CS3009 Human Computer Interaction: The Early Days of HCI

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/11

flashcard set

Earn XP

Description and Tags

These flashcards cover the key concepts and historical developments in the early days of Human-Computer Interaction (HCI).

Last updated 11:07 AM on 4/12/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

12 Terms

1
New cards

HCI

Human-Computer Interaction, the study of how people interact with computers.

2
New cards

Ergonomics

The science of designing the workplace environment to fit the user, improving comfort and efficiency.

3
New cards

Sketchpad

An early computer program developed by Ivan Sutherland in 1962 that allowed for graphical interaction.

4
New cards

WYSIWYG

What You See Is What You Get, a user interface that allows editing of content in a form that is visually similar to the final output.

5
New cards

A/B Testing

A basic experimental design comparing two versions (A and B) to determine which one performs better.

6
New cards

Dependent Variable

The outcome or response that is measured in an experiment.

7
New cards

Independent Variable

The variable that is manipulated by the experimenter to observe its effect on the dependent variable.

8
New cards

Xerox PARC

The Xerox Palo Alto Research Center, instrumental in the development of graphical user interfaces and the personal computer.

9
New cards

Control Group

A group in an experiment that does not receive the intervention, used as a benchmark against which to measure the effects of the intervention.

10
New cards

Cognitive Style

The preferred way an individual thinks, learns, and processes information, significant in designing user interfaces.

11
New cards

Internal Validity

Assess if effects genuinely stem from the independent variable or if they are influenced by extraneous factors.

12
New cards

External Validity

Determine whether findings can be extrapolated to real-world settings beyond the laboratory.