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E-Waste
Discarded, often obsolete technology; also known as electronic waste
Results of e-waste if there is no intervention
Annual e-waste is expected to more than double in the next three decades. Consumer electronics and computing equipment can be a toxic cocktail that includes cadmium, mercury, lead, and other hazardous materials. Crushing flammable lithium-ion batteries in with paper, cardboard, and other fire fuel has led to an uptick in recycling center fires.
Priming Effect
Introduction of one stimulus unconsciously influences the response to a subsequent stimulus
Attention Bias
Perception is affected by what's on people thoughts at the time.
Weber-Fechner Laws
Perceived change to stimuli is proportional to the initial stimuli (logarithmic)
Ostridge Effect
avoiding negative information
Verbatim effect
exact wording is harder to remember than the 'gist' of what someone has said
Context Effect
cognition and memory are dependent on context(e.g., harder to recall a work associate at a non-work party)
Peak-end Rule
Individuals recall a memory at the end of an eventor at its peak (pleasant or unpleasant)
Occam's Razor
The philosophy that the simplest explanation is usually the correct one
Loss Aversion
losses are as much as twice as powerful, psychologically, as gains
Illusory Superiority
Individuals tend to overestimate their own qualities and abilities
Ambiguity Bias
People select options where the favorable outcome probably is known, versus unknown
Gambler's Fallacy
Belief that an event is more or less likely, given a previous series of events
Bandwagon Effect
adoption increases in proportion of other's adopting
Halo Effect
Positive impression of a person, brand, or product in one area, will influence one's opinion or feelings in another
Confirmation Bias
Tendency to search for, and favor information that confirms one's beliefs
Survival Deviation
focusing on things that survived, when you should be focused on the exact opposite.
Heuristics Definition
The way humans use bias, tendencies, and shortcuts to make decisions, understanding these shortcuts can aid in design
Gestalt Principles (Visual Optimization)
Human's are looking for patterns, logic, form, and structure. Meeting these needs can create more effective designs
Good Figure
Human's tend to simplify. Items grouped together are perceived as a single object
Similarity
Similar objects (shape, size, color) are grouped together
Closure
Humans will connect elements with a gap, even if they don't touch
Proximity
Elements will be grouped together based on how close they are to other elements
Continuation
Intersecting objects are perceived as a single object.
Symmetry
Groupings of objects are perceived to be shapes formed around their center.
Availability
we use whatever information is easily accessible to create judgements
Social Proof
basically, recommendations and ratings work!
Endowed progress effect
A loyalty card that starts with two free stamps in a buy ten get one free program.
Anchoring
25% off might induce us to buy a product, even when the similar product next to it is the same price.
Scarcity
"only two tickets remain at this price"
Framing
Price, color, and other attributes may affect our perception of quality, value, etc.
Priming
If you see the word hand in front of fis__, your brain will fill in the word fist. If you saw swim, your brain would fill in fish
Sunk Cost Fallacy
believing that prior investments justify further expenditures
Illusion of Control
tendency for people to overestimate their ability to influence outcomes.
Statistical Bias
Sampling error, Improper techniques, etc
Conflicts of Interest
Funding bias, regulatory issues, favoritism, etc.
Prejudices
Racism, sexism, classism, etc
Moore's Law
Chip performance per dollar doubles every eighteen months
Contextual Bias
Media bias, Academic bias, etc
microprocessor
Part of the computer that executes the instructions of a computer program
random-access memory (RAM)
Fast, chip-based volatile storage in a computing device
volatile memory
Storage that is wiped clean when power is cut off from a device
nonvolatile memory
storage that retains data even when powered down
Flash memory
Nonvolatile, chip-based storage
solid state electronics
Semiconductor-based devices.
semiconductor
Substance such as silicon dioxide used inside most computer chips that is capable of enabling and inhibiting the flow of electricity
optical fiber line
High-speed glass or plastic-lined networking cable used in telecommunications.
price elasticity
Rate at which the demand for a product or service fluctuates with price change.
microcontrollers
Special-purpose computing devices that don't have an operating system and can't do as much as general purpose computers or smartphones
Internet of Things (loT)
A vision where low-cost sensors, processors, and communication are embedded into a wide array of products and our environment, allowing a vast network to collect data, analyze input, and automatically coordinate collective action
fabs
semiconductor fabrication facilities
silicon wafers
Thin, circular slice of material used to create semiconductor device
multicore microprocessors
Contain two or more calculating processor cores on the same piece of silicon
deepfake
Creates bogus media—images, sound, or video—created by artificial intelligence that distort media in a way that makes it appear that a false event actually took place
shallowfakes
Manipulating media without the using artificial intelligence. Examples might include using Photoshop or simply slowing down a video and passing the distortion off as truth.
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