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Pavlov’s experiment
Presented a Neutral Stimulus (bell) just before an Unconditioned Stimulus
The Neutral Stimulus then became a Conditioned Stimulus.
Classical conditioning theory
Neutral stimulus becomes associated with a meaningful stimulus, triggering an automatic, learned response
Conditioning
NS: neutral stimulus
US: unconditioned stimulus
UR: unconditioned response
CS: conditioned stimulus
CR: conditioned response
Generalization
tendency for similar stimuli to illicit similar responses once a response has been conditioned
discrimination
the learned ability to distinguish between a conditioned stimulus and stimuli that don’t signal an unconditioned response
extinction
diminishing of a conditioned response
spontaneous recovery
the reappearance, after a pause, of an extinguished conditioned response.
Watson rat experiment
Mary Cover Jones rabbit experiment
Difference between operant and classical conditioning
Operant conditioning theory
Type of learning where behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher
positive reinforcement
presenting positive stimuli, such as good, after a response, strengthening the response
negative reinforcement
Increase behaviors by stopping/reducing negative stimuli. Any stimulus that, when removed, strengthens the response
primary reinforcer
an innately reinforcing stimulus, satisfying biological needs `
secondary reinforcer
a stimulus that gains its reinforcing powers through its association with a primary reinforcer
four schedules of reinforcement
shaping
an operant conditioning procedure in which reinforcers guide behavior toward closer and closer approximations of the desired behavior
chaining
behavior techniques that breaks complex behaviors into smaller, teachable steps (links) to form a sequence
difference between negative reinforcement and punishment
Negative reinforcement: taking away something undesirable when you do the right thing (Beeping stops when you put your seatbelt on)
Punishment: punishing a bad behavior to get you to stop (timeout for hitting someone)
Practical applications of operant conditioning