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This set of vocabulary flashcards covers key concepts, levels of fidelity, and specific methods used in the prototyping phase of the Human-Computer Interaction design process.
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Double Diamond
A design thinking model describing designers' and developers' thinking through four stages: Discover, Define, Develop, and Deliver.
Discover
The first phase of the Double Diamond model focused on diverging to learn everything about the problem.
Define
The second phase of the Double Diamond model focused on converging to narrow down to just one problem.
Develop
The third phase of the Double Diamond model focused on diverging to consider every potential solution.
Deliver
The final phase of the Double Diamond model focused on converging to find the perfect solution.
Prototype
An artifact that enables thinking through ideas, conveys design ideas to others, and allows stakeholders to interact with it to explore its suitability.
Low-Fidelity (Lo-fi) Prototyping
A type of prototyping that omits details, does not look like the final product, and often uses materials like paper and cardboard instead of electronic screens.
Sketching
A low-fidelity method using simple symbols like figures and boxes to represent design ideas.
Storyboarding
A series of sketches showing the progression of a user through a specific task.
Wizard of Oz
A low-fidelity method where a human operator simulates the software's response to the user's input, allowing for testing advanced features without coding.
High-Fidelity (Hi-Fi) Prototyping
A type of prototyping that looks more like the final product and provides more functionality, using tools like Python, C, Figma, Arduino, or 3D printing.
In situ
Evaluation conducted in real contexts, which is facilitated by high-fidelity prototypes.
Arduino
A tool used for creating functional hardware prototypes in high-fidelity prototyping.
Figma
A tool used for creating digital mock-ups and high-fidelity prototypes.
Paper Prototyping
A core design process method using simple materials like paper and cardboard, primarily for mobile devices, websites, and games.
Video Prototyping
An interaction simulation involving a video of a product or service, often using narration to explain context or featuring a recording of a paper prototype.
Iterative Design
The process where a final product emerges through repeated cycles of design-evaluation-redesign involving users.