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What does the term “human-centered design” mean?
To understand the people you are desining for.
In UX design the single most important skill you can develop is to:
Learn to observe.
According to Don Norman, what is the chief duty of machines and the people who design them?
To understand people.
What does qualitative usability testing require?
Observing others use your designs so you can quickly improve it.
What does quantitative usability testing require?
Careful and rigorous scientific methods to ensure outcomes are correct.
Of all teh design considerations that need to be addressed, which one does human-centered desgin focus on?
Making things that are understandable and usable.
What does a signifier do?
It communicates to someone where action should take place
List four of the fundamental principles of interaction:
Affordances, Mapping, Signifiers, Feedback.
What of the following does a pencil afford?
Plugging up a pencil-sized hole.
What does usability testing requrie?
Watching people actually use the thing being tested.
The term affordance referes to…
The relationship between an object and an agent.
What does Natural Mapping mean?
Controls are designed to be positioned and look like what they do.
Feedback communicates..
The results of an action.
Signifiers are important to design because they can
Communicaw what actions are possible and where to perfomr them.
When should you begin usability testing your project?
As early as possible, usually as soon as you have some sketches.
T/F Conceptual Models must be both accurate and completely helpful.
False
For Feedback to be effective it must occure
Immediately.
UX desgners are most concerned abou the Conceptual Model created in the mind of the ….
Person using a product.
Natural Mapping should eliminate the need for
Labels
Designers must effecty communicate the relationship between a control and it’s
outcome.
The rwo interaction elements that help us bridge the Gulf of Evaluation (EVAL) are:
Feedback, A good conceptual model
Most human behavior is the result of…
Subconscious processes
While corssing what Don Norman calls the Gulf of Execution (EXE), a person is really trying to…
Figure out how something worksHu
man emotion works to:
Assign value to things
The four interaction elements that help us bridge the Gulf of Execution (EXE) are:
Signifiers, Constraitns, Natural Mapping, and A good conceptural model
Human cognitions works to:
Make sense of the world
While crossing what Don Norman calls the GUlf of Evaluation (EVAL), a person is really trying to …
FIgure out what just happened as a reslt of their interaction
A script that provides context for someon in a usability test and gives them something to accomplish is called a….
Scenario
Jakob Nielsen from the Nielsen Norman Group recommend that you find how many volunteers for each usability test?
FiveE
fforts to discover the real reason behind an activity is called
Root cause analysis
When we have difficulty using everyday objects we often blame….
Ourselves
Error Messages usually
Signify a problem but not a clear solution.
When people have difficulty using a product, designers can…
recognize these difficulties as signifiers that require preoduct improvement.
When we perform an action expecting a result but nothing happens, we will usually
Repeat the action
Conceptural Models are formed because we
Innately want to find explanations for things.
The information that helps answer questions of exection is called
Feedforward
Usually when someone struggles to use everyday things, they should blame
poor design
Causa Relations are created when:
A personal expereinces two similar events.
According to Don Norman, a Conceptual Model is a
Story
T/F According to Done Norman, we should be able to do most things without thinking about what we are doing.
True
Knowledge in the head refers to…
Knowledge stored in our human memory system
Knowledge in the world refers to
Memory aids that use signifiers, constraints, and natural mapping
Procedural knowledge is
Largely subconscious
Imprinting information into long-term memory requires…
Time and Effort
We lean to distinguish items in a group from one another by
Identifying the most basic distinguishing features
Knowledge of facts and rules is called
Declarative knowledge
Memorty of just the present is referred to as..
Short-term memory
It’s not a good idea to allow observers into the same room as your user test participant because..
Observers tend to interfere with the user test.
The purpose of user test debriefing meeting is to…
Focus finite resources on fixing the most serious problems first.
Getting other stakeholders to watch your usability testing is important because
Watching usability testing will ehlp them realize that their users don’t think like they do.
Conventions govern….
Acceptable social behavior.
Interlocks, Lock-ins, and lockouts are all examples of…
Constraints
Design is the successive application of…
Constraints
Choosing to use string to mark rows for planting while gardening and to tie a package together when preparing to mail something is an example of the tool’s use being defined by…
Semantic Constraints.
Why do designers often go astray when developing new products?
They tend to push aesthetic first.
When encountering an interface for the first time we need to figure out…
What to do and where to do it.
Physical cosntraints are directly related to…
Affordances
What are the four diffrent classes of constraints…
Cultural, Semantic, Logical, and Physical
Following steps to complete an online purchase is an example of…
An interlock
A convention is..
A constraint
For designers, sound should often be considered as a
Signifier
Making new things resemble the old things they are replacing is
One way to overcome people’s fear ofnew things.
T/F: Conventions are affordances
False
Standardization is useful because
It requires people to only learn a system once
Conventions are important to design because they
Discourage some activities and encourage others.
If you want a faucet handle to be pushed
Make it look like it should be pushed
It is sometimes better to ignore conventions when
The new design is vastly superior to the old
In design, consistency is virtuous because
It allows people to transfer their understanding of one system to another
People often fail to see the merits of a new design because
Change requires them to set aside conventions and learn new systems
…. provides the context that help us interpret percieved affordances
Cultural conventions
T/F: If the system lets you make an error, it is badly designed.
True
Errors are most likely to occur when…
People are required to behave unnaturally
A slip happens when
The action someone intended to perform isn’t the one they actually perform
A mistake happens when
The goal established by someone is incorrect
Memory-lapse errors are usually caused by
Interruptions
To fix a problem, we need to
Admit that the problem exists
T/F: Social pressure is often a major culprit in error-making
True
Expert users are more likely to
Make slips
Slips are usually caused by
Not paying attention
A machine that requires precisions and perfection is an example of
Machine-centered design
Poka-yoke is Japanese for
Error proofing
Multitasking causes
Inefficiency
T/F: Slips are usually more difficult to detect than mistakes.
False
Novice users are more likely to make…..than experts are
Mistakes
Interruption is the number one cause of
Memory-lapse errors
The most powerful tool for minimizing the effects
The undo command
T/F: Good design forces people to pay attention to everything they do
False
Errors often go unreported because
People are susceptible to social presure
In general it’s bad design to impose a rigid sequential structure to checklist
TRue
Checklists are powerful tools in recovering from
Interruptions
The process AND philosophy of designing to ensure that the end product is both understandable and usable for the people being designed for is called
Human-centered design
Applied ethnography is
A form of observation used by designers
Good designers NEVER begin a new project by
Trying to solve the problem given them
T/F: When user testing, it’s best to test 20-30 individuals per session
False
T/F: Designers should learn how to fail often and quickly
True
Iterating means
Repeating a series of design steps until the correct solution is reached
Converging on a final design solution
Happens after divering to explore many possible design solutions
Successful design hinges on
Discovering the real problem.
One of the most valuable tools for idea generation is to
Ask questions about everything
In the double-diamond design process, the discovery phase is a form of
Divergence