Prototyping

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This set of vocabulary flashcards covers key concepts, levels of fidelity, and specific methods used in the prototyping phase of the Human-Computer Interaction design process.

Last updated 3:27 PM on 5/6/26
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17 Terms

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Double Diamond

A design thinking model describing designers' and developers' thinking through four stages: Discover, Define, Develop, and Deliver.

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Discover

The first phase of the Double Diamond model focused on diverging to learn everything about the problem.

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Define

The second phase of the Double Diamond model focused on converging to narrow down to just one problem.

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Develop

The third phase of the Double Diamond model focused on diverging to consider every potential solution.

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Deliver

The final phase of the Double Diamond model focused on converging to find the perfect solution.

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Prototype

An artifact that enables thinking through ideas, conveys design ideas to others, and allows stakeholders to interact with it to explore its suitability.

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Low-Fidelity (Lo-fi) Prototyping

A type of prototyping that omits details, does not look like the final product, and often uses materials like paper and cardboard instead of electronic screens.

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Sketching

A low-fidelity method using simple symbols like figures and boxes to represent design ideas.

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Storyboarding

A series of sketches showing the progression of a user through a specific task.

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Wizard of Oz

A low-fidelity method where a human operator simulates the software's response to the user's input, allowing for testing advanced features without coding.

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High-Fidelity (Hi-Fi) Prototyping

A type of prototyping that looks more like the final product and provides more functionality, using tools like Python, C, Figma, Arduino, or 3D printing.

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In situ

Evaluation conducted in real contexts, which is facilitated by high-fidelity prototypes.

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Arduino

A tool used for creating functional hardware prototypes in high-fidelity prototyping.

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Figma

A tool used for creating digital mock-ups and high-fidelity prototypes.

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Paper Prototyping

A core design process method using simple materials like paper and cardboard, primarily for mobile devices, websites, and games.

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Video Prototyping

An interaction simulation involving a video of a product or service, often using narration to explain context or featuring a recording of a paper prototype.

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Iterative Design

The process where a final product emerges through repeated cycles of design-evaluation-redesign involving users.