FBLA Network design

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300+ terms of network design (FBLA)

Last updated 5:32 PM on 6/11/26
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336 Terms

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OSI Model

A 7-layer conceptual framework (Physical, Data Link, Network, Transport, Session, Presentation, Application) that standardizes how network devices communicate

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Physical Layer (L1)

OSI layer dealing with raw bit transmission over physical media like cables and radio signals; devices include hubs, repeaters, and cabling

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Data Link Layer (L2)

OSI layer responsible for node-to-node delivery using MAC addresses; works with frames; devices include switches and bridges

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Network Layer (L3)

OSI layer responsible for logical addressing and routing using IP addresses; works with packets; devices include routers

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Transport Layer (L4)

OSI layer that manages end-to-end communication, reliability, segmentation, and flow control via TCP/UDP; works with segments

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Session Layer (L5)

OSI layer that establishes, manages, and terminates sessions between applications

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Presentation Layer (L6)

OSI layer that translates formats, encrypts, and compresses data for the application layer (SSL, JPEG, ASCII)

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Application Layer (L7)

OSI layer closest to the end user; provides network services directly to applications (HTTP, FTP, SMTP, DNS)

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OSI Mnemonic (bottom-up)

Please Do Not Throw Sausage Pizza Away = Physical, Data Link, Network, Transport, Session, Presentation, Application

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Encapsulation

The process of wrapping data with protocol headers as it moves down the OSI layers before transmission

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PDU (Protocol Data Unit)

The data unit at each OSI layer: bits (L1), frames (L2), packets (L3), segments (L4)

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TCP/IP Model

A 4-layer model (Network Access, Internet, Transport, Application) that maps to the OSI model and underlies the modern internet

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TCP (Transmission Control Protocol)

Connection-oriented, reliable transport protocol using a three-way handshake; guarantees delivery and order; used for web, email, file transfer

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UDP (User Datagram Protocol)

Connectionless, unreliable transport protocol with low overhead; used for streaming, gaming, VoIP, and DNS queries

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Three-Way Handshake

TCP connection setup process: SYN, SYN-ACK, ACK

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ICMP

Internet Control Message Protocol; used for diagnostics and error reporting (ping and traceroute use it)

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ARP (Address Resolution Protocol)

Protocol that maps an IP address to a MAC address on a local network

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Unicast

One-to-one transmission from a single sender to a single receiver

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Broadcast

One-to-all transmission sent to every device on a network segment

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Multicast

One-to-many transmission sent only to devices that have joined a specific group

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Simplex

Communication in one direction only (e.g. radio broadcast)

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Half Duplex

Communication in both directions but only one direction at a time (e.g. walkie-talkie)

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Full Duplex

Simultaneous communication in both directions (e.g. phone call, modern switched Ethernet)

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CSMA/CD

Carrier Sense Multiple Access with Collision Detection; wired Ethernet method that detects and recovers from collisions

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CSMA/CA

Carrier Sense Multiple Access with Collision Avoidance; wireless method that tries to prevent collisions before they occur

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Collision Domain

A network segment where data packets can collide; each switch port is its own collision domain

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Broadcast Domain

The set of devices that receive a broadcast frame; routers separate broadcast domains, switches do not (unless using VLANs)

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Ethernet (802.3)

The IEEE standard family for wired LAN communication

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Subnetting

Dividing a larger network into smaller logical sub-networks to improve efficiency, organization, and security

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CIDR

Classless Inter-Domain Routing; IP allocation using slash notation (e.g. /24) to indicate the number of network bits

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Subnet Mask

A 32-bit number separating the network portion from the host portion of an IP address (e.g. 255.255.255.0)

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Class A Address

1.0.0.0 to 126.255.255.255; default mask 255.0.0.0; very large networks (16M+ hosts)

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Class B Address

128.0.0.0 to 191.255.255.255; default mask 255.255.0.0; medium networks (~65K hosts)

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Class C Address

192.0.0.0 to 223.255.255.255; default mask 255.255.255.0; small networks (254 hosts)

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Private IP Ranges

10.0.0.0/8, 172.16.0.0/12, and 192.168.0.0/16; reserved addresses not routable on the public internet

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IPv4

32-bit addressing scheme in dotted decimal (e.g. 192.168.1.1); about 4.3 billion addresses

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IPv6

128-bit addressing scheme in hexadecimal separated by colons; replaces IPv4 due to address exhaustion

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MAC Address

48-bit physical hardware address burned into a NIC; written in hex; used for Layer 2 communication

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Default Gateway

The router address a device uses to send traffic destined outside its local network

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Loopback Address

127.0.0.1; used to test a device's own TCP/IP stack

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APIPA

Automatic Private IP Addressing; a self-assigned 169.254.x.x address indicating a device could not reach a DHCP server

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Static IP

A manually assigned IP address that never changes; used for servers and printers

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Dynamic IP

An IP address automatically assigned by DHCP that can change over time

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Octet

One of the four 8-bit sections of an IPv4 address (values 0-255)

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Binary

Base-2 numbering system using only 0 and 1; the foundation of IP addressing math

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Hexadecimal

Base-16 numbering system (0-9, A-F); used for MAC addresses and IPv6

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Binary Place Values

128, 64, 32, 16, 8, 4, 2, 1; memorize these to convert binary octets to decimal quickly

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Bit vs Byte

A bit is a single binary digit; a byte is 8 bits

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Port (networking)

A 16-bit number identifying a specific process or service on a device

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Port 20/21 - FTP

File Transfer Protocol; 20 is data, 21 is control

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Port 22 - SSH

Secure Shell; encrypted remote command-line access (secure replacement for Telnet)

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Port 23 - Telnet

Unencrypted remote access; legacy and insecure

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Port 25 - SMTP

Simple Mail Transfer Protocol; sending email

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Port 53 - DNS

Domain Name System; resolving domain names to IP addresses

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Port 67/68 - DHCP

Dynamic Host Configuration Protocol; automatic IP assignment

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Port 69 - TFTP

Trivial File Transfer Protocol; simple unauthenticated file transfer using UDP

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Port 80 - HTTP

Unencrypted web traffic

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Port 110 - POP3

Post Office Protocol v3; downloads email to one device

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Port 123 - NTP

Network Time Protocol; synchronizes device clocks across a network

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Port 143 - IMAP

Internet Message Access Protocol; syncs email across devices via the server

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Port 161/162 - SNMP

Simple Network Management Protocol; monitoring and managing network devices

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Port 389 - LDAP

Lightweight Directory Access Protocol; querying directory services like Active Directory

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Port 443 - HTTPS

Encrypted web traffic via TLS/SSL

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Port 445 - SMB

Server Message Block; Windows file and printer sharing

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Port 514 - Syslog

Centralized logging protocol for network devices

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Port 3389 - RDP

Remote Desktop Protocol; remotely accessing a Windows desktop

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Star Topology

All devices connect to a central hub or switch; easy to manage but the central device is a single point of failure

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Bus Topology

All devices share one central cable; cheap but a cable break disables the network

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Ring Topology

Each device connects to exactly two others forming a circular data path

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Mesh Topology

Devices interconnected with many redundant paths; high reliability, high cost

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Hybrid Topology

A layout combining two or more topology types

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Point-to-Point

A direct connection between exactly two devices

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LAN

Local Area Network; small area like a home, office, or building

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WAN

Wide Area Network; spans large geographic areas connecting multiple LANs

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MAN

Metropolitan Area Network; spans a city or large campus

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PAN

Personal Area Network; very short range, typically Bluetooth

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Client-Server Model

Centralized servers provide resources and services to multiple client devices

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Peer-to-Peer (P2P)

Devices share resources directly with each other without a central server

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Intranet

Private internal network accessible only to an organization's members

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Extranet

Controlled private network allowing access to authorized outside parties like vendors and partners

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Scalability

A network design's ability to grow and handle increased demand without redesign

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High Availability

Design goal of maximizing uptime through redundancy and failover (e.g. 99.999% uptime)

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Single Point of Failure

Any component whose failure takes down the entire system; good design eliminates these

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Network Segmentation

Dividing a network into smaller sections to improve security and performance

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Physical Network Diagram

Documentation showing actual hardware, cabling, and physical connections

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Logical Network Diagram

Documentation showing IP addressing, subnets, VLANs, and data flow rather than physical layout

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Router

Layer 3 device that forwards packets between different networks using IP addresses

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Switch

Layer 2 device connecting devices within a LAN; forwards frames using MAC addresses

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Hub

Layer 1 device that broadcasts incoming data to all ports without filtering; obsolete

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Bridge

Layer 2 device that connects and filters traffic between two network segments

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Gateway

Device connecting two networks that use different protocols, translating between them

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Repeater

Layer 1 device that regenerates and amplifies signals to extend transmission distance

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Firewall

Security device or software that monitors and controls traffic based on defined rules

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Packet Filtering Firewall

Inspects packets individually by IP, port, and protocol without tracking connection state

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Stateful Firewall

Tracks the state of active connections and filters based on context

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Access Point (AP)

Device allowing wireless devices to connect to a wired network via Wi-Fi

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Modem

Converts digital signals to analog and back for transmission over telephone or cable lines

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NIC

Network Interface Card; hardware allowing a device to connect to a network

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Patch Panel

Mounted unit of ports used to organize and manage cabling in a server room

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Load Balancer

Device that distributes incoming traffic across multiple servers to prevent overload