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52 Terms
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Consensus
A general agreement reached by a group after discussion, where all members can accept or support the decision, even if it is not everyone's first choice.
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Optimize
To improve a system, design, or process so it performs as effectively or efficiently as possible given a set of constraints or goals.
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Design Process
A structured sequence of steps used to solve a problem and develop a solution, typically including defining the problem, researching, brainstorming, prototyping, testing, and refining.
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Engineering Mindset
An approach to problem-solving that values evidence, iteration, practical constraints, and systematic analysis to design functional and reliable solutions.
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Sustainable
Describes a design or practice that meets present needs without compromising the ability of future generations to meet their own needs, considering environmental, social, and economic impacts.
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Collaboration
Working together with others by sharing ideas, responsibilities, and skills toward a common goal, leveraging each person's strengths.
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Ethical Dilemma
A situation in which a person must choose between two or more options that each involve significant moral considerations, where no clearly right or wrong answer exists.
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Systems Thinking
An approach to analysis that focuses on understanding how a system's components interrelate and work over time within the context of larger systems.
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System
A set of interconnected components or parts that work together to perform a function or achieve a goal, where the behavior of the whole differs from the sum of its parts.
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Patent
A legal right granted to an inventor that gives them exclusive authority to make, use, or sell their invention for a set period, protecting their idea from being copied.
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Conceptual Model
An abstract representation of a system or idea that describes how it works using concepts and relationships, without getting into physical or mathematical detail.
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Graphical Model
A visual representation of a system, process, or data using diagrams, charts, graphs, or illustrations to communicate structure and relationships clearly.
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Spatial
Relating to the physical arrangement, layout, or positioning of objects in space, relevant in design for understanding how components fit together or how something occupies an area.
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Logistics
The planning and coordination of the details involved in a project or operation, including resources, timing, transport, and personnel, to ensure smooth execution.
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Simulate
To imitate the behavior of a real-world system or process using a model, in order to test, predict, or understand outcomes without building the actual thing.
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Model
A simplified representation of a real system, concept, or process used to understand, predict, or communicate how something works.
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Decision Matrix
A tool used to evaluate and compare multiple options against a set of weighted criteria, helping to make an objective, structured decision among alternatives.
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Iterative
Describes a process that involves repeating a cycle of steps — designing, testing, evaluating, and improving — with each repetition refining the solution based on feedback.
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Data Validation
The process of checking that data is accurate, complete, and formatted correctly before it is used, ensuring it meets defined rules or standards.
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Conditional Formatting
A feature that automatically changes the visual appearance of data based on rules or conditions, making patterns and outliers easier to spot.
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Algorithmic Thinking
The ability to define a clear, step-by-step set of instructions or rules to solve a problem or complete a task, the foundation of programming and logical problem-solving.
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Trade-Offs
The balancing act between competing priorities or values in a design decision, where gaining one benefit often requires accepting a disadvantage elsewhere.
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Ethical Issue
A situation or question that involves a conflict between moral values such as fairness, honesty, or harm, that requires careful consideration of right and wrong.
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Constructive Criticism
Feedback that is specific, respectful, and focused on improvement, identifying weaknesses in an idea or work while offering suggestions for how to make it better.
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Problem Statement
A clear, concise description of an issue or challenge that needs to be solved, defining the scope and context of the problem without proposing a solution.
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Variable
A factor or element in an experiment, model, or system that can change or be changed, and whose variation may affect outcomes.
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Hypothesis
A testable, educated prediction or explanation for an observed phenomenon, proposed as a starting point for investigation and designed to be proven or disproven through evidence.
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Independent Variable
The variable that is deliberately changed or manipulated by the researcher in an experiment to observe its effect on other variables.
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Dependent Variable
The variable that is measured or observed in an experiment, which changes as a result of the independent variable.
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Controls
Factors in an experiment that are kept constant to ensure that any changes in the dependent variable are caused only by the independent variable.
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Positive Control
A control group or condition that is expected to produce a known, successful result, used to confirm that the experiment is working correctly.
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Negative Control
A control group or condition that is expected to produce no effect, used to confirm that results are not caused by outside factors or errors.
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Qualitative Data
Descriptive, non-numerical information that captures qualities, characteristics, or observations, such as color, texture, or behavior.
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Quantitative Data
Numerical information that can be measured and expressed with numbers, such as height, temperature, or speed.
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Reliable
Describes a result, method, or product that consistently produces the same outcome under the same conditions, indicating dependability and repeatability.
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Durable
Describes a material or product that is strong enough to withstand wear, pressure, or damage over time without breaking down.
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Infill Density
In 3D printing, the percentage of solid material used to fill the inside of a printed object, affecting its strength, weight, and material usage.
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Validate
To confirm through testing or evidence that a product, design, or result meets the required criteria and actually works as intended.
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Design Brief
A short document that outlines the goals, requirements, and context of a design project, guiding the designer on what the solution needs to achieve.
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Criteria
The specific standards or requirements that a successful design or solution must meet, used to evaluate whether it achieves its goals.
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Constraints
The limitations or restrictions placed on a design, such as budget, time, materials, or size, within which the solution must be developed.
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Measurables
The specific, quantifiable indicators used to determine whether a design or project has met its goals and criteria.
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Stakeholders
Any individuals or groups who have an interest in or are affected by the outcome of a project, including clients, users, and community members.
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Optimize
To improve a system, design, or process so it performs as effectively or efficiently as possible given a set of constraints or goals.
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Authoritative
Describes a source, person, or reference that is trusted, reliable, and recognized as having expert knowledge on a subject.
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Decomposing
Breaking a complex problem or task down into smaller, more manageable parts to make it easier to understand, plan, and solve.
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Project Manager
The person responsible for planning, organizing, and overseeing a project to ensure it is completed on time, within budget, and to the required standard.
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Critical Path
The longest sequence of dependent tasks in a project that determines the minimum time needed to complete it, where any delay affects the overall deadline.
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Gantt Chart
A visual project planning tool that displays tasks as horizontal bars along a timeline, showing start and end dates, duration, and task dependencies.
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Project Charter
A formal document that officially authorizes a project and outlines its objectives, scope, stakeholders, and the roles and responsibilities of the team.
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Project Scope
A clear definition of the boundaries of a project, specifying what work will and will not be included, to prevent tasks from expanding beyond what was agreed.
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Team Norms
The agreed-upon rules and expectations that guide how a team communicates, makes decisions, and works together throughout a project.