A physical quantity that has both magnitude and direction, such as displacement, velocity, acceleration, and force

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Speed

The rate at which distance is covered, calculated as total distance divided by total time (scalar quantity)

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Average speed

Total distance traveled divided by total time taken, formula: s_av = d/t

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Velocity

The rate of change of displacement with time, including direction (vector quantity)

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Average velocity

Displacement divided by time, formula: v_av = s/t

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Acceleration

The rate of change of velocity with time, formula: a = (v-u)/t or a = Δv/t

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Displacement-time graph

A graph showing displacement (y-axis) vs time (x-axis). Horizontal line = stationary; straight but sloped line = constant velocity; curved line = acceleration/deceleration

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Velocity-time graph

A graph showing velocity (y-axis) vs time (x-axis). Gradient = acceleration; area under curve = displacement

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Gradient of displacement-time graph

Represents the velocity of the object

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Gradient of velocity-time graph

Represents the acceleration of the object

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Area under velocity-time graph

Represents the displacement traveled by the object

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Force

A push or pull that can change an object's speed, direction, or shape. Measured in Newtons (N)

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Newton (unit)

The unit of force, defined as the force required to accelerate a 1 kg mass at 1 m/s²

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Contact force

A force applied through direct physical contact, such as friction or collision forces

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Non-contact force

A force applied without direct contact, such as gravitational, magnetic, or electrical forces

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Net force

The combined effect of all forces acting on an object, calculated by vector addition: F_net = F₁ + F₂

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Balanced forces

Forces that are equal in magnitude and opposite in direction, resulting in zero net force

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Unbalanced forces

Forces that are not equal in magnitude or direction, resulting in a net force that causes acceleration

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Newton's First Law

An object at rest stays at rest, and an object in motion stays in motion at constant velocity, unless acted upon by an unbalanced force

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Newton's Second Law

The net force acting on an object equals its mass times its acceleration: F_net = ma

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Newton's Third Law

For every action force, there is an equal and opposite reaction force acting on different objects: F_(A on B) = -F_(B on A)

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Kinematic equations

Mathematical equations describing uniformly accelerated motion: v = u + at, s = ut + ½at², v² = u² + 2as

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Free fall

Motion under the influence of gravity alone, with acceleration due to gravity (g ≈ 9.8 m/s²)

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Initial velocity (u)

The velocity of an object at the beginning of a time period

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Final velocity (v)

The velocity of an object at the end of a time period

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Acceleration due to gravity

The acceleration of objects in free fall near Earth's surface, approximately 9.8 m/s² downward

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Linearisation

The process of transforming non-linear data (such as t² vs s) into a linear relationship to find the equation of the trend line

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Inertia

A property of matter that keeps something in the same position or moving in the same direction unless acted upon by an external force.