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Competence vs Performance
Response on cognitive task reflects competence - conceptual understanding required to solve problem, and performance - other cognitive skills needed to access/express understanding.
Cross Sectional Design
Takes place at a single time point and compares behavior of different age groups on the same task.
Advantages of Cross Sectional Design
Time/cost efficient, fast/easy way to show similarities/differences between older and younger children.
Disadvantages of Cross Sectional Design
differences may be individual differences not development changes; does not provide much about development processes; does not reveal how change happens
Longitudinal Design
Examines behavior of a group over several time points, varying time scales, involving experimental manipulation/analysis of naturally occurring behaviors.
Advantages of Longitudinal Design
Tracks real developmental change overtime
Shows stability and individual differences
Can see if early skills predict later outcomes
Disadvantages of Longitudinal Design
time consuming and expensive, subject attrition, practice effects.
Micro Genetic Design
In-depth showing of change process, studying children on the verge of important developmental change repeatedly over a short period on the same task.
Explicit Knowledge
Easily accessible knowledge measured with elicited responses (verbal answers).
Implicit Knowledge
Knowledge that the child is unaware of, measured via spontaneous responses (e.g., gestures).
Gesture-Speech Mismatch
Information conveyed in gesture may not appear in speech.
Age 1 Gesture-Speech Outcome
Children fail tasks through gesture/speech.
Age 2 Gesture-Speech Outcome
Children fail in verbal response but show knowledge in gesture; inconsistency indicates translational knowledge.
Age 3 Gesture-Speech Outcome
Children pass tasks through gesture and speech.
Measuring Infant Knowledge - whats used when verbal or manual responses arent reliable?
When verbal or manual responses cannot be relied on, looking behavior is used.
what is Preferential Looking?, problems?
Determines if infants distinguish between different visual stimuli and have attentional preference for one. Problem: works with positive not negative results
Habituation/Dishabituation
Used to study concept formation/learning over time; looking time decreases with repeated stimuli, increases with novel/new stimuli.
Inter-Modal Preferential Looking Paradigm
Examines if infants can link stimuli across different modalities; infants should look longer at matching visual and verbal stimuli e.g. word mum and photo of mother
Violation of Expectancy
Tests if infants have expectations about events in the world; longer looking at impossible events indicates surprise/some world knowledge.
Anticipatory Looking Paradigm
Measures direction of infants' first look before an action/event to infer knowledge of what is about to happen.
Pupillometry
Pupil dilates in response to demanding cognitive tasks, novel events, and emotional stimuli; a new technique to see responses to different stimuli.
evaluation: Novelty Preference vs Familiarity Preference
problem of if infants prefer things new or familiar to them, are we measuring cognition or perception, is looking active thinking or random staring
Levels of Interpretation
Includes perception vs cognition; questioning whether looking is active information processing or a blank stare.
Fussiness and Drop-Out Rate
Concerns regarding when to exclude participants from developmental studies.