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SI units
The seven fundamental units of Le Système international d'unités used to express physical quantities in physics
Scientific notation
A way of expressing numbers in the form a × 10^b, where 1 ≤ a < 10 and b is an integer
Significant figures
The number of meaningful digits in a measurement that indicate the precision of the measurement
Uncertainty
The range of possible values around a measurement that indicates the precision or reliability of that measurement
Distance
The total length of the path traveled by an object, regardless of direction (scalar quantity)
Displacement
The shortest straight-line distance between the starting and ending positions, including direction (vector quantity)
Scalar quantity
A physical quantity that has magnitude only (no direction), such as distance, mass, energy, and speed
Vector quantity
A physical quantity that has both magnitude and direction, such as displacement, velocity, acceleration, and force
Speed
The rate at which distance is covered, calculated as total distance divided by total time (scalar quantity)
Average speed
Total distance traveled divided by total time taken, formula: s_av = d/t
Velocity
The rate of change of displacement with time, including direction (vector quantity)
Average velocity
Displacement divided by time, formula: v_av = s/t
Acceleration
The rate of change of velocity with time, formula: a = (v-u)/t or a = Δv/t
Displacement-time graph
A graph showing displacement (y-axis) vs time (x-axis). Horizontal line = stationary; straight but sloped line = constant velocity; curved line = acceleration/deceleration
Velocity-time graph
A graph showing velocity (y-axis) vs time (x-axis). Gradient = acceleration; area under curve = displacement
Gradient of displacement-time graph
Represents the velocity of the object
Gradient of velocity-time graph
Represents the acceleration of the object
Area under velocity-time graph
Represents the displacement traveled by the object
Force
A push or pull that can change an object's speed, direction, or shape. Measured in Newtons (N)
Newton (unit)
The unit of force, defined as the force required to accelerate a 1 kg mass at 1 m/s²
Contact force
A force applied through direct physical contact, such as friction or collision forces
Non-contact force
A force applied without direct contact, such as gravitational, magnetic, or electrical forces
Net force
The combined effect of all forces acting on an object, calculated by vector addition: F_net = F₁ + F₂
Balanced forces
Forces that are equal in magnitude and opposite in direction, resulting in zero net force
Unbalanced forces
Forces that are not equal in magnitude or direction, resulting in a net force that causes acceleration
Newton's First Law
An object at rest stays at rest, and an object in motion stays in motion at constant velocity, unless acted upon by an unbalanced force
Newton's Second Law
The net force acting on an object equals its mass times its acceleration: F_net = ma
Newton's Third Law
For every action force, there is an equal and opposite reaction force acting on different objects: F_(A on B) = -F_(B on A)
Kinematic equations
Mathematical equations describing uniformly accelerated motion: v = u + at, s = ut + ½at², v² = u² + 2as
Free fall
Motion under the influence of gravity alone, with acceleration due to gravity (g ≈ 9.8 m/s²)
Initial velocity (u)
The velocity of an object at the beginning of a time period
Final velocity (v)
The velocity of an object at the end of a time period
Acceleration due to gravity
The acceleration of objects in free fall near Earth's surface, approximately 9.8 m/s² downward
Linearisation
The process of transforming non-linear data (such as t² vs s) into a linear relationship to find the equation of the trend line
Inertia
A property of matter that keeps something in the same position or moving in the same direction unless acted upon by an external force.