1/11
These flashcards cover the key concepts and historical developments in the early days of Human-Computer Interaction (HCI).
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
HCI
Human-Computer Interaction, the study of how people interact with computers.
Ergonomics
The science of designing the workplace environment to fit the user, improving comfort and efficiency.
Sketchpad
An early computer program developed by Ivan Sutherland in 1962 that allowed for graphical interaction.
WYSIWYG
What You See Is What You Get, a user interface that allows editing of content in a form that is visually similar to the final output.
A/B Testing
A basic experimental design comparing two versions (A and B) to determine which one performs better.
Dependent Variable
The outcome or response that is measured in an experiment.
Independent Variable
The variable that is manipulated by the experimenter to observe its effect on the dependent variable.
Xerox PARC
The Xerox Palo Alto Research Center, instrumental in the development of graphical user interfaces and the personal computer.
Control Group
A group in an experiment that does not receive the intervention, used as a benchmark against which to measure the effects of the intervention.
Cognitive Style
The preferred way an individual thinks, learns, and processes information, significant in designing user interfaces.
Internal Validity
Assess if effects genuinely stem from the independent variable or if they are influenced by extraneous factors.
External Validity
Determine whether findings can be extrapolated to real-world settings beyond the laboratory.