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C 2.1
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Skill
Learned through practice
efficient use of energy
Meet the performance goal with maximum certainty
Goal-oriented so using the skill will achieve an end result
Types of Skills
Motor skill
Cognitive skill
Perceptual skill
Perceptual-motor skill
Motor skill
A skill that emphasises movement and does not require much thinking
ex: weightlifting is a motor skill sport
Cognitive skill
A skill that requires lots of thinking and success of the skill is not associated with movement
ex: Knowledge of the rules, game objectives and team tactics in rugby are cognitive skills
Perceptual Skills
A skill that requires the use of perceptual senses like vision, vestibular (balance), haptic (touch) and auditory
ex: rock climbing where the climber has to assess the rock face before attempting the climb is a perceptual skill
Perceptual-motor skill
A skill that involves the interpretation of environmental stimuli and the motor response to this sensory information. Most sports require good perceptual-motor skills
ex: being able to fake out a defender and dribble past them to score in basketball
Ability
Traits that you are born with
Perceptual and motor attributes that are inherited by parents
give the capacity to perform a skill
Perceptual-motor abilities
enable the individual to process info about how and when to move
ex: a forehand hit in tennis requires perceptual abilities like muscle-limb coordination and response
Motor abilities
abilities related to actual movement
ex: running the 100m sprint requires explosive strength and speed of limb movement
Difference between skill and ability
a skill is something we learn
an ability is something we are born with
Performance
a temporary occurrence, changing over time
Learning
a relatively permanent change in performance resulting from practice or past experience
Factors contributing to learning
Motivation is the most important factor that affects learning
learner needs to want to learn
Transfer of learning
the effect that practice on one task has on the learning or performance of another task
can be positive, negative, or zero
Positive transfer of learning
when the practice of one task assists the learning or performance of another task
Negative transfer of learning
when the practice of one task prevents the learning or performance of another task
6 types of transfer of learning
Skill to skill
practice to performance
abilities to skills
bilateral
stage to stage
principles to skills
Skill to skill
one skill helps the learning of another
ex: overarm throw in cricket helps with a tennis serve
practice to performance
training transfers to actual game situations
ex: practicing free kicks helps with taking free kicks in game situations
Abilities to skills
natural abilities that support skill learning
ex: good balance helps with learning gymnastics beam routines
Bilateral
transfer from one side of the body to the other
ex: being able to pass in football with both feet
Stage to stage
skills learnt in one stage of learning help in the next stage
ex: learning how to do each stage of a swimming dive will help with the next stage of learning
Principles to skills
understanding principles helps apply them to skills
ex: knowing the principle of how a ball can spin will help with table tennis serves in the ball spin
Linear Pedagogy approach in motor learning - information processing model
The input into the CNS is the environment that the performer may see, hear, and feel - in sport there are usually several inputs
The output from the CNS is what the performer does - what shot a tennis player may play to return a ball and if that is successful or not
Sensory input
responsible for relaying info about the environment to the brain
information is interpreted based of past experiences in similar situations held in long-term memory
three types of senses: exteroceptors, interoceptors, proprioceptors
Perception signal - welford’s information processing model
relevant environmental info that guides the perform’s response
Perception noise - welford’s information processing model
irrelevant info that distracts or interferes with detecting the signal
Signal detection
probability of detecting a signal depends on
intensity of signal vs. intensity of noise
Exeroceptors
provide info from outside of body and mainly involved with vision and auditory information
Interoceptors
provide info from within the body like info about heart rate, lung function, and digestive processes
proprioceptors
provide information about the body position and help maintain balance
multi store memory model
all incoming info is briefly held in the SIS but most info is lost within 0.5 seconds
the remaining info is passed to STM but must be rehearsed to ensure it stays longer than 10 seconds
the remaining info is passed to LTM which is dependent on rehearsal
Response time
time from the introduction of a stimulus to the completion of the action required to deal with the problem
combination of reaction time and movement time
The psychology refractory period
Time gap between two stimuli where the reaction time of the second one is slower than the first reaction time
ex: a player using a dummy move because if timing is correct then the defender will be slower to react compared to first reaction time
Efferent organisation
process where the CNS selects and organises the motor program and sends instructions through motor neurons to the muscles to perform movement
Phases of learning
cognitive phase
associative phase
autonomous phase
Cognitive phase
individual tries to make sense of instructions
lots of verbal labels but instructions do not need to be verbal
ex: phrases pull, brake, switch, slide is used while teaching belay technique in rock climbing
Associative phase
practice is required to perfect the skill and develop the consistent coordinative movement that demonstrates learning
Autonomous phase
when an individual can perform consistently and with little cognitive activity
Positively accelerated learning curve
when learning is slow until you reach a certain point where performance improves quicker
Negatively accelerated learning curve
when learning is quicker at first but then slows down after a certain point
Linear learning curve
learning an easy to perform skill
very rare that skills are this easy
Plateau learning curve
learning is positive and fairly quick at first but then there is a period where there is no improvement in performance (plateau effect)
however if you keep practicing then there can be a breakthrough and more learning is shown
learning is likely still occurring during the plateau phase but performance just isn’t increasing
Motor programme
a set of muscle commands that allow movement to be performed without any peripheral feedback
ex: hitting a tennis ball, catching a netball
Open-looped control
how we can carry out fast movements without being able to use feedback
ex: a boxer can throw a jap punch at 60-70ms which is too fast to use feedback to alter the movement
closed-loop control
slower movement where feedback can alter the movement
ex: returning a slow tennis serve
schema theory
a set of generalized rules for a group of movements
develops two kinds of memory for movements - recall & recognition
Recall Schema
memory with regard to the choice and initiation of action
Recognition schema
memory for the feel of a movement
allows you to make appropriate changes in the action
Generalized motor patterns
fundamental movement patterns like running, throwing, kicking, and striking
introduced and taught first
Subordinate motor patterns
specific variations or refinements of generalized motor patterns
changes to basic movement patterns to suit specific tasks or contexts
require more fine-tuned coordination, precision and timing
Non linear pedagogy
ecological dynamics
exploratory learning and individualised movement solutions
skills practiced in realistic performance contexts
teachers facilitate learning
learner centered approach
Ecological dynamics theory
how individuals continually re-organise the human movement system in response to perceived events
movement is a result of the interaction between the person and their environment
Dynamic systems theory
how complex systems with many interacting components self-organize
how our bodies and brain work together to create movement and learn skills
Self-Organizing in athletes is shaped by
personal constraints - height, weight, muscle to fat ratio
task constraints - rules, surfaces, boundary markings
environmental constraints - temperature, altitude, wind strength
Adaptation
the continuous reorganising of components to satisfy ecological constraints of competition
Perception-action coupling
the relationship between an athletes actions and info from the environment in which those actions take place
athletes directly perceive and act upon info from environment without needing to interpret or process that info
Affordances
opportunities for action offered by the environment
perceiving how someone can act when faced with specific conditions in a performance environment
Constraints-led approach
mind, body, and environment continually influencing each other to shape the behaviours of each individual
promotes the understanding of how skills are acquired from a motor learning perspective
benefits are: adaptations to environment/task/individual + increased self confidence
compare linear vs non-linear
linear
skills learnt separate from performance
technique drills, repetition, isolated skills
coach led
ignores context
Non-linear
learning is essential part of performance
activites consider variables of the sport
athlete led
considers context
Pychological needs
autonomy
competence
relatedness
fitness testing
flexibility - sit and reach
muscle endurance - sit ups / push ups
agility - illinois agility test
strength - hand grip dynamometer
speed - 40m sprint
balance - standing stork test
reaction time - ruler drop test
power - vertical jump