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Heuristic
a mental shortcut used for quick judgement
Systematic bias
a predictable and consistent error in thinking across people — not random
Schema
a mental framework that organises and interprets information
System 1
fast automatic intuitive unconscious thinking — default mode prone to bias
System 2
slow deliberate analytical conscious thinking — effortful and tires the brain
Cognitive load
the total demand placed on working memory
Intrinsic load
load caused by the complexity of the material itself
Extraneous load
unnecessary load caused by distractions like laptops
Germane load
cognitive effort used for actual learning and schema formation
Split attention effect
when cognitive resources are divided between two simultaneous inputs reducing performance
Working memory capacity
the limited amount of information working memory can hold at once
Acetylcholine
a neurotransmitter involved in memory encoding and spatial memory
Scopolamine
an antagonist that blocks acetylcholine receptors preventing activation
Antagonist
a substance that binds to and blocks a neurotransmitter's receptors
Encoding
the process of forming a new memory
Sensory register
the first MSM store that briefly holds incoming sensory information
Short-term memory
MSM store with limited capacity (7±2 items) and duration (~30 seconds)
Long-term memory
MSM store with potentially unlimited capacity and duration
Rehearsal
the mechanism that moves information from STM to LTM in the MSM
Central executive
the WMM component that controls attention and coordinates other components
Phonological loop
the WMM component that handles verbal and auditory information
Visuospatial sketchpad
the WMM component that processes visual and spatial information
Episodic buffer
the WMM component that integrates information and links working memory to LTM
Articulatory suppression
technique of repeating sounds to block the phonological loop
UCS
unconditioned stimulus — naturally produces a response without learning
UCR
unconditioned response — natural unlearned response to the UCS
CS
conditioned stimulus — previously neutral stimulus that produces a response after association
CR
conditioned response — learned response to the CS
Positive reinforcement
adding a pleasant consequence to increase a behaviour
Negative reinforcement
removing an unpleasant stimulus to increase a behaviour
Positive punishment
adding an unpleasant consequence to decrease a behaviour
Negative punishment
removing a pleasant stimulus to decrease a behaviour
Extinction
when the CR gradually disappears after the CS is repeatedly presented without the UCS
Token economy
a behaviour modification system using tokens as positive reinforcemen