Legal & Professional Issues in Computing (CSCI13C) Revision Flashcards

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Comprehensive vocabulary flashcards covering the key ethical, legal, and professional concepts from Lectures 1-10 of the CSCI13C module.

Last updated 10:01 AM on 5/23/26
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22 Terms

1
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Ethics

The study of what it means to "do the right thing" — a set of beliefs about right and wrong behavior within a society, or the code of morals of a person, group, or profession.

2
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Law

A system of rules a country or community recognises as regulating its members’ actions, enforced through a controlling authority by imposing penalties.

3
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Subjective relativism

An ethical theory stating there are no universal moral norms of right and wrong; different people or groups can hold opposite views and both be 'right'.

4
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Utilitarianism

An ethical theory where an action is good if its benefits exceed its harms, following the 'Greatest Happiness Principle' to increase total happiness for those affected.

5
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Professional ethics

The responsibilities and conduct of a professional toward customers, clients, co-workers, employers, and those affected by their technical products and services.

6
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Artificial Intelligence (AI)

An umbrella term for computer systems that can perform tasks which historically required human intelligence, such as recognizing speech, making decisions, or spotting patterns.

7
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Informed consent

When users are genuinely aware of what information is collected about them and how it will be used.

8
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Secondary use

The act of using personal information for a different purpose than the one it was originally given for.

9
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Opt-in

A privacy policy where the default is 'out' and an organization may use data only if the user explicitly permits it, usually by ticking a box.

10
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Encryption

Technology that transforms data into a form that is meaningless to anyone who intercepts it, serving as a key privacy-protecting tool.

11
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The Harm Principle

John Stuart Mill's principle stating that power can be used over an individual in a civilised society only to prevent harm to others.

12
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Intellectual Property (IP)

Intangible creations of the mind, such as inventions, writing, art, and designs, that are protected primarily by patent and copyright law.

13
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Fair Use

A legal doctrine allowing limited use of copyrighted material without permission by balancing the creator’s interests against the public interest.

14
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Plagiarism

The act of using someone else’s work, ideas, or words without providing proper credit, considered academic dishonesty.

15
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Cybercrime

Crime committed using computers, networks, and the internet, involving techniques like malware, phishing, and hacking.

16
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Hacking

The act of gaining illegal or unauthorised access to a file, computer, or network.

17
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Legacy system

An out-of-date hardware or software system that is still in use, often patched with special interfaces to communicate with modern systems.

18
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Therac-25

A software-controlled radiation-therapy machine that caused severe injuries and deaths due to massive radiation overdoses and software design failures.

19
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Outsourcing

A phenomenon where a company pays another company for services instead of performing those tasks itself.

20
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Telecommuting

Working from home or on the move using a computer electronically linked to the professional's workplace.

21
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Digital divide

The gap between those who have access to modern information and communications technology and those who do not.

22
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Luddite

A person opposed to new technology; historically, English workers who destroyed mill machinery they believed threatened their jobs.